Let's Make a DIORAMA in 10 MINUTES in Blender 2.81 - ep. 4

Let's Make a DIORAMA in 10 MINUTES in Blender 2.81 - ep. 4

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00:00
so welcome back to another ten minutes a blender modeling challenge yeah if you haven't checked out my channel before I've got a few videos this year where I do speed modeling so I give myself ten minutes to try to make an object or a scene previously I've done a Star Destroyer I've also done Titanic and a spaceship and this time around I'm gonna do it diorama if you don't know what a diorama is that's okay I didn't even know myself it was my good friend Jim that's just that I make one so here it is I'm gonna make a little ten by ten meter slice of reality well it's not gonna look like reality at all it's gonna look just like a low poly object
00:31
again as usual I'm gonna try to put our car in there a little road segment maybe a wall some trees and speed camera and I don't think I'll be able to finish this one on time but I'll give it a good effort anyway I should also say that had a few comments on my previous videos a lot of them encouraging so thanks everyone for giving me the thumbs up I'm really happy to make these videos and I'm glad that it could help you and I've had a few comments so the first one being that the topology that I create is horrible and that's a very very very very very very good point you don't really want to have
01:02
anything else then quads in a mesh really you don't want any gums anyway any faces that have more than four vertices and I create these all over the place when I create big surfaces and I extrude and slice and dice it that the topology is not that good so if you don't plan to rig or animate or armature or like whatever Bend of the mesh then it's not too much of a problem you can get away with it but you will get some artifacts if you start bending these objects you'll have some faces doing some funky stuff so if you can try to make quads but again if you want to just
01:34
have some simple cars or whatever this will do in my low poly game and especially in game jumps I do like this all the time don't worry too much about it but just keep in mind that the topology could be greatly improved god that's a long way to say that the topology sucks so on the name professor Eck's recommended a site called I look what it's called now it's law spec I think l OS PE c-calm and it's a site where people upload some pallets and you can download them as these simple textures as well which is basically a bunch of pixels and
02:05
that's normally how I create my textures as well I prefer that to keep them quadratic square better work so these are just like a long strip of and if you important me into a game engine they should really be better off doing like a ^ to texture like two by two or four by four I'm gonna get a palette this time from this site so it's basically just a selection of pixels I'm gonna import that into blender and I'm gonna use that for my texturing one more thing as well I should also say that I
02:37
don't come into these challenges totally out of the blue that usually before I do it I do check out for example when I did Titanic I did check out pictures of Titanic to memorize it a little bit and I just did a few quick runs in in blender as well just to see if what sort of proportions I should do I really want to be truthful with that ones but when I do start I don't look at any references as I go it's what I whatever I'd remembered except the timer here
03:08
let's make a diorama alright finally we go Ready Steady Go and it's counting down download image PNG no not copy save it yes don't need that anymore and let's rotate it right so we get it vertical go to the shading tab and bring in and here's our palettes it'll be the base color and let's edit in the UVs scale zero here let's flip this to texture and
03:41
we want the shadows and cavity and both to get some prettiness while we model let's resize this and here we go let's get started I'm going to start by deleting these things and then I'm going to start by creating the car shifty and control are to delete this one you know the drill had the modifier mirror modifier with clipping let's see side view shift space G to move it up
04:13
here we go scale Y to scale Y to go yep scale what am i doing scale Y to scale Y 2 that was a waste of time let's bring this one down a bit ctrl R for some loop cuts it to make the car there's going to be a cartoon style car again I guess like this let's bring this top up and we can also bring it
04:46
back okay let's do a split here the knife tool and let's bring the roof in a bit this a let's make it this color what color car should we make let's make it this color and so we brought that on in a bit let's make some windows I for insects be to get this little trick here so we don't have to worry about that seam I and then let's
05:18
do it a little cut in the center here bring it back to make some windows here I twice to get them individual here we go okay that will do and let's make the windows blue [Music] yeah okay and then some wheels shift to two and a half minutes I've used shift space cylinder let's make it low poly eight segments like the low poly style a
05:51
