Let's Model GAME ASSETS (part 3) in 10 MINUTES - Blender 2.9 - Ep. 43

Let's Model GAME ASSETS (part 3) in 10 MINUTES - Blender 2.9 - Ep. 43

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Language: English

Type: Robot

Number of phrases: 716

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00:02
all right guys and welcome back to episode 43 of the 10 minute modeling challenge and uh we're actually part three into this little mini series where we're also making a platform game in the bonus material on today's menu we've got uh background and foreground materials i want to have some fences maybe a stone or something like that to go on the front of the tiles that the character can run behind and then i also want some background objects i was thinking maybe some mountains some skyscrapers clouds things like that so i'm going to spend 10 minutes today modeling those extra assets and then
00:32
bring those into the unity project and from last week as well if you remember we modeled the hero we just brought him in to unity and they created a ragdoll because we ran out of time a little bit with all the animation that we had to do so this time around i was thinking uh in the bonus material first i'll bring the props in but that'll be quite fast then we'll actually get the guy to move as well so we'll get some keyboard input and have him run left and right and then maybe spacebar to do some jumping as well some fall animations some of you wanted me to do the scripts some of you wanted me to do it in visual scripting with bolt and some of you wanted me to do both so
01:04
i'm going to do both if you want to do visual scripting it'll give you an idea how that compares to writing the script for it because there are some pros and cons to both concepts this week's super busy again with the game we're putting in crazy hours now like 10 12 even 14 15 hour days making the rts game super exciting we've got another alpha release coming out now i have a feeling today that the main video today is going to be the bonus material rather than the actual modeling part so i guess a little special curve ball here for episode 43 we'll do the modeling as usual and then uh we'll make this video a long one as
01:36
usual since it's called 10 minutes modeling challenge we'll make it into a long one maybe 40 minutes 50 30. i don't know we'll find out we've got to set the timer i don't know why i record this part i always cut it out or i sit and scroll my phone maybe this time i'll put it in last video we modeled this hero guy and animated him and today i'm just going to hide these or i'll move them to the side so we can see the reference size roughly oh i got found my e2 extrude and este scale shirt again it was hiding in the laundry somewhere but no i found it so i put it on you can buy this as well
02:06
check out the merch link in the description i actually like this t-shirt a lot e to extrude sd scale so off we go ready steady go start turn we're off yes uh shift d to duplicate it we'll use this one again probably type in edit mode 8 select everything scale shift z scale it down make it brown and brown sign get this face down l make me slightly wider ah okay ctrl r make it less straight ctrl r
02:39
there we go let's get this one shift d scale it down a bit side view or front view e to extrude r to rotate each extrude or to rotate as the scale e to extrude as the scale okay we'll do two planks l shift d so maybe convert select alt set to c through rotate g scale just make it slightly different scale alt set again so we can see maybe we'll put some texture onto this k knife cut so we get just some
03:11
a brighter section here instead of texture mapping it and then for this one we'll do maybe a dark section here so k for knife tool g and that's it it's going to be our fans l to select it p separate by selection so we can actually use these separate and here's our fence post so i'll hide that one hide that one shift d to duplicate it hi this one will create a sign out of this one i think l scale x bring that one down
03:47
shift d to duplicate it s to scale b to extrude and then l scale x e to extrude on as the scale it's hard to rotate g what am i doing a bit of irregular here as well ctrl r rotate g okay that's our sign that we can put something on maybe later on uh hide that one let's grab this one let's create some mountains for the distance what eight minutes so shift a let's do
04:18
a mesh a grid tab into edit mode scale it and then control one to subdivide it and then ctrl a to apply that one and now we'll just do o for proportional g zed and create some different mounts here so i'll do a base mountain like this we have to grab the material over so select this one this one ctrl l linked materials tab into edit mode a a scale we'll make a gray mountain but with
04:50
white snow one maybe too dark there so maybe we'll also do l a lot of maybes here ctrl t to triangulate it g scale that one g to scale criminal erg to move of course okay that's gonna be our first mountain maybe we'll do maybe that's my new favorite word control plus shift select a few of these that's it g get a white
05:24
l to select this whole thing or actually i'll copy the whole thing so shift d is going to be the background thing so tab into the mode g with a proportional make this different just a bit different we can have some different background types of mounts maybe we can try to rotate it rotate with proportional so there that's another mountain shifty duplicate that one do yet another one and we can rotate these and show them from different angles as well so
