Starsector Review | Explore the Cosmos™ | Ruin Everything™

Starsector Review | Explore the Cosmos™ | Ruin Everything™

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Language: English

Type: Robot

Number of phrases: 549

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00:00
[Music] hey hey people seth here star sector is an open world space strategy game about selling heroin and illegally harvested kidneys on the black market making money off misery disruption and political unrest and ambushing trade convoys in deep space just to watch a planet descend into chaos i've been playing this game on and off for years now it's amazing yet i don't hear many people talk about it star sector is a massive project done
00:31
entirely by four people and it's had updates for about nine years now each one getting closer to their dream goal of simulating a living breathing galaxy story okay nobody gives a [ __ ] so i'm gonna be quick right so in star sector humanity figured out faster than light travel we colonized thousands of worlds spanning hundreds of galaxies using the relays from mass effect which were the only practical way of crossing galaxies they were the only practical way until suddenly
01:01
nobody knows exactly why all the gate systems went dead we could no longer reach the rest of humanity this event is referred to as the collapse and marks the end of the prosperous domain era in an isolated galaxy 206 cycles after the collapse our story takes place common humanity has been replaced with ambition desperation and conflict our future is bleak and we don't know what tomorrow might hold for us welcome to star sector basically everything's a piece of [ __ ] we're in
01:32
the galactic version of a dark ages but it's super fun nobody remembers how to make anything anymore mainly because of drm and copyright laws i'm not kidding that is the actual in-game reason we can't reliably make new ships or machinery because all the corporations put copy protection on their design chips anyway in the chaos that followed everybody broke off into their own respective factions and keep dick waving each other but ultimately nobody can consolidate enough power to wipe out or unify the competition however they
02:03
didn't account for one thing you thrown into the space sandbox you begin as nothing but a pilot with a small fleet insignificant in a scale of things but given time practice and some high-level maneuvers you could be for one person to unite the sector or reduce it to the stone age every faction is unique in their motivations and it generally pays to be nice to them that is if they can be reasoned with in no particular order these are the hegemony which represent the combined remains of law and order
02:34
from the domain era the persian league which said [ __ ] taxes and broke off from the hegemony the cendrian dictat a military dictatorship which also said [ __ ] taxes and broke off from the hegemony try corporation which represents the r d business interest of tritakion incorporated the megacorporation responsible for pioneering unregulated ai technology conversely there's the luddic church who are sub-humans that believe the collapse was god's punishment for molesting the stars and
03:07
that artificial intelligence is literally electronic satan these are considered the moderates then there's the ludic path a sector fundamentalist space jihadists that believe the answer to man's technological hubris is rampant terrorism everyone hates valytic path and villadic path hates everyone and finally pirates these are self-explanatory and quite consistent with their ideology you have stuff i want so i'm going to kill you or you don't i'm going to kill you anyway for the
03:38
hell of it your relations and interactions with each of these factions will determine the fate of a galaxy anyway gameplay everything's a wreck tensions are high but most of all there's profit to be made mostly everything in star sector revolves around money or credits these are effectively space bitcoins and are universally accepted everywhere most of your time as with real life will be spent figuring out how to make as much money as possible you can see why i love this game it runs in my blood
04:08
your starting fleet is very small you can't really fight most enemies but you are fast and burn very little fuel to get around the only means of interstellar travel in star sector is by diving into hyperspace and burning through metric tons of antimatter fuel to reach distant stars so the size and composition of your fleet is important for fuel economy you should always watch your fuel tanks and pray you never run dry while in the middle of deep space because once you go dry your fleet will be pulled into the nearest gravity well
04:40
which if you're unlucky might be a red giant if you're very unlucky a black hole so at the start i recommend you do planetary surveys and exploration contracts these don't require much investment just patience and nerves of steel sometimes while exploring deep space you might hear distress signals we ignore those just ignore them contracts are offered to you by intel frequencies from different factions businesses and planet administrators how close you
05:10
are to the nearest communications relay will decide how quickly you hear about it since transmissions travel in real time you should generally be very quick about grabbing these space is busy and contracts can be withdrawn or taken by somebody else without notice with money to spare you can go ahead and actually invest into your own ships and let me tell you there's a lot of ships to choose from we have different roles specifications and hull sizes this ranges from the smallest frigates to capital class ships which take up most of the screen
05:41
