RP GIVEAWAY: How to Teleport Like a Challenger in 10 Minutes! - Top Guide

RP GIVEAWAY: How to Teleport Like a Challenger in 10 Minutes! - Top Guide

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00:00
teleport is one of those subness spells that can feel tricky to use at the right moment it can feel like you never know exactly when you should be using it and when you do use it you end up regretting it because it is such a huge investment well that's what this guide is for today we will be covering the three different stages of the game where your teleport usage will change and all the guidelines that go into using it during each of those stages once we are done you will see just how easy it is to know exactly when you should press it and hopefully clear up any confusion that you may have based on using it but
00:30
before we get into that we want to announce the huge giveaway that we're doing this week we've just launched a new channel where we'll be uploading everything that you need to stay ahead of the meta in league of legends the idea here is that we will keep the guides that teach you the fundamentals of league right here on this channel and then our new guides that help you with the best champions and builds will be on our second channel it's just a test but if all goes well we will transition all of our meta stuff off of this channel moving forward so to kick things off let's give away some rp
01:00
we'll be releasing four new meta guides this week on the first three we'll be awarding someone who's subscribed and leaves a comment in the first 48 hours 100 of rp on the fourth video let's add some spice the first five comments on that video will receive forty dollars each of rp so turn those notifications on the link to the new channel is below and our first guide is already live that's five 500 of rp we're giving away in a single week okay with all of that excitement out of the way
01:30
let's jump into today's guide let's kick things off with the first stage of the game which is simply during the first few levels this is the point of the game where you have to be the most selfish with your teleport and we recommend that in 99 of cases you never teleport to anywhere besides your own lane that's because the advantages that you may gain from it are not worth what you are missing relatively speaking minion waves are worth a lot during the early game this is especially true for your first few levels in which two full minion waves are an entire bar of experience consider it
02:02
like this let's say that you teleport bottom at level 4. it takes a while to get back to top lane so you're missing around three waves from your opponent just freely crashing waves into your tower they also get a free turret plate or two on top of the fact that they are getting a bounce back freeze from crashing the wave into your tower for free you would need to get two kills to go even in that scenario and hopefully three kills to come out ahead it's usually not even going to be remotely worth it before their ultimate most champions don't even have that much lockdown available
02:32
scoring kills is inconsistent and that's if you even get last hits in the first place obviously this does still mean that if you do see the stars aligning for you in the bot lane then yes you should teleport down for a ton of kills but that is extremely rare more often than not before you're at least level six you shouldn't even pan your camera to another lane most of the time since the rewards from a teleport are not going to be worth it for you and this of course leaves us with just one option which is to teleport back to our own lane there is one very important rule to
03:04
follow in regards to your other teleports back to lane you should only use it when your wave is in a bad position and walking to lane would put you far behind basically you only teleport back to lane when the wave is slow pushing away from you and you would miss a ton of farm walking back to lane this was a perfect example of that dying in top lane is almost inevitable you will mess up sometimes and the lane is very punishing the reason teleport is a staple for top lane is because the lane is super snowbally in case something goes wrong and your
03:34
wave is screwed you have that safety net of being able to teleport back to lane and fix your wave in this case jace's early over extending isn't nearly as bad as it could have been besides your wave being bad you really shouldn't be teleporting back to lane whatsoever which is a mistake that we see a lot of players making look at these two korean challenger top laners as another example after a handshake recall from both sides the wave was left completely neutral we very often see low elo players teleport immediately back
04:06
every time they recall this is horrible because look at how little both players miss at most they miss three melee minions each by walking back to lane which is in no way worth the waste of their teleport there is of course one time where you can break this aforementioned rule can you think of when that may be the case any answer that falls under the category of exploiting your opponent is correct here for example if they're running low on health and already use their teleport back to
04:37
lane or the wave is slow pushing back into you and you think that you can set up a freeze etc literally if you see any way in which you can get a meaningful leader of your opponent then don't hesitate to teleport back to lane even if the wave is already pushing back into you like we said earlier top lane is by far the snowballiest lane in the game letting an opportunity slip by where you could have gotten a lead will haunt you forever so always try things out and see what you can do with your teleport for example let's take a look at this renekton game renekton roams towards the
05:07
enemy jungle and manages to catch out the zinzal scoring a kill for his team if we look back at the lane it is clearly pushing back into him we were just talking about the fact that you shouldn't teleport back in these types of lane states since you're not going to miss much farm anyway that being said this is an example as to when you should break that rule renekton is 100 going to teleport back to lane here can you name the three reasons as to why he'd do so okay so the three major reasons why he's teleporting are pretty simple one a wave pushing back to you is
05:43
technically a freeze whether something is a freeze or a slow push is simply based on which side has control over the weight right now if renekton thinks he can control the wave that is the perfect time to teleport back and the next two reasons are why he is 100 sure of that two remember he just killed the enemy jungler on the raptor camp a good jungler isn't going to path back topside since zinzalk should assume that he lost all of his top side camps after that death and three renekton's own jungle italia
06:13
