Tale Spin Part 2 Commentary - Blender 2.8 Low Poly 3D Tutorial

Tale Spin Part 2 Commentary - Blender 2.8 Low Poly 3D Tutorial

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Language: English

Type: Robot

Number of phrases: 627

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00:00
[Music] hey everybody welcome to another tutorial we're gonna be continuing with the scene from a tailspin but I wanted to continue to make a whole scene out of the TV show with the pier and the buildings in the back so if you didn't watch the last part you can find a link in the description where you can see how I modeled the airplane so let's get to it now first first of all I want to get
00:38
rid of everything else beside the airplane so we can start fresh so I'm gonna hide the c-dac layer here or the collection rather and just select all and delete that and we can go to to the solid view and we don't need this collection as well so I'm gonna do it there are some doors okay
01:08
and right now I want to reset the seed back to its original position so I will press alt are to reset the rotation and alt G to reset the position and we can hide it and continue without the airplane and we'll just position it later in the scene so let's start with the buildings I will start with the base here and continue with the tower and the
01:41
buildings around it so yeah the diorama will be 8x8 again I will have to make it fit into the into the space but let's not worry about that right now and let's just start with the base and block out the scene basically so I can grab this on the z-axis by one and that'll place it exactly on the pivot point and right now I can just move this
02:15
and scale a little bit and let's scale it on the X and if you hold the ctrl you can snap it now let's snap it to the 8th 8 squares so that way we know that's the maximum weight of the scene and let's movie wi let's equip the top and we need to change this to increment
02:56
and right now the snapping your work okay and I think this will be up until like a half half of the scene the base itself maybe maybe not so much but it will be a little bit challenging to feed the tower and the buildings there as well as the airplane beside the pier and
03:33
make it fit on on the square so I think I'm gonna make this smaller like this and we can lower this a little bit that's the basic block for like the ground and right now we can start adding blocks for the buildings and I can again grab this on one to have the pivot point on the bottom and I can enable the face
04:08
[Music] snap and snap it right here and let's yes which is the media let's make this smaller yeah I can I think this could work so let's grab this up yeah it'll be a little smaller on the tub
04:46
maybe not so high okay and there will be some sunroof and we'll need some small house down here and I can just duplicate this and grab it on y-axis and make it smaller and going this probably [Music] yeah and there'll be some roof - we can just make it like this for the blocking
05:34
out purposes and there will be one more you can just rotate this one grab it by pressing G and shift Z to lock it on the horizontal axis yeah make this smaller okay and if you look at that I think it's quite similar but this is too short maybe so drag this out a little bit and
06:15
this is probably too tall it's like the triple the size of this so basically is not not so much not at all at all yeah and we can maybe and now if we slice it a little bit we can through this
06:51
yeah I'm not sure about the scale right now we will have to will have to play play around that a little bit wooden construction here construction of the pier I'll go all the way up here let's add
07:57
another one okay and maybe let's activate the seed back here as well and let's position it somewhere it'll need to be much much smaller okay so we have the wing here
08:45
yeah maybe this will need to go all the shorter here so we can move the airplane okay I think um this is the layout basically all we will need little closer maybe this can be moved a little bit here and we need to make this smaller as well a little bit or maybe would work like this yeah but right now we are over the eight squares
09:57
okay yeah this could work and if we look from here and I need to say about the new blueprints that were on the airplane I think this could work as a diorama at least it's a good starting point so let's continue with the buildings okay now we can start with
10:29
the underlying structure here and I think the best approach will be just insert this a little bit you know now let's do it manually it don't have to be too precise so when you see me sliding the edges like this or vertices
11:00
I just always press the GG and it locks on the edge and we can do this here as well so we have a we have a nice shape there I like to have this like non uniform shape here and we can move this a little bit further and let's start
11:33
with the first house we can hide this press the period to focus on this and we can may be unable the isolation view with the slush numpad and we can delete this you don't need those and let's just shape the building yeah
12:25
what I did there I just pressed alt M on the vertices and marsh man in center and right now we can create some some triangles here [Music] okay and vase of the building is a little bit smaller and we have this like cartoon distortion on the building here
13:04
yeah let's do it with the knife so we have a split here as well so just look from the front okay for a knife do a cut here but press C to go straight and Z to cut through and confirm with enter so we have a nice cut there and we can now collapse this a bit yeah