it doesn't end there every ship can be modified outfitted and equipped with weapons respective to the type and size of a mount there's a lot of crazy setups you can even make huge modifications to the hull to completely change your ship's behavior for example let's say you want your cruiser to act as a makeshift carrier you can convert their cargo bays to accommodate fighter squadrons instead some factions also cook up their own modifications pirates don't have top-of-the-line equipment so they improvise for this reason the pirate's capital
06:13
class ship is a stolen cargo frayer ripped apart and stitched back together with as many guns as they could possibly hold the ludic path follows the same philosophy of diy hull mods but they don't care about coming back alive so they take captured fuel ships override the safety settings and turn it into a gigantic battering ram and it's absolutely terrifying when you realize it's burning towards you at full speed the amount of customization is insane and you can do this for every
06:43
single ship in your fleet combat takes place automatically with your fleet responding to orders to the best of their ability they're actually quite good until you get a reckless officer who decides that the best defense is a good offensive ramming maneuver however you pilot your flagship directly it takes some getting used to every ship generates flux whenever they shoot or absorb damage so you'll have to manage or vent the extra flux into space to avoid overloading your system and leaving yourself open to attack the same goes for enemies as if all this wasn't
07:15
already too much to take in every ship type has unique specializations for example phase class ships can't use shields instead they can do this which moves the ship safely into an alternative dimension where time flows much faster combine that with my favorite ship in the game the star sector equivalent of killer queen and you've got a ship that can turn anything into a bomb while hiding inside another dimension i don't have to explain [ __ ] it just works
07:44
combat is amazing once you figure it out it's simultaneously the hardest and most satisfying component of the game luckily your capital is not at risk all planetary stations offer combat simulations to test your design however you'll need a lot more money to get to that point so you'll need to work with the game's economic system yes this game has a fully simulated real-time economy every colony produces demands and consumes different resources and needs a constant stream of trade
08:15
traffic to stay functional the resources needed depend on the industry for example mining mining is very depressing so miners consume a lot of heroin to numb the pain of being a miner a mining colony's output stagnates iffy smuggled narcotics cannot meet demand each time you enter a marketplace in the game you can pull up the entire market data see consumers producers market shares and relative prices across the sector but making a profit isn't that easy the open market is
08:47
subject to a massive trade tariff of 30 percent which can quickly cut into your margins so we don't trade on the open market we trade on the black market smuggling [ __ ] planet to planet completely sidesteps paying taxes and lets you deal in highly illegal contraband like combat mechs ai cores harvested organs and every drug you can think of however the life of a smuggler isn't that easy smuggle too much and your suspicion level increases which means patrol fleets are more likely to
09:18
do random stop searches sometimes they find nothing sometimes they find all of your contraband destroy it and hurt your reputation i still remember the moment i was amazed by this game i was about to be stop searched by a random patrol so i thought hey let's just eject all of my drugs out into space so i got stop searched they found nothing as expected then the patrol officer said hey you're all clean and by the way we scanned some cargo pods floating around nearby and you know what they're filled with
09:49
illegal [ __ ] but it's not yours right so we'll just confiscate these and destroy them this game thinks of everything so to smuggle effectively let me teach you the tricks of a trade which conveniently are the same tools you'll use for navigating space number one in civilized space everyone has to have their transponder on this is your fleet identification it's illegal to go without it but it makes it very obvious when you're doing shady business the detection range of your fleet depends on your surroundings a nearby
10:20
asteroid field is the perfect place to hide once inside we kill our transponder and go dark going dark means running engines on minimal power which reduces your heat signature and makes you very hard to detect doing this we quietly approach planets and do business anonymously so the authorities can't trace it back to us number two if you get jumped by patrols or spotted hit the emergency burn and outrun them if they're too close there's a chance they'll try and fire off an interdiction which temporarily fries your burn drives if
10:51
this happens we are screwed but we've got another trick up our sleeves number three transverse jumping the most essential skill you can learn as a fleet commander which lets you jump right into hyperspace without using a jump point it's highly illegal it takes a while to charge but it lets you dab on patrols before they can reach you with all of these tools you should be able to make fat stacks of cash of course regular smuggling is fine and dandy but the big profits are taken from trade contracts as they often pay
11:21
