Cyberpunk PART 2 Commentary - Blender 2.8 Low Poly 3D Modeling Tutorial

Cyberpunk PART 2 Commentary - Blender 2.8 Low Poly 3D Modeling Tutorial

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Language: English

Type: Robot

Number of phrases: 338

Number of words: 2324

Number of symbols: 9600

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00:00
[Music] hi welcome to another commentary tutorial about the stairs mmm we can just move the cursor here I do it with the shift right click and outside of cube scale it on the z and I'm thinking mm maybe I want metal
00:54
stairs so let's scale this first yeah I want the metal stairs so we can delete the top of this we just need the plane the cube was useless and let's subdivide basically BB right-click subdivide and here's the menu we can choose how many subdivisions
01:41
we want I think this will be enough because the stair will be really small in this view so we don't need to subdivide much and let's add the wireframe modifier I really love to use this because with one simple click you have some really interesting geometry and right now we just need the array
02:12
modifier so let's at that and we want this 10 times to the top 0 here ok and if we look from the side we want them go like this maybe and the time then was too much maybe like this think from this view okay I think this will work
03:09
let's put them closer to the wall here it wasn't the wall was the roof so we can go all the way up here great that's nice stairs okay and we need to add some some support so oh it's not the cursor to select it and the cube you know what we don't need the cube let's just add a plane let's grab it down we can extrude all
04:10
the way up here and move it and now we move it all the way here we have some nice beam this doesn't have to be precise anything like that let's make two of those it is just to just to give
04:47
the scene some structure so we now have two beams and we would maybe need some some rails here so that's easy to do you can click here move the cursor and let's add the single word that's from the extras atom which
05:27
comes with the blender you can activate it any time and let's extrude this what but we need to switch to the vertex by pressing one let's extrude this right up here X throw this down there might be a little bit here or we can level this control be done
06:04
pressing V add some subdivisions and we can slice these up and b5u will be enough okay now x2 those okay No I think we'll have to make it a bit higher that's what's wrong with that move this bit
07:01
okay right now we can go either with the skin modifier or we can convert this to curve so let's go with the skin modifier select all and ctrl a to scale it down [Music] okay and we have some nice rails and
07:32
maybe we can modify modify the beams so they go here on the edge I think it makes sense to have a rails attached to the beam so let's do that and I'm thinking we gonna make this one because we can attach them straight to the wall yes we'll work nicely okay we got
08:34
ourselves some stairs and we can move them a little bit forward start to back in the alley okay okay let's move on here I wanted to have some electricity pole and then a bunch of cables going on between the buildings and the pole so
09:06
let's move the cursor and let's build the pole this will be again very easy we'll just make make a cylinder here I think eight sides will be enough let's scale it on the x and y axis and move it up you can scale it even more I think I was just now select the top face and move it up
09:36
I think this height will be enough and we can make it make it a little bit interesting let's add outside a cube there first scale it down scale on the z-axis this will be this will be the piece of piece of wood that holds the D cables
10:11
I don't know the determine ology for these things so excuse me from Thomas taken and maybe some some other over but say that I made some similar poll like this in my previous video with the gas station so
10:54
you can watch that as well okay and right now we need others say the things that the cables are attached to i won't call them thingies that's okay which is bevel this I think one that will be enough and we can alter the all the duplicate and we have some nice electric pole now
12:10
I want to finish some details on the building like adding some some air conditioning and bunch of stuff that goes on the roof of buildings and let's add some big air conditioning here it'll be just just the box nothing fancy can apply the scale scale
12:50
it up here and make it a little bit more interesting like adding some Bible to it it always helps there may be some through the drink to reinforce the structure of course on air conditioning you need some bands and we can go with just some bars here or maybe
13:33
on the scene like this actually the the proper ventilation would look nice I don't know yeah let's let's maybe do that we can we can modify this and make it a bit smaller bigger unit let's
14:06
subdivide this to have a nice mesh but it will be too complicated here you know what never mind was just xsplit boot-cut sorry and we can you know and set these and if you want round hole you can use something called blue tools a plugin you just activate in the blender and there is a function called circle and if you click that it will make it'll
14:51
make the edges go go around which is very helpful and handy now we can just scale this and extrude inside we can go really deep now we can add some propeller we'll just go from top view create a plane move this up cut it few times
15:48
let's make something like this want me to call sir to the pivot point now we'll use the spin duplicates but check the duplicate checkbox here and let's do 360 let's just do the 3 steps ok but now as we did 360
16:22
this one is doubled actually so let's remove double vertices you see here it's removed 8 vertices so now we have a popular object maybe let's extrude it a bit and maybe we can add a cylinder in the middle just scale it down scale on the z-axis we can set a bit okay I'll take