13:40
maybe maybe one more cut so again okay and we can select this loop here and extrude it on normals yeah and I'm doing this selection with I'm adding to selection with sheet and then by holding ctrl I'm able to select like the connected faces on the way and
14:39
let's extrude this okay and we can we can probably we can probably distort this some more so let's enable proportional editing with all with the smooth curve and let's drag this out a little bit and maybe a little bit up as well so it has this
15:14
nice distorted shape and I don't want this one to be extended so so far in the front okay and let's make some door here it's pretty pretty basic stuff around here so just extrude this a little bit inside and now we could
16:00
let's press shift D to duplicate this face enter and P for separation and if you confirm with the enter you create a new object and it's it has a same pivot point as the object before but it contains only the separated face and we can move it to the front a little bit and then what you can do is press I've for inset make this smaller control eye
16:35
and delete the new faces so we have a inset there and we can extrude the door and what we can do next is separate this yeah we can do to cut or rather just do one and then press control B for babbling and then we can insert these to mix to them a little bit inside
17:15
okay and one more thing we can select these edges and again you need to duplicate be two separate select the new object and give it a skin modifier and if you watched some of my previous video you know by now that this is one of my favorite tricks and you can grab these towards sis down a little bit and we can select these two sorry now
18:02
this one this and again duplicate and separate that created this cube seven object and if we go inside we can now connect them and create the edges and make a skin modifier here as well but first I have to mark this vertex as root as well yeah and now just select the vertices
18:37
ctrl a to change the vertex radius and we have a nice blonde dark now there's a little window here so look yeah so it's basically on the level where the roof starts so we can do it like this then we can
19:15
please scare them on the x20 that's a pretty nice way for aligning you look from the front yeah I think this will work so let's extrude this a little bit awkward inside and extrude inside okay and one more thing there is some wooden piece here or something like that
20:02
so let's just add a cube smaller and grab this out and we can always make it a little bit more organic on the reimage it's a little bit disturbing too yeah and we can maybe make some other adjustments to make it less uniform and
20:52
that will be basically the team the team for the whole work here I can battle this weed control B and then pressing we for our text and we can maybe check away this with you press B you will separate the vertex and then you can toss it out like this okay works fine in my opinion and let's
21:47
maybe do some adjustments here as well [Music] there is a one other way how you can chip away from low poly structures you control bubble this with control B and pressing V to make a standard bevel then you can double G d's to move them but you see there is like one plane created and it doesn't make sense because the
22:30
render engine will triangulate that anyway but if you want to clean that up you can delete the face and just make two new ones and now you have a nice little chipped wood here so it's always a nice touch to these kind of scenes I want to support like the feeling that
23:09
it's a wooden barn first of all I want to finish the roof by dragging this out a little bit so extrude wrong normals okay and we can add some pillars here so we just select these edges duplicate that and apply a skin modifier there and again we need to select the bottom
23:48
vertices and make them root okay now select all with a and ctrl a to change the radius and maybe select the top one and drag them a little bit so they are connected to do okay I think it's nice that's a nice bar you look at the image there are some other windows here and
24:23
like roof over the rule or something like that so let's finish those I think we can insert this yeah we will need to make a cut you can drag this up and we'll need to insert these individual yeah okay just like that now we can
25:28
scale them on the Y but select the individual origins scale them like this okay okay and let's make that small wooden roof so we can have the cube scare the konzi and maybe we'll do planks so give you the array modifier and it's world just one
26:38
point one will be enough and just make several copies and we can apply this move this in the edit mode now if we rotate on Y we can complete that little roof and yeah I won't want to give this
27:09
a little bit of a random look so we can let's look from the top let's use the knife again so C and Z Krew and now we can select some vertices an able proportional editing with random fall off and just play around a little bit nothing too too crazy just make it a
27:39
little bit a little bit non-uniform yeah okay and right now we can we can borrow somewhere disease like this for instance make a duplicate then just connect those saw it all next row down scale on the z-axis and let's turn off
28:22
proportionately think scale on Z and drag a little bit down and we can always make it smaller okay now I want to add some planks here as well because the building is from wooden planks but I'm not going to do a texturing here this is a purely low-quality scene with the materials and but I really want wanted to look like
