Tale Spin Part 3 Commentary - Blender 2.8 Low Poly 3D Tutorial

Tale Spin Part 3 Commentary - Blender 2.8 Low Poly 3D Tutorial

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Language: English

Type: Robot

Number of phrases: 417

Number of words: 2766

Number of symbols: 11471

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00:00
[Music] okay let's continue with the rest of the scene and I won't want to finish this part and there won't be much to do there we'll just make this a little bit a
00:32
little bit more random again so let's cut this a little bit and make some adjustments so it's not so so it's not so uniform just like that and maybe bevel to solve these parts but
01:07
before I build this I want to save the duplicate separate and delete this part or the right later use let's call it rail and we can now maybe do some bubble stuff and [Applause] chip away on a bit yeah okay right and we can maybe babble on the
02:17
whole part here this and slide these vertices so we have now let's do this one as well slide this over here so it actually looks like a stone and right now we can repeat the same process as we did for all the planks and this can be stones but you know what the it
03:08
would really look more like a bricks and I want this to have a stone feel a little bit more so yeah that's great playing scale it down return a proportionality think and let's extrude this collapse this little bit and make some bubbles
03:48
[Music] to really give nice Jade look I think that'll work fine and let's grab this a little bit down because when we snap it I wanted to go inside of the wall a little bit okay now lets enable face snapping who can just leave his around [Music] [Music] okay and we can of course rotate some of
05:39
these okay they'll be fine hey sorry and I want to use some of these here as well we can scale them up and use them as a now maybe they're too big so let's scale this down yeah here and
06:50
there doesn't have to be perfect it's all about creating that stylized look now we can move some piece here okay now we'll have to finish the pier structure and I think for the purposes this diorama and maybe it's
07:36
time to make a lane in the may go let's switch these two increments and scale it to the final size and water level will be maybe something like this okay yeah um okay now I see we will need a little bit deeper water something
08:23
something like this so yeah you'll need to and if we now select this we can extrude it down a little bit okay and there will be a water level and underneath the water level will be of
08:54
course the sea floor so let's delete this drag this down rather keep it where it was and x2 down okay and we can now hide this make a subdivision and I will proportionately think and play with the shape of the seafloor all of it okay and give it some randomness as well
10:23
mostly near here okay this could work right and now if we take this we can make water level and I don't mind creating these little islands there on the contrary I think it could be a nice
11:11
detail there we are too high here okay I I like this there's a nice nice little terrain there I want to bring this down okay okay now for the pier it'll be just wooden planks so we can
12:27
use this plane actually but I need to sort the better origin okay and we can divide this you know the drill by now [Music] let's make a bevel not so much by holding shift you can slow slow down the
12:57
increments okay like this and the weight is faces let's extrude this okay and we can cut this a little bit diagonally and right now we can turn all that random fall off and have some fun with it okay it looks fine and let's get it
14:02
closer like this now oscillate this one let's make link to placate and move it over here to 90 degrees and maybe make it a little bit smaller and we have appear for free yeah let's bring it down okay so this is the getting to the final
14:42
layout right now but I don't like the composition on this because there is too much going on here and nothing here so I want to stray away from this and move this here and right now there is a much better room for the airplane can be even bigger
15:17
a little bit and the composition will be much better Bela balanced okay and one more thing I forgot to finish this railing so when we look at it it's not much really and you probably know what will happen here and yes you
15:57
are probably right remove the faces and by skin modifier and we can decimate this one too I really like I liked how it worked out there so let's try that point one value but here it's too much but one point one two should be fine yeah okay but here it doesn't make any
16:42
sense anymore because we we change the layout so let's delete to these two I think this will be okay we can even move this one you know what we don't have to okay and if you look at the picture here these are just look at two planks so
17:14
let's make plain can it bubble yeah let's extrude those maybe make it a little bit more interesting by moving things around and yeah um we can just have the on your plane here margit Center so we get a one vertex drag it out check it out here and
18:19
extrude to make the piece of steel that's holding it together I'm sorry I went too far here so let's make it like this okay and let's shift the while in edit mode to make the other one okay and basically there's no reason why we shouldn't join this so ctrl J to join
18:54
and let's just move it in place okay now we need some supporting structure for the pier and those who will be basically just some wooden pillars so really easy to do just make eight vertex wonders scaling down to approximate size of columns go all the
19:43
way where the seafloor starts and make it a little bit smaller okay and drag this out here so this will be the base for our column and let's just slice it up a few times and mess with it a little bit but we can use our smooth and fire here
20:15
[Music] take it out of the clown uniform you can maybe scale this up here maybe bellow that okay I'm going to make it a little bit so I really like how this turned out so let's just duplicate it and we'll rotate it again sometimes it's enough to make one object and do a
21:04
bunch of rotations and other placements and it looks like there is a variation there but basically everything is the same object I do it quite often because I really want to make this in time so yeah I'm quite guilty of being lazy and duplicating things a lot okay now you know it's those like to it like this we can maybe rotate this here this one
21:42
can be folded to front and we can make some piece of the paper so now we have a nice variation but it's the same object really and we can do the same stuff here but I want to shift to duplicate for this one because it'll be too much
22:14
sometimes you need to restrain yourself with duplicates a little bit and here it will make any sense so sorry I ran the animation okay alright
23:12
and I like that I want to do that here looks more like some natural wood cutting there right and now basically the same we want to move these around or
23:55
update some of these like with the hide okay this really starts to come together I even really like the composition but we need to finish the see which one be much challenge but yeah we need to
