Let's Model a CARVED PUMPKIN in (exactly) 10 MINUTES - Blender 2.9 - Ep. 44

Let's Model a CARVED PUMPKIN in (exactly) 10 MINUTES - Blender 2.9 - Ep. 44

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Language: English

Type: Robot

Number of phrases: 291

Number of words: 1861

Number of symbols: 7313

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00:00
go and we are off i'm going to move this one to the side i don't want to delete the default cube i'm going to shift a and let's add a new mesh here let's do a uv sphere shift select the cube control l and get the material across tab into edit mode a scale 0 on the left side and make it orange we're going to make a pumpkin to celebrate halloween that's coming up soon i'm going to go to front view now we can actually hide the cube i just needed to have it there to get the material across so tab into edit mode and we got proportional that's already on gz squash it make it a pumpkin shape
00:32
and here we go and we should also solidify it so we'll go into modifier here and add the solidify modify solidify modifier no editing of this away and we can squash a little bit and now we should see how thick it'll become that should be a good thickness i think ctrl a to apply that one tab hold set and maybe we'll let's see we'll do l to select the link here and then control i to select the interior ones we can do old set here so we see yep there's selected g
01:02
and move that to black we want to have a black inside the head here alt set and now we can uh should we do the little top thing here no first we'll do some rivets or like creases so i'll alt shift select every other strip around here and this could become an enemy for the bolt tutorial that i've just made the bolt versus unity scripting thing and the whole project that we've been going in the little mini series so maybe we can convert this pumpkin into a little enemy in that one
01:33
later on so here we switch the proportional now to random and then alt s to scale it along its own normals here and i think that should be sufficient we've got eight minutes on the clock 8 15 and we can also do here on the top we'll do c for circle select to make sure everything is selected there and then we have this uh loop tools thing we can go on that's an add-on circle and then maybe scale that one down slightly take off proportional and then e to extrude s to scale e to
02:05
extrude as to scale r to rotate i need to extrude as the scale control plus this could be green i think it's green is it green or brown or black i don't know and you should really round it off a little bit more here so circle select e to extrude has to scale it down to there okay now we need to make a face on the tip of this pumpkin as well and how should we do that we can uh borrow a few of these faces i guess borrow a few faces to make a face so we'll copy those for the eyes and then we'll do a little shape for a mouth here
02:36
so we'll just grab some random faces maybe i'll skip those try to get the symmetry going here as well that should do it shift d to duplicate it move it to the side move it forward and then p to separate this into a new object here go to the front view and then we should rearrange these a little bit so tab into edit mode a to select no one to select vertex select and then we can shape these eyes it doesn't have to be perfect i can scale it out a little bit more we should get some mean looking eyes
03:08
here and they don't have to be a symmetrical no one cuts a pumpkin some exactly symmetrical that would be a beat since they're not even symmetrical to begin with so shape these in a shape of eyes here in shape of eyes a little bit similar they should be so what do the aggressive eyes look like maybe like this evil is gonna be an evil pumpkin and then same for the mouth here you can do a few things uh this is feels weird but it has to be a world first at least i have to do one
03:41
minute that's 10 minutes long when it says it's 10 minutes so it's gonna one episode out of the whole challenge can at least be ten minutes so okay how am i doing here paul said maybe we can see a little bit better oh that was much better to see we should get more spiky teeth going i think so a bit more jagged here okay i think uh this should do what am i doing for time five forty one we can still refine this mouth a little
04:21
bit and oh more more spiky teeth that can never go wrong on a pumpkin i think we're coming to uh some sort of a jagged that's it that's gonna be it all said to see it again l to select the linked when we're over these vertices actually i'll switch the three here for these ones all tests to scale it out now we have the shape that's correct so alt e extrude along face normals and then we can go down and also again
04:53
so we see we can do alt s to scale it down you know but it makes sure that it goes into the head enough alt set to go exterior a to select everything and then shift n to recalculate those normals and then i have bool tools enabled so i'm going to pick this one shift select this one and do control minus on the numpad and that's cut out the face and then we can apply this one control a on that one and then we hide this one we don't need that one anymore and then i've still got 438 so we can do
05:24
a few variations maybe i'll do shift d to duplicate it it's always fun to have some different faces for halloween maybe but i'm going to use the same same template so if i move this one to the side one good thing if we want some variations here is that we could use uh again the proportional editing here so i'll go back to smooth this time tab into edit mode a to get a vertex going or select oh i switched it off again proportional so g and then scroll the mouse wheel down a
05:54
little bit to make it less the tricky thing would be to change maybe the face shape without since they're going to be quite similar to these and we have to be careful not to break that geometry it's very delicate around that area where there's a lot of vertices so maybe we could scale it scale that one down g change the eye shape maybe and these are not going to be radically different you should probably do them separate to begin with if you want them to be very different
06:30
i'm just going to do alt alterations alterations over here so complications i nearly said okay and this one could go in a little bit further here maybe there and we've got three minutes to go we should put a body on it as well that's a spare head that he's got so i'll do control a it's going to be a low poly body here and we have to keep the same size for the head here so we'll do shift a and then introduce a new cube here and shift select this one ctrl l link
07:05
the materials tab into edit mode a select everything scale down to zero and this could be green i guess scale it down and then this one we have to enable uh wool tool so well auto mirror and then l scale we're going to go for the traditional low poly body here we've got 2 minutes 36 to do a body now so it's going to have to break some sort of record so control r loop cuts and remember this is going to be a video that finishes as this time goes out because this is
07:36
going to be exactly 10 minutes this video so so this is going to be the enemy for uh that little uh platformer tutorial that we're making i have to go for an extremely primitive body here control plus scale y and whatever result we'll come up with now that platformer is gonna have to endure so i hope i don't embarrass myself no with the terrible body but we'll make it making it simple so i embarrass myself enough anyway g put some black shoes on there
08:07
move that one out i've got one minute 50. the display is going off that's no good and here we do the traditional i've done this body quite a few times very similar now so shouldn't be too much of a problem i don't think s scale but we do have to scale this whole thing up a little bit scale say front view scale it up to there and then ctrl a apply that one i'm not going to be able to rig it in one minute 25 unfortunately so we have to live without the rigging now
08:40
why i have to rig it before the game of course but i can do that in a bonus material video sometime so i tend set that one move it out e to extrude ester scale from view okay that's not so nice we have to make this wider so i'll ctrl z this first alt one minute to go scale that one up we have to have a little bit bigger arms so e to extrude s to scale from u e to extrude s to scale e to extrude e to extrude s to scale and we'll just do palm hands here as well e to extrude
09:11
scale z e to extrude e to extrude again scale z oh no scale y 40 seconds i hope you enjoyed this video so this had to be a world first i had to do it it had to be done we'll make it black gloves on here as well and uh there we go should he have a belt as well he'll have some sort of a belt on here so 24 seconds to go i hope uh you've had a great week so far and i'm gonna get some hate in the comments for breaking my own rules here of the
09:44
making sure that all the videos are too long but i had to try it it has to be done so this is gonna be the enemy in i've got nine seconds to go and i'm gonna see you in the next 10 minute modeling challenge so until then we can hide this one bye

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