scale zero let's bring it to something black clipping off rotates control key to smoke them scale them down scale X clipping back on we can put scale them up again let's move everything down like this rotate the wheel a bit scale it down again okay this is one not so nice looking car but
06:21
it's okay okay let's make a wheel out of this I in sets eat extras and make this one great and the wheel is done shift space cursor to selected shift a let's make a cube here scale zero we're gonna make some white headlights clipping off again scale them down scale X scale them down okay and let's make some bumpers shift the clipping
06:53
move on back on let's make the number plate first scale is that okay like bumpers just be again scale X these can be great how am i doing all Foreman's gonna should be L let's make another wheel and some taillights on them I'm gonna have to call this done I think red and we need a number plate in the back as well shift D and that's actually just do
07:28
a little check here's all of these windows e to extrude custard skill and um just to get a little bit of shade those well okay and door handle boo five minutes nearly gone scale okay okay so the car is done let's call this one car and let's unhide this one no we're gonna do the little diorama thing still shifts that and to make a bigger just make a green like the grass control are
07:59
to scale X a little bit let's extrude this up e to extrude it up let's make this actually we don't make a little sidewalk a go no way there's a sidewalk out here control costs no to do this railroad control our let's make a little actually let's make some terrain here so
08:39
subdivide maybe that many times yep control T to make them triangle select a few of these and then I'll raise it up with proportional editing here G is that scale it up a bit maybe like this okay and let's make a tree here pine tree they're quick to make so cone shifts s Carson selected shift a cone we only
09:13
want to eight segments here as well okay four minutes to vote this off word proportional scale it's a scale 0 let's make it to the darker like that and let's actually make them a little bit Hollow I for insects eat extrude to scale them down I'll bring it down who is it special
09:44
rotates scale shift the rotate scale down shift the rotate scale choose the rotate scale and then let's make this top one right to a green sometimes they are I think it's the new part of the tree maybe that's too bright okay and let's copy this one use l2 select these extra shift the rotates Zed a bit scale
10:16
of town maybe shift the again make another tree how are we doing Oh three minutes to go stay that one down a bit let's select some random vertices here now make these slightly different proportional editing back on and let's put the randomness on key Zed okay I think that old bits is becoming
10:53
as well let's put it here just right click here in the grass shift 8 cubed scale it down proportional off 8 scale 0 let's make it black skeleton 3 how am i doing on time 2 minutes eat extrude test scale it down eat extrude beat extrude again scale e to
11:27
extrude eat texture scale ok shift right click shift a let's put a cylinder there again it's already good size control to rotate this our scale it down a scale to make it maybe white so this is the flush I've had this flash for me sometimes when I accidentally go too fast and the camera here camera lens let's make this
11:59
one brighter do so it's diorama one minute to go so show the car again shift space G rotates is that more yep it's gonna go away from the comics already passed it from the other direction let's make this actually like something make this some sort of a dart color maybe this can still be sort of a concrete how
12:41
am i doing 33 seconds to go let's make a little wall here if I can make it eat extruder control boss make it different color control beep to babble it slightly and I don't want this okay 9 seconds to go I will make it much more so that's it that's my little scene time
13:15
is out 10 minutes hmm it's not quite why I it's not quite why I envisioned in my mind before I got started I thought I'd put some rocks there maybe I'll put some individual stones here I'll do some different type of trees I was thinking and I was gonna make it a lot more pretty than this what did I spend my time on I don't know so this maybe wasn't the best work that I've done compared to the other speed modeling
13:47
videos I was a lot more happy to them than I am with this one but I guess you have to fail a little bit to improve and if I still feel that it's really worth it if if you keep speed modeling like this and push yourself and try to find shortcuts and make it faster you're gonna be become a lot faster and I guess the main use of this is if you do game jumps or something like that with time is really pressured or if you just want to crank out some little prototypes and quick games then this type of modeling is probably quite useful subscribe if you haven't already and I hope to see you next week or what I'm gonna
14:18
challenge myself for another 10-minute build and if you subscribe and hit the little bell notification you might be able to catch a few other videos that I make I do some unity tutorials and some may be sound effects recordings and also some vlog videos so check those out and have a great week I'll talk to you soon bye for now [Music]

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