05:55
more proportional you need to move uh i'll keep it in the center so g to move that on have it broken up a little bit like this oh here's some dark sections make those white as well okay so that's our mountains we can hide those hhh and we should do maybe a a skyscraper that could be fun some buildings i would do 5 49. so tab into edit mode i'll just do some sci-fi looking i'll do this smaller as well because
06:35
they don't need to be scale i can scale them in the game sci-fi skyscraper number one here l a bit brighter maybe it's extrude estes kit oh got proportional oh off for that one scale each extrude need to extrude s to scale e to extrude e to extrude s to scale e to extrude need to extrude s this gate like the shark says e to extrude eat extrude as the scale e to extrude okay each extrude as the scale we'll do the top here eat extrude item set
07:05
scale x it exploded on need to extrude as the scale and eat skill that's gonna be our first skyscraper maybe maybe again i say okay color differently and maybe some maybe i'm gonna if i say maybe again i'm gonna cancel i'm gonna delete this video probably won't okay that's our first skyscraper very simple did i say simple was that the one i was not supposed to say that word
07:39
i remember i think set alt to extrude long face normals now i don't even know what i'm doing okay so that's going to be one of the buildings hdi that one shift d to duplicate the controlled snap 421 okay we'll do one more building l scale shift set scale x oh it was maybe that i wasn't i know i said it but that's no good scale shift that control r will do some different type of building e to extrude
08:13
s to scale e to extrude e to extrude s to scale e to extrude e to extrude s to scale e to extract food as the scale e to extrude e to extrude as the scale e texture is scaly to extrude as the scale e takes extrude e to extrude as the scale eat extrude yes that's it it takes food pesticide high score e as the scale ctrl r items that i don't anymore what i'm doing all to eat extrude long face normals get that blue control r
08:46
what am i even doing for time d20 okay weird weird skyscrapers or whatever it is so okay we just need some buildings anyway maybe a glass tower here all right inside all t takes through long face normals okay heat extrude e textured as the scale no it takes it okay i'm gonna stop now so a cloud maybe h to hide that one i'll do
09:22
shift a mesh maybe a key oh why am i copying i should copy this it's already got the material ctrl two to subdivide it ctrl a to apply that's the divider with the mouse over there i've got three minutes to go 245 so white color for the cloud and then maybe maybe criminal i'm going to no i'm not actually going to delete the video because then i'd have to redo it so shifty to duplicate a bunch of those oh copy the face
09:52
not my face scale okay proportional is going to be our friend now g oh oh for proportional and we want alt o actually because we don't want the linked ones oh let's shape it into a cloud shape should have used a different method here probably g scroll we can use the same cloud i think over and over again so a fence and a sign is that all i did for
10:26
the foreground i think i think i need a stone as well okay is this gonna be our cloud so that's gonna be a cloud yep maybe maybe that's my new word ctrl a to select everything ctrl t to triangulate it maybe i'll stop saying maybe one day probably not gonna happen that looks like a duck now too too regular there wrote it oh rotate
11:04
that that created a fun feature okay one minute to go we'll create the stone here as well then so uh each to hide that one copy this one we can actually use this tab nope not top control two 57 seconds my phone is going dark tab into edit mode control pop out of edit mode control a on that one tab l to select link g to get a brighter stone gonna be a bright stone g to move it you need to move that on
11:36
to even proportional we can rotate this in different directions as well or i was going to say maybe we can create a separate stone we'll do that shift d g g g g okay we'll create one more stone shift into duplicate tap 18 seconds g g g g this can be a higher stone stoned high stoned
12:10
okay five seconds and that's our stone time's up i don't even know what i did in the end but we can we can have a look a little recap here and we can name them in the process so i'll do f2 stone dot zero zero one f two stone dot we can write zero zero zero two f two stone dot zero zero three
12:44
okay we've got three stones kill two birds with one stone in sweden we say kill two flies with one slap and smell and i think it's to kill two birds with one stone that sounds a bit brutal hope is not british birds what am i going on about there's a mosquito anyway now we've got our sign f2 sign pence and fence post so we'll do f2 fence post f2 bends
13:17
planck one or zero zero one dot zero zero one same naming f2 fence planck dot zero zero two and for these i'm gonna right click and do set origin to uh geometry so we get that centered right click set origin to geometry just makes it easier to rotate in unity this one i want to keep at the base because we want to plant that at the ground most of the time all the time shift select these move them over here for now then we've got uh mountain so f2 mountain.001
13:49
