Can a BRONZE Player Hit DIAMOND in 4 Months? Episode 3: Wave Control!

Can a BRONZE Player Hit DIAMOND in 4 Months? Episode 3: Wave Control!

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00:00
welcome back for episode 3 of nama's bronze to diamond journey for anyone who's joining for the first time we've sent a terrible bronze elo player on a mission to achieve diamond in just four months with skill capped thus far we've covered the basics of cssing and recalling this week we'll be explaining the fundamentals of wave management because nama felt completely clueless as to what he should be doing with the wave at all times before we get into that though let's check in on his progress after learning the lesson we're about to teach
00:31
he's already gone from a negative win rate in bronze and climbed all the way up to his gold elo promos a big part of that is definitely his csc he's very consistently averaging six cs a minute or more per game and that's just by focusing on some tips for csing during lane in fact that's the average cs per game of a platinum level player and that's only by focusing on css during the lane phase is nama just that good or are platinum players focusing on the wrong thing hmm at this rate we expect him to be at
01:03
least at a diamond level with his cs once we cover mid-game macro with him which should hopefully start to prove that csing is the most important skill to master in order to climb lastly we want to make it super clear that we are not privately coaching nama we're not giving him any advice outside of the guides that we put in this course so you can follow at home with the exact same information if we ever teach nama something or recommend him a guide it will be featured in the skill capped course anyway let's get into the main guide so
01:35
there's three core wave tactics that you need to know in order to play league at a proper level fast pushing slow pushing and freezing let's begin with the most common and easiest to execute fast pushing these tactics are appropriately named fast pushing is literally just pushing the wave into the enemy tower as quickly as you can you use this tactic when you want to leave the lane as quickly as possible for any of the following reasons you want to get vision around your lane to roam to a side lane to get a good recall timing or maybe
02:06
you're an immobile champion and don't want to sit in lane in fear of a gank heavy champion or something like that point is you just want to leave lane as quickly as possible for whatever reason now one of the main things that we'll be covering is how each of the three wave tactics has some sort of flaw they're not great to use all the time what do you think are some of the drawbacks of fast pushing waves for starters it doesn't give you much time to do all of those previous things let's take a look at this zoe vs leblanc game as an example
02:40
the wave is near leblanc's tower and both zoe and leblanc decide to fast push their respective waves then they both split off looking for something to do before having to walk back to lane seconds later before the waves come back it really just doesn't give you that much time to do anything meaningful before you're obligated to come back and farm the next wave not only that but it also has the issue of creating an uninteractive lane if both players are just quickly shoving waves into each other it minimizes how long both of them are actually in the lane
03:11
this can be problematic for multiple reasons let's use one of nama's games as an example the matchup was ari vs victor the early laning phase was going about even for the most part which is fine for ari she generally struggles before level 6 so going even in cs is a good sign problem is after level 6 there were a lot of times where nama opted to fast push the wave instead of going for another strategy the problem with uninteractive laning phases like this is that they favor the champion that doesn't want to fight the other
03:42
nama is just handing victor an entirely free laning phase for the most part he shouldn't be immediately pushing the wave but rather trying to set up ganks to punish victor's weak and vulnerable laning phase it's no surprise that after a certain point victor went on to be quite useful whereas nama was not just try and keep in mind that whenever fast pushing waves you need to really be considering who prefers not being in lane as much over the other if there's one lesson to remember about fast pushing is to avoid doing it when
04:12
you get outscaled and to be totally okay with it if you're playing a champion that scales harder than your opponent up next is slow pushing this tactic improves upon all the benefits that we just discussed that you can get out of fast pushing executing this is simple a slow push is achieved by having a slight health minion lead on your minion wave over the enemy weight your minions will slowly overpower theirs and build up into a slow push there can be a lot of nuance that goes into this but will make an advanced wave control guide once nama has mastered the basics
04:44
for homework we told nama to watch the three phases of top lane video on the site even though it's a top lane video it covers slow pushing pretty well so it should give him a further understanding of the concept the point of a slow push is that just like a fast push you can do exactly the same things off of it such as recall roam ward etc the point being that you have much longer to do so since your opponent is stuck under tower for a while clearing minions one of the biggest strengths though is in ranged versus melee matchups which
05:14
nama finds himself in quite often one of the reasons that he doesn't do too well in these matchups is that he doesn't really utilize slow pushes at all to punish the enemy melee champion the idea is that if you build a huge enough wave you can crash it into the enemy tower the melee champion has to move up to last hit and then you can harass them each time they do the issue he's having is that he can usually build a slow push but he's never really able to capitalize off of it appropriately he's not playing nearly as aggressively as he's able to with a slow push
05:46
he could stand further up and deny echo entirely from walking up and queueing the wave as freely as he is ekko was allowed to thin and clear the wave before it even crashed which is obviously not ideal let's take a look at an example of this in a top lane matchup lucian gets back to lane where yone has just crashed a huge wave into his tower we know when situations like this occur where the wave meets the crashing wave under tower like this that you'll get a natural bounce back slow push lucian then appropriately last hits the wave as
06:17
slowly as possible so we can build up as big of a crash as he can now take a look at yone as he gets back into lane this is what should be happening when you have the wave advantage your opponent should be forced to wait patiently until the wave crashes into their tower if this ione dared to walk up he would instantly get blasted the best part about super slow pushes like these is that any error your opponent makes during it will have dire consequences for them yoni should have been standing farther back one solution was almost done