24:33
finish the sign here so I need to select this to go to the object relations and make a single user object and data selected objects because we will need to use this some more okay and now if you look at the picture there going all the way up and there is just
25:16
this sign here so let's look from the pound extrude that widening up make a cut here okay and here it's a very similar to what we already did so just I make it look a little bigger on them okay close this up
25:58
pebble and I want to make these God's here too and maybe it'll be a good thing to chip away here a little bit with the face yes so let's delete this face let's connect these make a cut here it's my new vertices and then close this
26:51
and we can make the cut there okay now again I can delete this and we can make duplicate other bits right and for the sign I won't really I really want to keep this easy because the time is we
27:28
are running out of time I don't want this video to be so long so yeah let's just help ourselves however we can let's look at it once again yeah okay straight this one as well okay that will be fine and for the curvature it's uh there's a really easy thing that we can do let's go to the modifiers and let's select simple deform right here
28:54
oh yeah of course we cannot bend something that doesn't have segments sorry for that yeah but I don't like how this is curved and this that's basically because I probably broke the yeah broke yeah that's because of this because of
29:37
that bevel but worry not let's just fix it with a knife through and now we should be able to do some cuts here okay and one last thing to do we need to rotate this 90 degrees move it out of the pivot point and now play with the
30:08
angle yeah you can move it around to see what best fits you but I think this looks fine and now if we rotate it minus 90 and move it up we have the desired results so that's cool and we can slide these a little bit so we have that nice
30:43
edge there okay so that's the sign now we just need some typography there higher for higher we can we can use just the default font I I won't bother with search searching for fonts right now the time is running out so let's just add text yeah and
31:16
rotate these mics it's a line on the center and vertically to the center let's make it smaller okay and we can hire okay and we will need to add some geometry so let's add some no not level sorry and we need to
31:59
extrude this okay like this okay and yeah the text is curved too so there are basically two things we could do here we could try the bend modifier or we can lay the text on curve here I will just position this and don't worry about
32:50
about the curvature right now I will see how that looks and I think it's not that bad and for the purpose of this illustration this will work fine right now we need to finish up some things so let's subdivide the water-level few times and maybe triangulate let's
33:50
add this contract the selection and maybe not and add this to alert X group and we'll add that call modifier that simple the for modifier with the cloud texture sorry now the simple to form this place yeah this place modifier let's create a new texture and select clouds and we'll just
34:27
play with the strength a little bit and we'll choose the surface vertex group so we don't have any artifacts we can perhaps this well a bit go higher here so it doesn't do any funky stuff here okay and maybe we can adjust this
34:57
seaboard a little bit sea level so I really liked how it went over the water okay and maybe let's look at the texture itself we can do like a really calm water or make it more noisy let's leave it like this okay and now I really want some boulders here so what's that one
35:56
we was just like some simple stone sorry that noise was my dog tripping on the stairs okay so let's play with this a little bit move it around do it like a more natural look okay and let's make some bows
37:30
okay I think this will do for some kind of older and let's just scale it and place it somewhere here and just all duplicate to really create some random stuff here [Music] we can hide the water for the purpose of doing this [Music] we can add some gear as well [Music]
39:06
okay and maybe let me see this here is a little bit too clean I don't know and what I see right away is that this can go much smaller like maybe even up until
39:36
here and we could make the whole scene let's disable the airplane oh we need to hide the airplane and now move everything to a sin collection now if we disable the airplane we can select all this scale it up so that we can move it here
40:31
and that'll be perfect composition in my opinion yeah now we able to airplane awesome everything everything looks fine there is a little issue with the airplane sighs bye but we can work around that by rotating the airplane and placing it a
41:05
little bit over the bounce but that doesn't matter really now I think we have a much cleaner composition and we can even move the buildings all right yeah let's disable the airplane doesn't get in the way now let's move this here but I want
41:40
these two with it okay let's move this here and we can maybe do more of those okay now if we look it's much better composition in my opinion and we can play with the airplane however we want yeah this one worked so we to rotate it like this
42:50
and that'll be okay pay so I think we were able to put everything in place okay I still miss something here but I don't know it won't be visible anyway that much and we can maybe try different [Music] isometric view we delete the camera and
43:49
maybe create game camera yeah okay so there's a different orthographic ratio there and I really like this better and we can maybe save some pixels here by
44:19
grabbing this down and this as well okay now let's just do the materials I still have some render settings from the scene before so if you want to know how I did that go go look at the first video and they'll be best right now I'll just create some area lights here [Music]
45:37
[Music] and the other side to give some few lights here we can go over us on the power of the light here as well and let's add the plane scale it all the way
46:35
up to have a backdrop okay and now let's just apply some materials we need to make them much brighter so something like yeah something like this the background color can stay it's
47:22
basically the color of the world I think you can stay as it was it's like this mid-level blue color and we can modify material on this a rather assign sign the previous material for the background and since I just deleted the objects but the material
48:09
stayed in place I can apply those [Music] [Music] [Music] [Music] okay so this is it and I will maybe play around we did a bit so don't forget to check the final result at the end of the video and if you're new to the channel don't forget to hit that subscribe button or the Bell button if you want to get notified when I really something new thank you again for watching and have a
52:49
wonderful day [Music] [Music]

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