29:08
it's a wooden structure but again if I read all the planks I don't know it might be too detailed or something I want to have that little stylized look so yeah we'll just borrow another plane from the structure scale it yeah I think this is okay
29:48
already and we can give it a solidify modifier so we don't have much of a geometry there and I want to set the origin to the center of the mass so it's in the middle of the plane so when we rotate it rotates correctly and I just
30:15
want to duplicate a few of those here make them go a little bit inside to the building and now this way you can have like a stylized look that this wooden structure but you don't have to do all the planks if it makes sense so okay I think this will be ready and [Music]
31:51
maybe there should be some planks on the roof as well yeah but here we can maybe split this up I think here we can maybe separate the roof from the building because I don't want to have too much complex geometry where we don't need it really yes so I
32:36
have an idea I'll just select all of those all of the top faces of the roof duplicate and separate those so again slice these using ctrl R to make key make cut okay and we can now Bebel DS
33:27
and the new beveled faces we can just delete so delete the faces now if we select all and the last thing we need it's a solidify modifier I think that'll be enough let's go negative sighs yeah we have some pranks here I think it's time to move move to another building okay now
34:00
we can exit the isolation mode with the slash again and focus on the tower let's press alt H to unhide and you know well let's make it a little bit bigger apply the scale to control a and there will be not very much details on the
34:32
tower there are some planks as well and the wooden construction has to be seen but there's only one door on the balcony so that should be pretty easy yes so let's make the wooden structure can again copy bees and give it the skin of the fire okay and we can make the balcony so for
35:36
example you can slice this mark the place or where the balcony will go and then we can just duplicate and separate make face and scale it up and since we don't need the cut on the original building you can just select this and dissolve the edges now okay now with the resolved we can continue with the planks
36:18
so just shift click the cursor here and and then you playing let's scale it down scale it on the X okay give it a solidify let's give it a - thickness and right now we can enable snapping with shift tab and with the face active and a line rotation and project individual elements we can just grab it along and make duplicates with
36:51
all D I made this down here too so all the planks are like copies so it will be really easy to apply the materials okay we can do this here as well now what you have to realize is that for this isometric illustration this will be the visible part here so yeah you don't
37:50
need to go too crazy about these details and I think this will be enough now we can create the door and you know just saw his face and set it and scale yeah well don't scale it because if you scale
38:23
on the X it will deform so you want to slide this up but don't forget to disable snappings [Music] okay and bring these up and now you can align these on the x-press scale X 0 scale X 0 and you have a nice cut on the door and you didn't have to slice the
39:08
geometry in any way we look at it yeah it's a it's a very simple frame there so let's make a frame maybe we can scale it up a little bit ok let's make a frame and set this and we can duplicate this sort the new face cut
39:50
it a few times now with the new cuts you just double them delete the faces and extrude out and you can always bevel the extruded faces so now we have a nice quick door and you can continue either with the roof or with the balcony so maybe let's
40:23
let's make balcony this will be visible from the top view so maybe we'll put some planks there as well later but right now I want to make want to make the frame frame and the railings for the balcony and easiest way will be again just duplicating the whole object we
40:56
don't need the face so really only faces and we still have edges and we can cut this to four times for each for each side now you can extrude and to make a support structure we will need just to extrude some vertices so maybe let's
41:41
select this or maybe rather these one yeah and extrude them down now again we will need the faces so select all and delete all faces and we won't need these edges as well select them delete the edges and right now you can merge at center for
42:22
each of despair Center okay and now we can select them and just scale them out all of it but we need to switch from individual genes to the median point yeah select up again scale them out okay and maybe bring them up and now guess what just add the solidify sorry not solidify about the skin
43:04
modifier select all hand control a to scale right and to make it more interesting you can always select some of those and enable the proportional editing go a little bit crazy here so
43:39
it's not so uniform and we can have a look what the denied modifier will do yeah I really like that much more so here bring to this man modifier to somewhere like point 1 1 that's because I didn't really like the corners on the skin modifier and right now we some of that randomness we did and we did this mate I think is it looks like a nice