is top side it all means that he can freeze the wave into a gank which is guaranteed to not be counted by the enemy zinzal since we know that he will pass bot site and yeah that is just an example of a very simple yet beautiful teleport which completely dumpsters this cassiopeia who just so happens to be t1's top laner kana even the best players in the world will falter to a good teleport timing so you should always be on the lookout for any punish like this where you are certain to snowball a lead with it the second stage of teleport usage
06:45
occurs around the level 7 mark and lasts right until the laning phase reaches its conclusion you can now start to look to teleport to other lanes specifically but in order to impact the rest of the map there are a few reasons as to why you can start doing so remember how he said that it's harder to score kills during stage one well you should have a powerful ultimate secure kills at this point for example a malphite teleporting to bot lane at this time is almost certain to score a kill due to his ultimate not only that but at this point you
07:15
should have at least tier 1 boots which will get you back to lane faster to miss less farm lastly missing a couple of minion waves won't be the end of the world at this point you need multiple waves for a single level making it much more acceptable to miss some in order to help your team out there is one small guideline that you should definitely be following before teleporting away from your lane to help your team and that is to simply try and crash the wave into the enemy's tower before committing to the teleport the idea is simple
07:46
you create a positive outcome regardless of how the fight ends up unfolding regardless of whether you win or lose the engagement you will have created a bounce back slow push that you can then go back and collect after all is said and done like this mordekaiser game for example although it's not super clean he does technically crash the wave into the enemy tower before teleporting the actual results of this fight don't really matter you never know exactly how things will play out when you teleport that being said the consistent thing that mordekaiser accomplished
08:17
is that he went down there and killed everyone he then came back to more farm in the top lane that is what you want to focus on the one thing that you can actually control not the rng fight that you are teleporting to of course there is the argument that mordekaiser teleported late to this fight he could have potentially saved kha'zix had he just been faster on the teleport but that is exactly why we chose this example if you always commit to pushing a wave before teleporting you will definitely encounter situations where you will be like
08:46
darn i should have just gone immediately but that is a terrible mindset it is easy to see in hindsight that you should have committed earlier our goal should always be to create predictable consistent results over multiple games and pushing that wave prior to teleporting is the best way of doing so the third stage of teleport comes in after the laning phase ends at this point you should be in the side lane furthest away from the current objective against the enemy top laner for example if dragon is going to be the next contested objective you will be top and if it's barren then
09:18
you will be bottom here is what generally happens one top laner should have control in the side lane over the other the three scenarios that can occur are as follows one both players in the sideline have teleport in this case the player pushing has complete say over when they both teleport over to the objective fight so the pusher tp's first and then the defender tp's after as a result if you are the one near your tower you cannot teleport before your opponent if you do you will obviously lose a lot
09:49
of your base and even if you do win the fight you teleport to it is not worth losing inhibitors or even nexus turrets of course this isn't always the case teleporting away from a slow pushing champion might not be as punishing so you should always be feeling things out in your own games but generally it is wrong to teleport first as the defender the second scenario is when the pusher has teleport and the defender does not in that case the pusher should teleport immediately when he sees a fight
10:19
potentially breaking out it is a guaranteed numbers advantage and if you have sideline control you really want to be keeping track of your opponent's teleport this way you can force 5v4 fights whenever you want in the third and final case the defender has teleport whereas the pusher does not this scenario is basically the same as the first the defender cannot leave as long as the pusher is this close to his base all you can do is save your teleport in case the pushing player decides to walk over
10:49
and collapse to the fight and that way you can follow them defending is very clearly a feels bad situation when it comes to teleporting but that is why we always heavily advocate for learning how to win lane so that you can control the sideline otherwise you will be at your team's mercy as to whether you win the game or not we would like to point out that these three scenarios are very clearly based on proper macro play players won't always be side laning appropriately in solo queue and a lot of randomness does happen which brings us to our final teleporting
11:21
condition if there is no immediate danger to your base from a sideliner and you cannot immediately threaten the enemy base then you should almost always teleport to the fight the instant it breaks out so let's take a look at what gangplank does here he's pushing bot trying to create pressure however let's take a look at this from his team's pov a fight breaks out and it takes gangplank a whole five seconds to react to it and teleport he is far enough away that he can't even impact the fight when
11:51
he finally does arrive this was a huge blunder costing his team the baron and eventually the game basically as a top laner if you're in a situation where you are not immediately attacking or defending a tower then you should be hyper aware of your teammate's position and constantly checking over with f keys to see what's up for example gangplank should know exactly where he's going to teleport to so he doesn't have to fumble or look around for a ward he should know okay i'm probably going to teleport here
12:23
or maybe here depending on how the fight is going to start then if he's using his f keys correctly the second he sees gragas behind his team he can react immediately with his teleport league of legends is a game about split-second decisions and you cannot afford to leave your team hanging for this long it is your responsibility as a top laner to not only manage the sideline but also arrive at the fight as quickly as possible by having good awareness and that is kind of all there is to using teleport it's honestly a really
12:54
simple sumner spell to use once you understand these guidelines of course once you really master and understand why these guidelines exist you can break the rules like in that mordekaiser and kha'zix example but until then just get more comfortable with what we have taught you today until next time cheers

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