control a control c to copy that mountain.002 f2 control b three so there's our mounts f2 cloud clouds just one why am i looking over there you're over there f2 horrible skyscrapers sorry about that but they'll be in the background so hopefully they won't show too much um we'll do sky spray or dot zero zero one skyscraper.002 i think that was it and now i'll center all of these so i'll do
14:18
alt g alt g we can select all of them a select everything alt g that's it everything is centered we'll export it a to select everything file export fpx selected objects apply scalings we do fbx unit scale and apply transform so we get the rotation correct and we'll put them in the assets folder meshes and do we'll do level environment parts one
14:51
okay everything's done export and now let's go into unity how to load it no then oh i close the fence instead a model defense and now i close the fence i'm using a program called fences here people usually ask and that's what i run to these little fences the frames okay we're back into our project this is where we left off last week so this is uh the bonus material now officially we've got uh the objects they're falling but i'm going to delete delete all these so i'm going to finish them delete
15:23
all the ragdolls and then no offense defense offense fences on the screen modeling fences and no offense pre oh prefab he's already prefab hero ragdoll so we can delete them out of the scene but we can re-enable the hero so we're going to bring first of all the new objects that we saved they're already going to be here because we saved them straight into the assets folder so maybe maybe shut up i'll drag that in these are obviously too small but that's okay we can move the ones that are proper
15:56
background ones to the side here i'll right click here and do prefab unpack completely we don't need the prefab link anymore shift select get those out into the from the hierarchy so this is a cloud you can move it up to here and we only have one variations of this but we can if we do ctrl d to duplicate it i guess we could get away with different scales maybe
16:26
and rotate its e to rotate in unity but we can have a different look from the side where we can have that plain side there we can decide what we want so that's the clouds we had some more stuff here we had uh let's do the background mountains they have to they're really tiny so they have to be scaled a lot so i do r to scale yep when these can go really big that big wow
17:01
they have to be really big of course move them into the far distance we get the fog on them wow this is going to be big that might be too big it might not be we can see when we start panning the level what it looks like we'll do the same with this one r to scale g or w to move our next one and then we have one more moment here r to scale scale it up w to move hard to scale rotate
17:38
we can put these any way we want as long as we don't see the base there that's the important thing we can put depth of field on this as well if we wanted so that's we're just gonna mock up a bit of a level here if i press play let's see what that looks like okay they pan pretty good maybe i'll move them further into the fog and r to scale them even more that's that might be better okay we have the skyscrapers but
18:11
they might be difficult to use we can use them as background and foreground maybe scale them up let's just get some tops here and we'd need more buildings i think ctrl d to duplicate that one we could put rotate maybe we get away with rotating oh okay they're facing the wrong way as well rotate that one let's see there looks alright and then
18:48
the fence that we had here we can put first the stones we'll try see what these look like stones we can use in different ways we can either make them small like this and just decorate the level like so and you can also have bigger stones if you want if you want to decorate these with boulders inside so in that case we'd probably want to have the colliders on them as well so that could be pretty good just stick a lot of boulders and you can do ctrl d to duplicate that one
19:19
and then decorate and then i'd save these into separate prefabs as well i think are to scale this is why i probably say wrong sometimes or maybe it's because i'm getting old and see now we have the fence as well so we can position here's uh we'll start with a sign i don't know what you'd want the sign for maybe just decorations as well that one we can put in the foreground if you want or you could have in the background it's up to you depends we can assemble in any way we want here but i'll bring it forward you can have
19:52
pencils on both sides as well so i'll shift select these maybe maybe again again i say it i think that fence might be a bit too big but i'll create a placeholder for it i'll do create empty name this one pen so you can see it's a real mess in this one but we can tidy it up and here's a trick as well if you want to move this one to this position you could uh just pair okay i'll move this one down here and then we'll parent this object defense post
20:23
go here reset it to zero zero zero and now i unparent it and that way we removed it i think there's other ways to do it as well you can move it that one but now we can move this one in and the fence planks here as well so we've got our base pens here now like this we can name this one f2.01 first we should probably scale it double click on it to center on it r to scale and bring it down maybe that size is better and then we'll do ctrl d to duplicate