several times the market value provided you can deliver on time or just hang around the local bar at the end of the day it turns out the best vehicle for human business is alcohol this game is constant management planning and calculation sometimes things don't go as planned or get thrown off by factors outside your control but these can also be exploited for your own gain let's say a system has been targeted by pirates smuggling is rampant trade convoys are going missing
11:51
this is terrible however it's also terribly profitable for you the more desperate a system gets the cheaper they'll sell their exports and the higher they'll pay for imports to stabilize the market you could even go one step further why not take advantage of a trade surplus buy off the excess and smuggle them back to the pirates pirates have terrible trade routes and will gladly pay good money for marines mechs and narcotics war and conflict is just business after all in this game morality doesn't pay
12:22
opportunistic pragmatism does when your business relations sours or ceases to be profitable offer to take the bounty contract for that same group of pirates blast their station into orbit and receive even more money and praise from the faction that posted the contract you'll come back a celebrated hero and lower ranking officials will generally stay out of your way you're a smuggler you're doing illegal [ __ ] but you're also helping us out so we'll turn a blind eye for now you can also do the same for the ludic
12:52
path who knew that arming radical space terrorists could be so profitable this game is amazing and with the latest update you can go even further with so much wealth and power why not start exploring the far sectors of space it's mostly filled with dead rocks and all sorts of natural and unnatural cosmic horrors like neutron stars black holes and even worse but somewhere in all that chaos you might get lucky
13:28
you might find a planet that's actually good not too much unlike earth so you run a survey send an expedition and hey what do you know it is a damn good planet so why not colonize it start your own colony form your own faction invest back into the colony attract more people and grow the population build heavy batteries orbital battle stations and patrols to secure your domain expand expand aggressively announce that your station is now an open port profit from your own black market
13:59
start an organ harvesting operation take so much of the illegally harvested organ market share that other factions get jealous and try to [ __ ] you over with red tape bureaucracy and trade disruptions to prevent you from getting ahead subvert their plans by bribing their commanders become an industrial powerhouse get targeted by pirates for being too prosperous get targeted by the space jihad for being too industrial get targeted by the hegemony because they realize why you're so successful because your colony isn't run by humans
14:30
no all this time your colony has been run by an alpha core an artificial intelligence that overshadows the decision-making abilities of any human in star sector using an ai is completely illegal using an alpha level ai is extremely [ __ ] illegal but as long as you keep bribing their military they can't do anything eventually decide that having an ai isn't worth the trouble try and pull it out but you can't because it's missing open the pod bay doors hal
15:01
i'm sorry dave i'm afraid i can't do that what's the problem i think you know what the problem is just as well as i do realize that the ai already anticipated this get blackmailed by your own ai who threatens to tell every faction in the sector that you've been using ai technology if you try and disconnect him do it anyway plunge your empire into total war raid the other factions and steal their copyright protected blueprints watch them get obliterated by their own ship designs
15:34
[ __ ] their military propose a ceasefire receive no reply order a saturation bombardment on every core world condemn millions to their death win decommission every ai core and throw them into the sun and consider what you've done then put one final bullet in the chamber hold the barrel against your temple and shoot star sector it's a lot of fun surely seth there's nothing more to say and you've covered everything wrong this
16:05
game also has its own active modding scene which adds dozens of new ships weapons and factions into the mix there's even mods which merge them all together letting new factions trade and interact with the rest after finishing the base game mods can keep you entertained with an entirely new game altogether sometimes the developers even incorporate mods into the main code if they're that good oh yeah this game also works on mac and linux this is probably one of the best products i've ever bought and it only cost me 15 bucks they make you use some old ass
16:36
website from the 2000s to get your cd key and download link but hey it works i can't really complain about something i've played for several hundred hours nor something that keeps getting updates yearly my only criticism is that chasing enemies or getting into a fight can take a long time if you're flying the larger ships but again this is something i fixed with a single mod in an industry where you're piled on constantly with mediocrity garbage and bloated design this is something put out by a few guys that puts triple a studios to shame
17:08
i give it a 10 out of 10. i'm completely biased and i don't care star sector is a beautiful game and i thoroughly recommend it go buy it and if you're not sure go try it here's my actual cd key there's downloads below you can smack it in there enjoy as always more content to come so stay tuned a warm thanks to the many members of a merchant's guild generously funding and bankrolling these videos you're all truly wonderful
17:35
have a good one alright roll the credits [Music] [Music] [Music] [Music] so [Music] so [Music] [Music]
19:54
you

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