06:47
crashing the wave lucian seizes the opportunity to punish and although he messes up the kill yone is completely screwed by how much experience and gold he's missing because of how long lucian has been building up the wave okay so slow pushes may seem super powerful and useful to utilize and they definitely are but like we said each of these wave tactics has some drawbacks and as great as the benefits can be so can the consequences let's take a look at this kiana vs silas game kiana rotates over to help score a
07:18
double kill when the enemy mid and jungle invade her kindred's red buff as she walks back to lane the wave happens to be slow pushing unfortunately for kiana the pantheon support roamed and helped win a 2v2 in mid with silas now kiana is forced to base with the wave still pushing away from her that's exactly the issue whenever you have a slow push if absolutely anything goes wrong while you have one such as a bad trade or a gank then you're handing your opponent a freeze you'll be forced out of lane meanwhile
07:52
your overwhelming force of minions is killing all of the enemy minions denying you a ton of farm and this brings us to our third wave topic freezing a freeze is the opposite of a slow push where you allow the enemy minion wave to be at an advantage the point is to allow the enemy minions to kill your own so that you can deny farm from the enemy later and also have the wave on your side of the lane to pressure them into vulnerable lane states typically in a slow push the person with a wave advantage is in control because it's impossible for their
08:22
opponent to fight back against such a large minion deficit but if for whatever reason you're able to contest for wave control and zone your opponent even while at a minion deficit then it's turned into a freeze the idea behind it is that your opponent has more minions thus your own minions are dying faster denying farm and potentially experience from your opponent freezing is by far the most brutal way that you can punish your opponent farm is everything in this game and denying your opponent a ton of farm is a guaranteed recipe for success
08:53
freezing is most often done in situations like we saw just previously there's a way of pushing into you and for whatever reason your opponent leaves lane be it to base roam ward whatever then you just hold the wave and allow your own minions to die while they're gone it's pretty simple there are certain situations though where you can actually hold the freeze by preventing your opponent from walking forward even while at a minion deficit situations when you can do this are highly matchup specific and you'll just have to practice doing so whenever you get the chance
09:24
more often than not though as long as you have a big enough lead you can usually freeze even when your opponent is in lane okay freezing is rather simple and that's all there really is to it but now we have to discuss what can go wrong while you attempt to do so as freezing is the most dangerous of all three options the first issue is dying or getting chunked out of lane while setting up a freeze remember that big crash that lucian denied yone when he messed up yeah that's exactly what happens if you mess up during a freeze
09:54
if you die to a jungle gank then your opponents have a huge wave already near your tower to push with and get a ton of turret plays not only that but you're obviously missing all of that farm the second issue is the fact that your opponent is free to just roam while you do this you're technically locked to the lane since you can't leave and give up all those minions meanwhile your opponent can just ditch the lane and roam to kill your top laner so when deciding to freeze you should really think about what kind of champion you're up against for example if you're in the early stages of the lane against a level 4
10:25
kassadin do you think it would be fine to freeze of course kassadin is super weak early on especially pre-six if he ever roamed your teammates can likely just walk away from him what about a level six katarina yeah then you've really gotta consider whether it's worth it to freeze sure you could freeze and deny six to seven minions putting her behind around 150 gold meanwhile she roams
10:57
bottom and gets a double kill on your teammates who ignored your pings and the game is over this is why as a general rule of thumb in solo queue we don't recommend that you ever freeze after level 7. we're just specifying here for a certain group of people who may be watching yes in competitive with comms freezing is viable at all stages of the game but in solo queue the relative advantage that you gain by freezing after level 7 is generally not worth the risk of your teammates refusing to listen to your mia
11:28
pings but why level 7 well at that point your opponent has unlocked their ultimate which makes their roams far more deadly not only that but at level 7 most champions can start clearing waves really quickly meaning that holding a freeze versus someone who can instantly clear waves is nearly impossible lastly the relative advantage that you gain by denying some waves at that point is far less than during the early levels denying two waves of experience at level two is a whole level two waves of experience at level 7 is like a third of a level
11:58
likewise denying 200 gold during level 3 is massive at that point any bit of gold matters as a single health potion can change the course of an entire lane by level 7 though you're thinking of buying big ticket items 200 gold is relevant but easily made up for by scoring a random kill during a rome therefore until you really start mastering the game and you know what you're doing around waves which isn't until like at least masters elo then we really don't recommend freezing after level 7 in mid lane just push the wave and look to be
12:29
proactive on the map it's much more rewarding especially in low elo alright everyone that's going to wrap up our fundamentals of wave management as always we're doing a quiz to help both you and nama since retrieving information previously learned is the best way to retain that knowledge based on modern learning theory which is what our entire site is built on we have two questions for you again this week since we're still just started one exactly how much gold would you get by last hitting a canon wave entirely during the early game 165 gold is the correct answer and
13:06
question number 2 if you're running teleport and your opponent isn't what's a great tactic that you can use to snowball the lane early on if you thought something along the lines of trading all your health to chunk them down then recalling and teleporting back to abuse your health lead then you're correct stay tuned for next week where we'll finally begin tackling trading with the basic fundamentals learned the next step is learning to abuse his opponents thanks for watching and
13:36
we'll see you next time

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