20:58
that and you could just keep either the same ones like this we've got the on the other side here we have some texture or some color so we can bring that around okay that's a bit broken here's a trick as well don't be worried if you need to change something like this i'll go back into blender we can hide everything apart from that fence so tab into edit mode three okay it's probably the way this is cut not allowed to do this we could do l to select everything ctrl t to triangulate it that might fix the
21:32
problem and then we'll look on the other plank as well fix this one tab into edit mode l to select everything ctrl t to triangulate it that should be okay now i have to show everything again that we exported last time mountains sign skyscrapers stones tabata add mode a to select everything file export and now we can just overwrite the fbx file here export and it should update that one and keep everything else the same and we'll fix that problem now with
22:02
triangulating it so we're safe and then we'll put one more fence post here control d just for that fence post and we can rotate this one a bit and let's hide all of this for now moving them into level and then out of sight out of mind ctrl s to save the scene so that's it that's uh now we're going to make the character run this is a very basic background maybe we wanted to increase the fog we can look at that main camera i always forget where they put this note post processing volume
22:38
nope it's in lighting isn't it i always miss where they put it nowadays it's probably always been in here but i always forget and then environment and here you can bump up the density of the fog again that's too much one two oh very sensitive no i like like the look of that i think try the different color maybe you want the bluer maybe you don't and without fog it would look like this maybe it's too too too strong
23:09
so that could be good and we could uh implement here on the post-processing volume now you can do add add override post-processing processing undo depth of field mode bokeh then enable a few of these things maybe all of them focus distance here i guess you can play around with the look to see if we press play you know that's it if you wanted blurriness
23:43
that's what you could do and if we want the buildings to scroll at a different speed you see everything speed panels at the same speed now if we wanted those to blur and be a lot bigger as well you just move them further into the background so i'll select all the buildings scale them up and move them back into the distance and then down just so you see the tops but since we didn't make them or since i didn't make them that nice looking maybe it's good enough to just have it in in the background like that
24:18
okay i think i need to change the focal distance here a little bit still focus distance the level is at zero on z so the main camera is minus 20. if we go back to post-processing and do it should be about 20 there then but then we lose the effect on the background maybe we separate these into the background here create a new empty call it's background just so we can find it a bit easier put
24:48
the skyscrapers in the mountains there in the background you should really keep keep this a lot more tidy if you do it you can find the hierarchy that works good for you now i could move this whole group back instead here we'll do focal length more maybe like this and same with the clouds if you want to blur them move them into this up here level you can move the clouds in here as well
25:24
cloud cloud move them into background move them back scale them up like that all right so we've got pretty much everything ready now to get this character to move finally in bolt and in normal c-sharp script so i'll just make sure that everything works if i press play i seem to be able to yeah goes in is that in the distance post-processing let's disable depth of field what is that in a muddler
26:04
oh my god you know what it is it's a cliffhanger sorry guys i'm going to leave you with a cliffhanger so subscribe to my channel if you haven't already and look out this week i'd say for the video where we turn this guy into a moving guy on the platform using bolt and c sharp so we get visual scripting and c-sharp scripting and you can compare the two and see which one fits you i really want to put that in a separate video i want to compare scripting versus bold visual scripting so you can decide which one suits you the best and
26:38
maybe you can do a mix of both i don't know but that video should dedicate itself to showing you everything about that so subscribe if you haven't already and make sure you check that video as soon as it drops also a huge thank you to all my patrons i'm really thankful for the support that you can provide me head over to patreon.com if you want to become a patreon there are a few different tiers there that gives you access to for example all 10 hours of my music that i've composed over the years and also some other perks like the downloadable project files and everything like that from tutorials i'll
27:08
be adding a few more of those shortly so take care everyone and i'll see you then bye for now if i remove this component he's gonna fall should i remove the component so we can see him fall ready steady [Music]
27:52
you

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