17:02
nine degrees and we got some air conditioning with the propeller if you want to make it more interesting I'll just attach the cursor here that's shift s and curse excited it was not to be whatever origin point of the active object you have selected and let's add a plane rotate it 90 degrees
17:44
scale this down and subdivide right without and again magic wireframe modifier BAM and we have a nice grid let's make it thinner yes okay this looks cool I'm not sure about the deck so I want to make it even
18:22
smaller like this and we can control P parentheses to the object so if we move it moves on every object which is parented and I want to make a link to placate of this one but we need to select them all when you have objects parented you can just shift right bracket and it will select all the
18:57
children here you can select direction and right now if you duplicate it will work as intended okay nice and maybe I want to modify this a little bit so be enough now let's light it doesn't have to be perfect let's extrude this a bit okay that's neat
20:28
I'll continue with our building roofs and I want to make another thing here which you can see on the roofs it's that kind of a bend bent tube or something I don't know if it's for the exhaust purposes or just ventilation or something like that I'm not building expert but I really like the aesthetics of that so I just
20:59
add a single word press one to have a matrix mode next to this extra in the y-direction double the vertex is okay and just go object over to curve and if you go into the curve settings and into the geometry you can adjust the depth
21:32
and that's awesome and if you want you can can add solidify modifier to give you the thickness there may be some more not so much okay and I want to move it a little bit so it's not symmetrical but you know what let's just move this a little bit back okay
22:12
and I want something similar here so let's just duplicate this and move it along but we can make it smaller maybe so go to cover options and adjust that but doesn't look so good maybe so let's do it the other way let's
22:56
leave the depth 35 in this lower and just scale the whole object and bring it up and maybe we can do one more [Music] yeah I think it looks good somewhere here really just going completely randomly if
23:35
some guys are watching who knows something about buildings and the things that go on the roof please bear with me I maybe want to give this a little bit more structure so it's just not flat and
24:06
we can do another air conditioning here but the other kind the one I wanted to do here with just the bars ventilation not that week [Music] so it looks like it's touched you know
25:09
what that would look nice here too I want to make it here so six through this okay now we need to move it up a bit it would be much better I think and one last thing we can do we can add some bolts now there's always the things you want
26:04
to add can be kind of never-ending to add more and more and more details so at some point you have to think about what really is the scope of the work that you're doing and if details would be even visible which might not be the case
26:34
here but I don't know what I think it'll make the difference just even even if the view is far away like this that little little details some sometimes can catch the eye and even if it doesn't you you notice these details subconsciously these are the little things that make make some pictures pop
27:09
and stay in your head right it's something you can't put your finger on but it's there now let's continue with the air conditioning here and we'll just add those bars finally and let's add a plane scale it down okay this will be enough I think and let's scale it on the y-axis as well
28:01
and maybe do something like this going to bring your Wi-Fi mode okay and let's add the solute 5 modifier about only 0.5 we need to rotate this in the edit mode
28:41
because I will be using array modifier later so let's rotate this and move it here website we can maybe this here to make code more interesting but again I'm going too much into details here I think so let's just apply a red modifier make
29:12
it go - - in the z axis - one will be enough okay and let's modify the count you may want to make some hole here but I don't think it's really necessary but I can show you how again it's just nice I think why is this so tall okay all right
29:52
it's the curb again okay so you're just insert this may go inside then we place the bars scale it up okay and we got ourselves some air conditioning gear now the scene really starts to look nice and let's continue
30:30
with details on the building's I want to leave this flat here because I have something in mind for later maybe I want to put there some some chairs or something like that I want to do window bars here I'm thinking if we can use this one here but let's not bother with that let's create new ones we can now start with the single vertex okay
31:13
go all the way to the side here we can extrude this now if you look from the side can extruded like this now you have a bar and again that's at 75 modifier not so Pig and very modifier z-axis
32:17
- one you wanted to go down Oh what have I done let's have to come and we can maybe do - two steps okay let's check it out and maybe it's to dance so let's bring this out a bit okay now let's duplicate this or the
33:53
other window as well and maybe here and we want we don't want to go all the way like this and I want some here too I want some door handle here maybe it's just do a really simple one okay and I want some kind of bars on
35:10
this big window as well as I said before so let's do that and this will be very simple just place the cursor here and sing the world again extrude stroll on the X now we can now we can convert to
35:49
the curve again and give it that what's a terrain modifier - 1.2 z0 here let's modify the count okay will wake up [Music]

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