Chair Modeling Tutorial in Blender 2.91 | Polygon Runway

Chair Modeling Tutorial in Blender 2.91 | Polygon Runway

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00:00
[Music] hey everyone welcome to the first quick tip tutorial of the 2021 and you might recognize this chair from a scene i did in 2020 and a lot of you were asking how to quickly model a chair like this so this is what we are going to be making today before we jump right into anti-blender file i want to invite you to my site you can find the link in the description below there's a new course out right now in the early access featuring some 3d character creation and
00:35
hard surface modeling so be sure to check that one out and now without further ado let's jump right into this we'll start modeling by adding a plane so let's press shift a and add the plane and now i'll go into the edit mode by pressing tab and let's press g then z and move this up a tiny bit okay like this and now just extrude with e and we'll need to create some loop cuts here so let's press ctrl r and create the loop cut in the back like this and now press ctrl r again and
01:06
create two loop cuts here you can adjust the number of cuts with the mouse wheel and now press s and x to scale this on x-axis and drag this to the side like this now go to the face select by pressing three select this face and by holding ctrl we can add to the selection like this and extrude this once more okay and now select the back faces and press e again and extrude so this will be a basic shape for our chair and now we'll need to shape this up a little bit so press three
01:39
on a numpad for the side view hold z and switch to the wireframe and now go to the vertex select and select the groups of these vertices and just move them along a little bit to give this a little bit more organic shape um nothing too crazy right now we'll get back to this later so right now let's go back to the solid view let's rotate this a little bit and i want to drag this a little bit higher here okay now tab out and we'll press ctrl 2 to add the subdivision modifier and right click and shade this smooth
02:10
and now as you can see we'll need to create some supporting loops to create some hardware edges so anywhere you want to see radius go a little bit smaller you want to add the support loop so press ctrl r and add loops right here and down in the bottom like this and we can add one here and here as well to make this a little bit sharper and as you can see we have a large radius here
02:41
so let's add another loop cut right there so this will serve as a base for our chair and now we can proceed and create kind of dotted bolstering there so let's press ctrl r and create one more loop cut here okay and we'll need to drag this up a little bit so go to the vertex select let's toggle the x-ray select all of these vertices and bring this a little bit up like this now toggle the x-ray again and right now we'll need to create two more loop cuts
03:13
so ctrl r and create one here in the middle right click for release and one more here as well so this way we have these four faces and let's select them like this go to the facelift by pressing three and just drag a selection there and now we can right click and poke faces that will create these triangles for us and right now we can right click once again and find option to convert triangles to quads or it's shortcut alt j so let's click
03:43
this and this will create these nice diagonal lines that we want to have there and now one more thing we can poke this once again so right click and poke faces once again you can see the kind of geometry that created and now let's press one for vertex select select these four vertices by holding shift and we'll now press ctrl b for bevel and additionally you need to press v or press ctrl shift b but that's a handful i like control b then v
04:14
and let's make this a little bit larger to bevel vertices like this and just left click to release and now press g then y to push them inside a little bit then you can see the nice geometry it creates let's confirm and now press three for face select and let's hold period and switch to individual origins i will now press e to extrude push this inside a little bit and press s and scale this and that's why we switch to the individual origins and now press e again extrude this outside to create
04:45
these kind of buttons there and now if you tab out you have this nice geometry here and now what i want to do is to shape this a little bit better so tab in let's look from the front and toggle x-ray and i want to delete all of these vertices on the left side and add the mirror modifier and let's place the mirror modifier above the subdivision and let's enable clipping so this way we can shape the chair much
05:14
easier and yeah let's do that right now let's go to the edge select select these two edges and press g twice to move them a little bit back and now a little bit up so i'm trying to create more like organic shape here and we can try to move some of these vertices here as well and maybe make these distances between them a little bit larger okay something like this and now we can
05:51
select this face on the side and push it a little bit here and maybe this one a little bit up and here this edge as well so we have a nice chair here and we'll now just finish with some cushions so let's select this edge right here shift s cursor to select it now create the plane tab in press s to make it smaller and e to extrude and now i will press
06:26
ctrl 2 to add subdivision modifier there as well right click and shade smooth and now again i will create some loops here and don't forget to switch back to the medium point and let's create these loops here one here in the middle and we have a nice cushion maybe we can make this a little bit smaller like this
06:56
and ctrl shift click to select larger region of the faces and move this out a tiny bit like this maybe make it even smaller like this because i want to create a side cushion there so let's press shift a and add a plane now scale this on x axis and press g then x and move it to the side here let's look from the top toggle the x-ray we want to move this closer here so it doesn't
07:30
go out of bounds that much okay now select all let's look from the front i will extrude this up until here now extrude this once again rotate a little bit move here and now control right click here and here that will create this kind of shape and let's now modify it a little bit so just select some of these vertices and drag them around and we'll see this a little bit better
08:04
in a second so right now type out press ctrl 2 to add subdivision modifier right click shade smooth and now we'll need to create some of these cuts and i think these two on the sides will be enough and one here at the bottom let's see this looks quite all right so let's go to the front view and i want to make this larger so toggle the x-ray so we are able to select these
08:32
where this is in the back as well okay now tab out add modifier and add the mirror modifier on x so we have the same thing on the other side as well and maybe the bottom here is too high so let's look from the front select this one here and bring it up a tiny bit and maybe we can make this cushion a little bit larger
09:08
okay now select all of it type in press a to select all press g then z and move it down and we'll create a simple legs right now so shift s cursor to world origin let's toggle the x-ray and now let's press shift a add a plane let's look from the top go to the wireframe tab bin let's make this smaller like this and move it to the corner let's look from the front we'll extrude and we'll press e then extrude like this and
09:40
let's make this larger press g then x to move it on the x-axis now look from the side press g then y and move it like this and now we can add the mirror modifier enable x and y as well and to make it a little bit more smooth we can add a build modifier here let's zoom in a little bit and we can reduce the amount to something like this add another segment here and let's go and enable heart normals and in the object data properties let's
10:12
go to normals and enable auto smooth so we get this nice kind of shading and basically this is finished this is your chair so i will now select all shift click the chair control p and set parent to object and maybe there are some small adjustments that can be made like here i would probably move some of these vertices around to make this a little bit more relaxed here and there maybe push this a little bit inside
10:42
so yeah something like that um this is your chair and as always i will now go ahead and create a little bit of a scene so you can see the action a little bit and see some of the lighting and rendering so see you on the other side so so that was the quick chair modeling for you in blender i hope you liked it and it will help you in your workflow and if you're new to the channel and you'd like to see these kind of tutorials in the future
14:30
please hit that subscribe button and the bell button to get notified when i release something new thank you all for watching and have a wonderful day [Music] [Music] [Music] you

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