44:16
wooden structure and it took like a 2 minutes to make so it's great and the last thing we need to make this floor a bit more interesting but and I know I I want to have a solid background there so there are nice shadows when we look from the top so let's just modify it once more
44:49
and go to the edit mode and the same drill let's put this make bubble and delete the faces yeah right now you can have blank stare but there won't be won't be anything coming through because
45:19
there is a plane under them so there will be nice dark shadows there so yeah that's why I did that and maybe what enables snapping again and do some more things here now a bit smaller maybe okay now for the roof yeah
45:48
and I think we forgot something oh yeah because they are connected to do it so we need a really a little bit larger overlapping roof so let's borrow this face here we can delete the face you don't need that again I'm sorry
46:21
delete only faces that's the important thing to do and scale it up right I think this will be okay and if we extrude this scale it I don't want to merge it yet here because then if you merge it you lose the ability to make cuts there so don't merge it yet and
46:55
yeah now we can make that face maybe insert this a little bit turn out to anything oh yeah so that's why it's a little bit distorted there was still the random proportional editing on so right now we
47:27
can make it face and set a little bit extrude and bring it here oh maybe not so much okay sorry and bring this down and again it's distorted but I think there was again snapping on so last
48:09
attempt promise okay now now it's fine and we can bring it down let's look from the top how this will look yeah it's okay I love when the scene starts to come come to life and this really starts to look really nice okay and the last thing you know what let's
48:48
forget about these faces for now I think their will they would only complicate things in this stage and let's divide this few times so there is a always one in the middle so it's nine cuts I think okay right and now I want to select every other I know there should be some
49:37
something like checker the select maybe we can try that good work when we saw it doll and check her the select oh yeah it's nice it works okay and now just scale some of these so we have my structure to this yeah and need to modify this a bit
50:26
okay yeah and maybe I won't close this up at all I'll just make a face there I'm sorry for that so let's make a face there to scale down a little bit okay we can snap a cursor there and use it to
51:02
create a cylinder but with only six vertices scale it down yeah and just grab this out so we can have I don't know how it's called but it shows the direction of the wind yeah and now we need these support structures there as well and maybe this
51:42
should be a little bit larger yeah don't worry about the disconnection there if you want to be sorry let me add the solidify here if you want to be obsessive about it you can always just extrude this and like make some structure there but it doesn't really matter on this
52:19
view okay [Music] right now yeah we can just all these corners duplicate them let's let's
52:59
cancel this the cement modifier they're also all the vertices bring them closer move it up look straight down yeah and mark roots okay now if we scale them you can nicely connect them to the rest of the structure and we can bring them down a little bit yeah I think this
53:36
looks perfect okay so that's for the tower maybe we should finish this part here as well um yeah so it won't be much let's just make a circle here yeah circle let's give it like 12 segments bring it down okay now we will need to rotate this on the X degrees and extrude on why
54:37
scale this maybe we can compare the scale could be it can be bigger so it's a nice will be nice detail there yeah and let's make some cuts never proportionally pink the smooth fall off now we can play with the rotation here let's enable the displace modifier give
55:38
you the new texture added here and so the clouds texture we can go back to the modifier and reduce the strength now one last thing you can duplicate this ring and yeah we could give it a solidify modifier yeah we can or rather a skin
56:08
modifier okay right now just move it in place okay that's for the tower and there's a one little building on additional building here and it's basically very similar to this one you have a look here just doesn't have any windows so I will cheat
56:43
a little bit here and I will take this building and duplicate it update on the Z 90 degrees scale it down and now what we really need to do is just make door
57:18
so we make a tour a little bit more inside maybe not so so wide okay and there's no window so we could either delete that or or leave it like this yeah I think it really doesn't matter that much at this point and maybe we could you can always select it all and
57:52
add it all at once so if we enable proportional we should be able to affect all of these okay not really okay I know why because you have to select at least some of the vertex from the other object okay and I need
58:29
this one as well okay and this one it's just more with a little bit so it's not totally sane and we can always just delete these faces or the whole and it's done okay so that's for the buildings and we can finish the ground here and move to the wooden pier
59:23
then we'll add water and they'll be basically [Music] you [Music]

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