We Made a Challenger Die FIVE Times in Lane - Mid Guide

We Made a Challenger Die FIVE Times in Lane - Mid Guide

SUBTITLE'S INFO:

Language: English

Type: Robot

Number of phrases: 295

Number of words: 1754

Number of symbols: 7795

DOWNLOAD SUBTITLES:

DOWNLOAD AUDIO AND VIDEO:

SUBTITLES:

Subtitles generated by robot
00:00
it's been a while since we've had a classic hector challenge and we were worried that he was almost starting to feel happy again so we knew it was time the point of these challenges is to prove that you can always do something about the terrible circumstances you find yourself in when playing in low elo this time we're making him feed the enemy 5 kills to simulate playing from behind so many things can go wrong that can put your opponent ahead you miss a skill shot costing you an all-in your jungler into your lane etc five deaths should give his opponent a
00:30
pretty crazy lead and we're sure hector is going to struggle with this one probably as always hector gets one shot at this and it had to be on a champion that struggles when it falls behind ryze is incredibly item dependent and weak during the early game so we allowed hector to choose him we'd also love to tell you the elo that he's playing in but almost everyone in the game had bought accounts obviously he's going to be against some smurfs well let's jump right into it with a quick death montage oh no well played
01:05
see no how could you rammus flash jungle diff okay i'm this guy's just dead it's really annoying i can just kill him i'm gonna kill the rammus okay maybe i shouldn't be farming maybe maybe i should just let okay i can't just stand still otherwise it's really obvious i'm trolling and for his last death hector ends up teleporting bottom to help his team out finally putting himself at five deaths yup sorry mordekaiser this really was
01:44
loser's cue by the way if you're enjoying the video a sub to the channel would be incredible before getting into how hector claws his way back into the game we're actually going to talk about someone a bit different but fairly similar the baus ffs if you don't know who he is the baus ffs is a eu west challenger player who is known for his crazy plays but mostly his feeding especially when playing scion but let's be honest on other champions as well he is constantly dying over and over
02:14
again and yet he is better than 99.999 percent of the player base the thing is though very often when he's dying he's almost always pushed up to the enemy turret or even proxine waves even if he does die he actually doesn't miss that much farm at the end of it all since he cleared out the waves before going down in fact despite having atrocious kda's he has better farm on his main champions against challenger players than most of us do against slow elo players this is a concept that hector discussed a bit
02:45
during his commentary kinda like this so even if i die right now all these minions are dead see this will be the main lesson for today's challenge understanding the quality of deaths and kills depending on how you kill your opponent or you die in lane plays a huge part in whether the goal difference at the end is going to be either game losing or not that big of a deal if you noticed just like the baus ffs every time hector died he was playing very aggressively at the galio's tower with the wave either completely
03:18
cleared or mostly dead with the wave entirely gone the enemy can't push after killing you and there's no minions for you to miss while you're dead the gold swing is literally just 300 gold or 450 if you gave the enemy jungler an assist that's really not that terrible at the end of the day now let's compare that to a different kind of death let's say you got ganked while the enemy was building up a slow push against you of about 12 minions after your death the enemy team gets two turret plates on top of it time to get out our calculators the average gold per minion is 20
03:49
so 240 from all the minions lost on top of the experience you were denied the 320 gold from the turret plates and the 450 gold from the actual kill that's around a 1 000 gold swing in total from your death literally more than double of what the previous death was not only that but there's also a difference in how the waves will look afterwards in that example where you die from a slow push your incoming wave gets delayed at your tower while dealing with the big crash this causes an eventual slow push back to the enemy putting you in a position to die again due to a bad lane state
04:21
if you die while pushing as we've been discussing then at fast your opponent can crash one wave into your tower before you get back this likely won't cause your wave to delay and as we can see hector usually came back to a fairly neutral lane state okay so why are we going over all of this well basically hector despite literally handing over 5 kills wasn't really that far behind he was even up around 20 cs after his final death so maybe he's down around 1000 gold or so we'll let him take it from here for a
04:51
bit basically the idea when playing from behind is you just wait for your opponent to screw up and the beauty about low elo is that your opponent will screw up almost everything people do in low elo is a mistake like this is technically a mistake by the way like what if my evelyn is just here so this guy's dead i read the rules my q didn't bounce that's so unfortunate he was dead if my keyboard nice play i think i uh rooted him too early
05:35
nice and that's it that was the challenge within seconds of him beginning to play seriously the galio instantly threw his lead and hector was incredibly ahead of him in experience now let's cover both of galio's mistakes so you don't commit them yourselves first up is the faint hector did by going into the brush this is a tactic that works much better in high elo than low elo basically by running in here your opponent has to respect the fact that your jungler could be on this side of the river it's especially useful when you're
06:06
tracking your own jungler to know when the enemy hasn't seen them in this game evelyn had been doing red and crooks for a while therefore it's highly unlikely anyone has seen her so this brush played by hector is correct since galio should be wary of getting baited at the moment this should give hector positional advantage to continue the trade since he can get free damage while galio retreats from here of course we know galio doesn't and continues to chase that being said this is one of the tricky parts about learning league and analyzing your own gameplay just because you don't get punished for a
06:37
mistake doesn't mean that you made the right call evelyn not being here does not excuse galio's face check and in a better world he would have been punished for it 100 of the time but even worse than that mistake is galio's next blunder why is he trying to take a full all-in with a conqueror rise as galio dps champions even when behind will absolutely murder low damage bruiser mid laners a zero and three cassiopeia will beat a 3-0 twisted fate in an all-in
07:06
every single time an 0-3 irelia will dumpster silas all in every single time you absolutely have to chunk your opponent down before committing in these types of matchups but yeah like we said the challenge is literally just over we'd love to cover more but at this point he's just a challenger player on even footing with everyone else even if some of the other players are smurfs they are nowhere near his skill level and he just stomps the game he does throw a few times here and there in typical hector fashion but otherwise hart carries his team who
07:38
were all pretty worthless no offense if you want to check out the full commentary as always it's right there on the site the main takeaway of this guide is how deaths don't actually have to be that meaningful if you're shoving waves in before dying it's a great way of limit testing without really hurting your chances of winning all too much if you're going to play aggressively then push the wave first and then do your limit testing that way you can work on your mechanics while still being able to win the game and this isn't just applicable during the laning phase either
08:09
we actually covered this topic for the mid and late game in a limit testing guide we made based on caps a little while ago one of the lessons in that guide is how he also uses this strategy for working on his mechanics in solo queue so you may want to check that guide out if you're interested in that a bit further by the way you should know where these videos come from our hyper improvement platform skill cap is by far the best place to be if you want to actually improve at league of legends you can input your rank before you sign up and see where we think you'll climb
08:40
to if you don't reach that rank while actively using skill caps you can claim a full refund that's like a gym membership guaranteeing you'll get ripped or you get your money back we offer this because our service really does work and if it doesn't you shouldn't have to pay for it so be sure to check us out after this alright everyone that's going to wrap this guide up once again it wasn't really a challenge for hector unfortunately we forgot that he could make his death so meaningless this way maybe we should combine this challenge with the zero cs nasus challenge we had
09:11
him do earlier that way he truly gets the plane from behind experience or maybe give us some other ideas in the comments below for a challenge that might actually be difficult for once as always thanks for watching

DOWNLOAD SUBTITLES: