Cyberpunk London Tutorial PART 3 in Blender 2.9

Cyberpunk London Tutorial PART 3 in Blender 2.9

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00:01
[Music] hey everyone welcome to the third part of the cyberpunk illustration series this time we are going to put all of it together create some surrounding buildings and basically prepare the whole composition for the materials and the lightings next time and if you're new to the channel and you'd like to see tutorials like this in the future please hit that subscribe button and the bell button to get notified when i release something new and now before we jump right into our scene few words about our sponsors
00:37
this tutorial series is sponsored by nvidia and scanned computers nvda studio is an initiative by nvidia to help content creators like me and you to create with best possible tools by accelerating applications with their gpus and certifying computer systems and laptops to make it easier as a creator to find a system that meets your needs in case of blender this is mostly viewport and final frame rendering using rtx ray tracing acceleration with rt cores and ai powered by tensor cores so you can quickly and easily visualize your
01:09
designs real time in the viewport this product is then tested and if it passes nvidia's test then it's certified nvidia studio product and gets a studio badge you can find a range of nvidia rtx studio laptops and systems on skein computers website like the one they sent me to use for the production of this series it's a professional laptop with i9 cpu 32 gigs of memory 2 terabytes of nvme storage nvidia geforce rtx 2070 super an amazing 4k oled display design and
01:40
test it to take care of all your content creation needs if you want to see it in detail be sure to visit link in description or check out the first part of this series and as i said before this will be an intermediate tutorial so if you need to get up to speed a little bit you can watch some of my other commentary tutorials and you can find the link to the playlist in the description or if you want to get most out of your time you can check out my courses on polygonrunway.com and there you can really learn the
02:10
basics of blender you can go from zero to hero in the shortest amount of time possible um it's guaranteed so if you're interested please go check it out so here we are with our bus from the last session and right now we are going to make it part of the layout so first of all i will unhide the original collection with the big ben and we have the bus here and let's select the bus and move it to the side a little bit and i want to create a frame for this diorama and as you maybe know i always do my dioramas eight by eight
02:40
uh to have a like a standard sizes between those so i can easily interchange objects between them but this time i'm not going to create like a square for the diorama instead there will be background and the diorama will be cut into it um so it goes um in depth and the easiest way to do that will probably be using bull tool so first of all let's add a plane i'll press shift a add a plane and now let's go into the edit mode and scale it up quite a lot like this it doesn't really matter right now
03:11
we can change that whenever we want and now let's create a cube so shift a add a cube and now i will go into the edit mode and press s and four to scale this four times and now shift click the plane and ctrl minus this won't work right away but here in the modifiers tab where we have the boolean modifier and remember we have the new option for solvers that since blender 2.91 and the exact solver doesn't work with the plane so we'll need to switch this to fast and it works
03:42
and remember to use this quick shortcut ctrl and minus on a numpad for the bool tool you need to go to the preferences add-ons and enable bull tool add-on if you don't have the numerical keyboard you can change your shortcuts in those add-on preferences under the bubble tool at all so this will be a space for a diorama so right now we can take our two objects that we have ready and find them a new place and then build our scene and composition around that so let's select the big band now and
04:13
remember we parented everything here so we can easily manipulate it and now press seven on a numpad for top view and we can move it in place and i want to move it somewhere here and make it larger so press s and scale it up to something like this and to match this you can see i'm using four squares right here for the big band to fill it up and i'm leaving some space for it and now i can select the bus and press s
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and scale it up tiny bit and move it somewhere here and again you can help yourself using grid so you can see um how many spaces uh the bus occupies so right now if i look from the side this is something we had in the original diorama and we can build around that so i will press shift a now and add a plane let's look from the top and let's tab into the edit mode and press g and by holding ctrl we can snap it to the grid and now let's go to the
05:19
vertex cell by pressing one and now we can select these two vertices press g then x and by holding ctrl snap them towards here maybe a little bit less so move it somewhere here and now select these two press g then y and snap them towards the middle here and maybe i've made this big band too large so let's select it make it a little bit smaller and move it to the side here so we have some more space for the platform now go back to the plane here
05:52
press ctrl r create a new cut and move it up until here maybe press e then y and snap it right there so we'll create this kind of platform that goes around our big band and now we can make it a little bit more interesting by beveling some corners so let's go to the vertex select and press ctrl b then v or ctrl shift b and create slope like this and here as well but maybe a smaller one okay
06:23
now i will create a new cut here so press k for a knife tool and let's create a cut that goes through here press c for angle snap confirm and enter and i want to extrude the tiny bit here that will serve as a platform for our stairs and maybe we can press g twice and move it towards the bottom a little bit like this and now select this edge right here press e then x and extrude this
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so it kind of goes up until the big band ends and we can additionally select this corner and make a small bevel here as well so we have some visual interest there okay and now we can extrude the platform so select all and i'll go back to the solid view and before we extrude this um you might want to get rid of these edges inside we don't really need them so let's select these edges and press ctrl x to dissolve them and i will leave that one there
07:26
okay this is a little bit more cleaner and now press a and press e and extrude this down and we can press a to select all and shift and to recalculate normal so this will serve as a base for our platform and now i want to create stairs here so i will reuse some of the geometry so let's select this edge right here and don't forget to disable the auto merge and press shift d enter and p enter to separate now tab out tab into the new object and we have the
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single edge right here if we tab in and we can now press e then y and extrude our first there and now we can add an array modifier and we don't want to offset this relatively so let's switch this off and i want to enable constant offset and let's set distance x to 0 and z to something like minus 0.3 or something like that okay and y
08:29
minus 0.2 or something i will maybe modify this later and only thing left to do right now is to increase the number of stairs by increasing the count here um let's see something like this we'll see and the reason why i choose constant offset is now we can extrude the stairs and give them whatever depth we want and modify them later the offset won't change based on the height of the object so that's really useful thing here to do so let's extrude them
09:02
like this and recalculate normals so we have some bass for our stairs and now we can move them a bit down so i'll switch this to vertex snapping press g then z and snap it right here okay and now select the platform object go into the edit mode and we'll select these two edges so by holding shift i'll select those edges press shift d again and p again to separate so the same old thing and now select all let's look from the
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side and let's press e and extrude it like this and we can match the angle in which the stairs are descending like this and additionally we can press a and alt e and extrude along normals and extrude them inside like this so i think this will serve well as a base for our stairs and now to finish our platform i want to create some rim around that so let's select the platform
10:04
and alt click the ring the loop around but we don't want to select these faces on the outside so if you press slash on a numpad you can isolate this so let's just hold shift and deselect these and now we'll press shift d and p to separate and now we can exit the local view by pressing slash again tab into the new object and let's select this loop on the top so alt click the edge loop right here and we'll move it up a little bit so press g then z and
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move it tiny bit up like this now press a alt e extrude along normals and we'll extrude this inside but don't forget to press s for even thickness and we can additionally hold shift for some small increments and create a rim we can now tab out and before we move on uh with the next building i want to create the two more platforms here that will be situated down here and will be part of that deeper
11:11
background and this will be very easy to create so let's press shift a and add a new plane let's look from the top and i want this a little bit larger so let's switch this back to the increment snap tab in and press s and scale it up by holding ctrl and i want this to scale it's to something like this so it's like five meters on the side and now we can enable wireframe view and let's select this vertex and i will
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press ctrl b then v and bevel this side here so again there is some visual interest there now i will tab out and move it to the side here okay and move it down so let's look from the front by pressing one press g and z and move it down to somewhere here maybe like this i think we can move the big band a little bit up so let's select that one and
12:14
let's move it so the bottom of the clock is at the level with this platform okay i like the position of the bus and here we can move somewhere here um to this next part of the big ben so now if you look from the side we'll be able to see the down below no problem so now let's finish this up very quickly and we can tab in press e extrude this and additionally press i to inset and extrude a tiny bit down so we have
12:46
some rim there as well and we can have it around the whole platform doesn't really matter we won't be able to see this side and let's switch back to the solid view we have our platform and we are cutting a little bit into the big band so let's press g and y and move it to the side like this okay we'll have always time to modify this a little bit later so let's get back to modeling and now we'll create the one last building that'll stand here so let's press shift a create the new
13:16
plane let's look from the top and we can press g and by holding ctrl snap it right here tab in and we can select these two vertices press g then y and by holding ctrl snap it one meter up and press g then x and one to the side like this okay and let's do some bevels so ctrl b then v and let's make a small one here and a little bit larger one
13:45
right here and now let's press three on a numpad to look from the side and we'll extrude this up maybe up until here where the roof ends so let's press a to select all and e to extrude up until here like that okay so this will be our building and maybe this is too tall so press g then z and move it down tiny bit and now we can create some cuts so we can actually cut in some windows here so press ctrl
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r create the cut in the middle and now i will bubble this cut with one segment so we have two edges there so press ctrl b and double it like this let's look from the front and we'll create additional cuts like this and up here so we have similar size faces right there and it will serve as a base for our windows and now we'll need to create some additional cuts we cannot use the loop cuts because the building shape is an end gone
14:48
so i will use knife let's press three on a numpad to look from the side press k and just do two cuts by enabling c here like this and the second one here okay and i want to do one from this side as well so press k and do a cut here so as you can see we have two cuts here and one here and now we are able to select some window object that we want to extrude so
15:20
first of all let's go to the face select and let's select faces like this this one here and something like this so it's a little bit interesting and now press alt e extrude faces along normals let's press s for even scaling and extrude it inside like that okay and we can additionally delete this face that we created down here and we can delete the floor as well we don't need that so let's go to the local view by pressing slash and we can
15:56
delete the rest of these faces okay press slash once again so this will serve as a base for our building and now we can check this composition from the isometric view because that's what we are aiming for that's what we want i will now press n to expand the side panel and locate my isocam add-on if you don't have this installed um just download it in the description and there's a little guide how you can activate it just go into the preferences add-ons click install load up the zip file with the add-on and
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you should be able to see it here if you press n and expand the side panel and you will have a set of buttons here that will create different aspect ratio of isometric cameras most of the time i use through isocam which gives you four to three ratio of this isometric tile so let's click the true isocam and this is the composition we are aiming for and now i will disable the reference so it doesn't get in the way now let's go to the output settings and i will set this to four to three as well
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so it's 1600 to 1200 and move this up tiny bit and additionally go to the camera settings and change this to 16 autographic scales so we are a little bit zoomed out and now you can see how the platform is visible right here and how this all looks in the final composition i really like this so far basically we have that large landmark coming from beyond there will be some fog included so we'll be really able to perceive
17:31
the depth um maybe we'll need to create something here on the other side as well because there's a little bit of an empty space behind that big ben but right now we can focus on finishing the building here and the platforms so let's continue by creating railing around these platforms and there's a really easy method i use all the time and that's either you can use the skin modifier or you can use the curves i really like the curves slightly
18:02
so let's select the platform object and additionally this stair object on the railing of the stair and we can tab in let's enable wireframe view and we can select the top loop of the platform by holding alt and shift but i want to deselect this one and this one so this is our selection and additionally i want to select this one here on the stairs and the select this so this will be the edges we'll need to create our
18:33
link so let's press shift d enter and p enter to separate and now now if we tab out if you look in the outliner we have these two objects so i will just select both of those and press ctrl j to join them and now we have them in one object and let's select this edge right here and we'll move it to the side a tiny bit and enable auto merge so press g then x so let's enable vertex snapping press g then x and move it here so it snaps and now we
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have it connected now let's select all press e then z and extrude it up like this so that's really easy railing you can create like this and now to add some more loops we'll press ctrl r create the two new loops here few more here so something like four one here so i'm not trying to do these parts exactly the same um to speed this up a little bit but i think this will be enough
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so this is the base mesh for our railing before we convert this um to curves let's move it a tiny bit inside so i will press a to select all and alt s to scale along normals but i will recalculate them first so press shift n and now alt s and let's press s for even thickness and you can see how we are able to move them along normals right in the middle of the dream we have along and now
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let's go to the edge select alt click here to select the top loop and here as well press shift d enter p to separate now select this new object object convert to and let's select curve go to the geometry tab on the object data properties and right here in the round bevel section we will increase the bevel let's switch to the solid view so we better see what we are doing and to something like zero three five or or something like that and don't forget
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to fill caps right click and shade smooth so this will be railing we can select this mesh loop once again go into the edit mode and alt control click the loop like this so we can select these perpendicular edges and now alt control shift click here to select these as well and again we can press shift d and p to separate so we have them separated and again object convert to curve and if you go into the edema you can see
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we created this set of curves that are separated so we won't have any weird joints or anything they will just cut into each other and that's what we want here basically so let's now just increase the bevel we can make them a little bit more thinner like this and don't forget to shade smooth and now we can delete this original object and we have some railings here so that's very easy method how to do this and there's some additional cleanup you might need to do
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and either you will move this or or move the railings themselves so i will choose to move railings right here tiny bit outside okay so that's for the railings and i will do the same thing uh for this platform right here so let's isolate this with slash on a numpad and now we can just select this other loop and the select these two edges on the side press shift d and p to separate and let's extrude the railing
22:17
like before press alt s to scale along normals and s for even thickness i will select the top loop separate this and of course convert to curve and give it some volume fill caps shade smooth and now let's create some more cuts right here like this alt ctrl click here separate it and again we'll convert this to curve and i have this in my quick menu so i'll press
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q and curve for mesh and increase the radius shade smooth and additionally fix this okay so that's our platform number two maybe the railing is a little bit too large compared to this one so of course we can select both of those go into the aid mode look from the side enable x-ray and create selection like this and move it all down and additionally scale
23:36
this down to those zero three five okay and it's better and we can now finish up with some additional details so i want to create some kind of um like a metal cover on the side here and there will be some pipes going around it and will create some air conditioning unit there or or things like that some electrical boxes cables so we have that sci-fi cyberpunk setting um present there so first of all let's make things easy
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by selecting face like this on the side disable the auto merge and press shift d enter to duplicate and b to separate and now select this and move it to the side a tiny bit like this okay and now i will make this a little bit larger so press g then x to move it to the side and towards the bottom as well like that and i want to create one bevel here and additionally make it a little bit more smooth so select these two vertices press ctrl b
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and we'll increase the number of cuts with the mouse wheel like that so this will be kind of like metal cover there we can additionally extrude this and now let's select this edge on the side and ctrl click here to select it all the way there press shift d and p to separate and we'll convert this to curve again let me select it and we'll convert this to curve in a second i just want to create some more geometry there so let's go into the edit mode and now we can go to the vertex select select
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this top word let's look from the front and press shift d and x to move this to the side a tiny bit we can extrude this all the way down so press e then z and move it down and e then x and we'll use that vertex snapping so hold ctrl and snap it right there and we can bevel this as well so ctrl b and create a bevel like that here right now we can select this vertex again press shift d then z to move it
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down we can extrude it along this angle here and on x as well and again hold ctrl to snap and now let's build this corner okay something like this and i will create one more so press shift d again on this vertex and x to snap it and just extrude it down so e z and extrude it down like this and one more so we have really some visual interest there
26:24
some structure and we can press e z extruded down up until here where the window goes and now we can look from the front and first of all i want to move this more towards the building so let's tackle the x-ray select all of these vertices press g then y and move it somewhere here like this so we don't have to do that later and now if we select this vertex down here we can extrude it along the wall there like that here as well on the y-axis
27:00
and turn it inside the building and create additional bevel here so we have something like this if it's too low we can maybe move this a little bit higher and let's create some more bands here as well so select these two vertices press ctrl b then v and bevel them as well and now we can tab out and convert all of this to curve and add some bevel there
27:31
so let's tackle the x-ray and easily like that we were able to create a lot of pipes and this really gives some visual interest to our scene and it's really easy to do like this and now just right click and shade this smooth and i think this looks great so right down here first of all i want to move these points a little bit i don't like the location on that okay and now let's
28:02
right click here i will create an air conditioning unit there so add a plane let's tab in press r x 90 to rotate 90 degrees let's make this smaller so it fits between our pipes like that and now press s then x and extrude it up and right now extrude the box and we can now press ctrl r and create a loop cut in the middle first of all let's move the cursor in the center of this face so shift s and cursor selected and now we can tab
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out and create a new cylinder there and let's modify this to 12 sides and make it smaller so type in make it smaller like this and now i'll press rx and rotate and before we cut a hole there with the bull tool first of all let me make this smaller on the y axis i want to separate this face i want to reuse that later so let's press shift d and p to separate you can tab out select the original cylinder again shift click the air
29:03
conditioning unit and control minus to create a cut there and right now we are able to move this thing inside make it a little bit smaller and create a proper so let's look from the front by one and let's press i for inset let's go all the way here and now we will select every other face here and delete select all let's press period on a numpad to focus on our object here and extrude this
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and you can additionally extrude this as well and create some additional interest whatever you want whatever works for you but this will work so far and here we want to create some more geometry let's slice this up a tiny bit like this and now select these faces press i for inset but we can press i twice for individual inset and extrude this inside so we have some visual interest there as
30:06
well and i think some electric boxes or something like that would look cool here so let's move the cursor right here shift right click and we'll create some kind of box so r x 90 degrees let's make this smaller and we can move this to the side like this and move this edge up okay and let's extrude this maybe we can bubble this top face reduce the number of segments create some
30:36
inset move this up extrude inside you know basic modeling basic box modeling things um just to give it some visual interest if you look from afar that there is something going on some additional geometry some insets some bevels um that the light can bounce off and we can create something additional here as well so let's add a circle let's modify it to 12. tab in rx 90 degrees let's scale this down
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tiny bit fill it up and create something like this now and right now i'm going a little bit um a little bit random here so whatever i feel would look great i will create here or duplicate or something so whatever best feels for you just fill it up um with some technical details and i feel like some box would look great here as well so i'll just select this building
31:43
select this face press shift d enter and b enter to separate select this new face and let's make it smaller move it up a tiny bit and create another type of box here and maybe we can inset and extrude this as well and on the original diorama i've created uh like this iconic london underground sign here so we can do that here as well so shift right click and create a circle and i will give this 24
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sides so it has a little bit more geometry let's type in rx 90 degrees and let's make this smaller let's look from the front and we can press f to fill this and inset to create a rim like this and delete the inside face and now we can type out add a new mesh plane tab in rx 90 degrees let's make this smaller and i will try to match the size of that rim and additionally scale on the x
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so i think it looks something like this maybe a tiny bit larger here so we can fit in some some writing in there and now we can just join these two we don't need to keep them separate tab in select all press e to extrude and we can additionally press i and disable individual inset and extrude again inside and of course we'll need to select this face here press ctrl plus to expand the selection and press g then y
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move it outside the tiny bit so it doesn't overlap there and there you have it um right here you can snap the cursor and add a text object and let's rotate it on the x-axis as well so r x 90 degrees and let's go into the paragraph settings and let's switch alignment to center on both horizontal and vertical axis and let's make this smaller tab in and we'll rewrite this to
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westminster for example that's where the big bang is and let's make this smaller and we can increase the letter spacing here so the writing looks a tiny bit better so under the spacing options we can locate the character spacing and increase that and additionally we can extrude this in the geometry tab like that so
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there's your underground sign very easy thing you can shade this smooth and enable other smooth so you have that smooth sides there and i would probably do the same thing here and if you hold alt you can enable auto smooth for every one of those and if you hold alt you can even modify this value for every one of those objects okay so i guess that's it for the building um i think there are some additional
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details missing like i would need to finish this roof a tiny bit so let's select the building object tab in i will select these faces on top and we can additionally maybe dissolve this so it doesn't get in the way press i to inset and extrude down like this and maybe we can create some kind of box here as well and really i don't like think about any purpose
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for these details sometimes i just create them if i feel like it so it looks cool and it has some like these chamfered edges and stuff like that so just go with the flow and create something you really like and now i will select this vertex here press shift d enter and b enter to separate it and i should be able to locate it right here tab in press g then y move it here and i will duplicate this
36:05
so shift d y to move it to the side and once again we'll create some some kind of additional pipes here but i want to move this a little bit to the side and let's now look from the top press e then x now we can extrude it to the side tiny bit and maintain that angle let's tackle wireframe so we can see the width of our rim here and press e then x and move it up until here
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now look from the front by pressing one and select everything press g go up on the z-axis like this now you can select these vertices on the edge there press e then z extrude them up now on the x-axis again a little bit down and inside the building and additionally we can select all of these corners
37:09
you know and bevel them so ctrl b and bevel them like this convert the curve and add some bubble geometry like that okay and let's look from the solid view i think this looks great we can maybe move this a little bit up okay and shade smooth so as you can see it's easy to add some additional details that will add some additional visual interest and now what i like to do is to add some kind of panels here and there
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so shift right click and we'll add the plane that's very easy thing to do basically i'll just create some plane bevel the corners and extrude it tiny bit and now i will snap the cursor to the top face tab out and create a new circle there and i will modify this to something like eight we'll need this really small tab in and make it smaller like this press f and extrude this down
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now look from the top by pressing 7 on the numpad move it to the corner here and enable mirroring like this and on the y axis as well so this will be like little bolts or something okay now what we can do is press ctrl a hovering over the mirror modifier to apply it and then shift click the plane and ctrl j to join it there's no reason we need to keep this separately and just shady smooth enable auto smooth and we'll need to find the angle that will smooth these
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as well so i think something like 50 will work or 45 um this will clash a tiny bit because we have these angles here but i don't worry about that so 45 angle will be just enough to have this kind of panel here we can maybe make it a little bit larger and move it on the x and y axis and additionally i want to move this down so i will switch this to face snapping and projection of individual elements now i'll press g
39:19
and hold ctrl to be able to snap it down but this will start to snap to our bull object so let's select that one and let's hide it from the view and let's try to snap this again like this okay that works now and we can additionally press shift d and snap some here let's look from the camera view okay that works and maybe some down here on this platform
39:53
so it's a little bit more interesting down there okay works fine and one last thing to do and this is really the last thing i want to do in terms of modeling is to create some kind of cables we created some pipes but i think to add some of that really cyberpunkish feeling to this um some really random cables and stuff would look nice here so i'll create just one cable here for you and you can then go around your scene
40:26
and create more of those you can get some inspiration from the original image i did and i tend to use the grease pencil for this i think it's a really great tool to create some random cables here and there and the way you do that is you basically add your origin point somewhere your cursor and then press shift a create a green stencil and let's create a blank and now we'll go into the draw mode so click here and go to the draw
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mode and first of all we'll need to change this to surface so anytime you draw with the grease pencil you are snapping it to the surface and right now just go somewhere and try to paint some cable now this happens when you have the offset so let's press ctrl z to go back and we will modify this offset
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to zero so again we can try this again and let's paint some cable here and maybe one more it really looks good when there are like cables cluttered together and you can see this is now painted on the surface here and right now let's go to the object mode you can see we have a g pencil object right there and it's very easy to convert you just go to the object convert to and you will choose a type of curve i
42:06
always tend to use polygon curve i don't really care for beziers in low poly scenes like this and now we can just delete the original g pencil object and you have some curves here they're quite dense but there's simple way how to do that if you go to the properties add-ons you can search for simplified curve and now if you press f3 and search for simplify you can see there is a curve simplify you press enter
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and just increase the error and you will see how this gets more and more simple how you reduce the control points in the curve like this and now if you tab in you can see this is not that dense but be careful because this is the original gp layer curve that was dense and the simplified curve will create a new curve for you that has a simple prefix so let's just go ahead and delete the one we don't need and now select
43:09
these curves and again in the geometry you just add some bevel and you can additionally press ctrl 1 to add some subdivision and there's basically your cables and don't forget to shade this mode so really easy way how to create cables on the surfaces you can go ahead and create some cables on the ground here you know maybe if you disable that snapping you can create some cables hanging from the
43:42
platform or from the bus um whatever works for you and now let's tidy up the scene a little bit because i've created everything in the bus collection sorry for that um that was a little bit messy so right now i will select the bus shift right bracket and hide it and i will additionally hide this collection as well so now everything here we need to put into one collection so select all press m new collection and let's call this
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layout sorry for the caps lock so right now this is a little bit better because we have our layout collection our bus collection so let's press alt h to unhide this and this one i want to move to the layout as well and we have our big band in separate collection so that makes things to find a tiny bit easier and we have everything set up in our isometric view and one last thing i told you that
44:45
something here will be missing that this looks a little bit empty and i think we can solve that very easily we can just duplicate this platform right here and for easier manipulation in the future uh shift click the platform with all of this selected press ctrl p and pair on that so right now we can move the platform at once now select everything once again let's look from the front and i will press alt d and rotate this 180 degrees and create a little bit of a platform
45:17
peaking out of there so there's only a tiny tiny bit of the visual interest there but it will make a difference if it's not empty and maybe we can find a better position for that when we are dealing with lighting and fog and all of those things i was mentioning before and since we started parenting things let's just finish up with this as well so let's hide this plane for a second
45:47
this thing as well i want to parent everything um to this platform here so control p and parent it to the platform so we are able to move this whenever we want and we don't have the outliner so cluttered now let's press alt h to unhide all unhide our collections let's leave the reference hidden let's look from the isometric view and there you have it um that's all for the modeling side of things um this was the third
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part of the tutorial series there's only one part ahead of us and that will be all about materials about lighting about adding volumetrics setting up rendering and we will really try um to get some juice out of this laptop that was provided from nvd and scan computers so thanks to them for that again and yeah so that was the part three for you um i really hope you enjoyed this i hope you learned some useful tricks uh with those curves and reusing
46:49
geometry and stuff like that um and again if you're new to the channel and you like what you see here please hit that subscribe button and the bell button to get notified when i release something new in the future thank you all for watching and see you in the last part hmm [Music]
47:36
uh you

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