Enscape for Revit - *HUGE* Material Update and More... (w/Josh Radle)

Enscape for Revit - *HUGE* Material Update and More... (w/Josh Radle)

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00:05
[Music] so [Music] all right all right all right hello hello hello welcome everyone welcome to another episode of bim after dark live this is episode 57 believe it or not uh for those of you joining us for the first time this is a
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weekly live stream here on youtube my name is jeff also known as the revit kid and uh we talk about bim revit and anything really adjacent and related um it's a calm cool relaxing show where we like to drink cocktails so let us know in the in the chat what you're drinking tonight um yeah we have an awesome episode for you today um josh radel is here and we're going to introduce him in a little bit uh but we're going to be talking about the new release of enscape and some of the awesome new features if you guys aren't familiar with the new release of enscape
01:24
there's some really cool things especially for a point release uh um some big big things on materials which we'll talk about we'll get to later so stick around for that um thanks for joining us tonight i appreciate it as usual here on the live stream i will be checking out the the chat uh and so feel free to ask questions um heckle do whatever you want um we will be checking out the chat and seeing seeing what's going on um before we jump into the the content today i am actually gonna start off with um our our
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bim uh big bad bim tip of the week and so we're gonna roll we're gonna roll that that sound clip um and uh and this is submitted by a user so uh let's let's kick it off right now the big bad bim tip of the week so ironically uh or coincidentally i should say uh this segment is sponsored by enscape and so normally i would go through the process of of telling you guys all about what enscape is but we're gonna go through that for an hour so um if you're interested uh throughout this
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entire episode um head on over to enscape.bimafterdark.com get a 14 day free trial jump in and start today i promise you it's worth it so the big bad bim tip of the week is a weekly tip submitted by you the viewers of this show so thank you for those who have submitted a bunch of tips already and any tip i choose will be getting a free t-shirt so make sure you shoot me an email let me know let me know what your favorite bim tip is of the week that you'd like to share with the audience so i'm actually gonna jump right in and
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and show you the tip today the tip today is actually from dan um and dan oops let me get my screen here dan um i apologize i don't have your last name but you'll remember once i show you this tip and shoot me an email let me know and i'll send you a t-shirt this tip has to do with stacked walls anyone who's familiar with stack walls knows they're a nightmare what is a stacked wall it is multiple walls stacked on top of each other and so here's a stack wall if i go to edit type and i go into structure you'll see it's actually two different wall types stacked on top each other so they have their purposes but they can be
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a pain in the butt i have two stacked walls right here so the tip that dan had is something i actually completely forgot about until recently when you build this stack wall once you're done building it if you right-click the stacked wall you can actually click where it says break up and what does that do that actually breaks it into three or four or two however many individual walls and it maintains all of their instance and level parameters which is pretty freaking awesome so dan thanks for submitting that i was just sitting there and thinking about it where could this be kind of useful and a perfect
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example is right here this is a a residential typical condition where you've got a 12 inch foundation wall you got a six inch stud and so you can just you can just sit there and you can you can draw your exterior walls however you want and then once you're done you can simply click your walls right click and break up and now you have a foundation wall and a stud wall pretty cool i thought it was pretty neat and so thank you dan for the tip i hope you guys enjoyed that i completely forgot that that even existed so thanks for reminding me and dan shoot me an
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email so if you have a tip that you want to share with the audience and you want a free t-shirt um feel free to shoot me an email jeff at the revitkid.com awesome so that was our big bat our big bad bim tip of the week sponsored by enscape speaking of enscape i think it's about time uh sorry josh you've been waiting a little while but we're gonna bring you in now josh welcome to the show thanks for joining us man hey thanks for having me i really appreciate it long time fan of the show awesome man awesome uh so josh um you are uh you work for enscape but
05:01
um correct but uh i think it would be important for folks to understand a little bit of your background so maybe tell folks here sure um you know how you how you got to be where you are today with enscape awesome so i've been in the industry for about six years now um i went to school for visual effects and motion graphic and video game design so i loved creating all things visual so a huge nerd then i got i got on with the audience reseller where i headed up our visualization and hardware department so i did trainings consulting support
05:32
research and development across all different visualization programs on the market we're a reseller of enscape as well um then i ended as a senior product manager for bimbox computers um i'm actually with right now we're at the contact crew road show um so hanging out to bimbox but with the book demoing enscape on a bimbox but yeah and then after i left atg now i find myself here at enscape since november of last year awesome great well thanks for coming on appreciate it i i i've been a huge fan of enscape
06:03
anyone who's watched this show or even read my blog over the last five to six years it's one of those programs and you and i were talking even a little bit before that i actually first used it it was a zero point release so it was beta i guess at that point in time and i remember i think even at the one point something release uh it was a little unstable but over over time it got better but the one thing that and it's it's completely different now i will tell you that it's completely stable now but uh but uh that's what kind of drew me away for a second but the one thing i always loved about enscape is um the the updates and
06:35
the releases and the features are always very user based and um you know us all being revit users we we know what it feels like to have wish lists for 10 plus years on some things and never get them done and i feel like with enscape uh wishlist items that that are clearly valuable to to the to the folks who who are using the program usually get implemented and no different with with 3.0 but also with 3.1 which we're going to talk about quite a bit today and so i appreciate that to the endscape
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folks and because of that it's always um you know whenever there's a new release uh i like to try and have someone come on and talk about it who's you know intimately knowledgeable of the software but also um usually it's a major release that i'll have folks come on for so 2.0 3.0 et cetera but the one thing i will say is that for a point to release so this is 3.1 um there there is a couple features but one that's huge uh for us in the revit world so i'm super excited to let everyone here on the livestream know about that i want to remind everyone again i'm seeing
07:37
the chats come in hey guys rick we got junior rick um some folks from from australia what's up okay at 9pm 9pm works really well for my australian contingent so well you're welcome guys i'm still getting used to the time zone talking with people in australia like still getting used to it i'll never get it right i'll never get it right i don't know what it is i can't figure out new zealand and australia sorry guys but i can never get a call set up with you guys correctly it is what it is so thank you guys yeah so uh feel free to to ask questions to myself or josh i'll be keeping on an eye
08:09
on the chat so um josh i guess let's jump right into it and um maybe we'll start with a little demo for maybe for people who don't really know what enscape is we have to go into all the details but maybe just give them a quick brief overview of sort of what it is and then and then we can talk about for those who maybe are familiar with with enscape in general talk about 3.0 and then 3.1 and we'll work through it that way okay perfect all right so for those who don't know enscape's a real-time rendering plug-in that once you install it since up top of
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your ribbon up here so you have to start with the 3d model first to get that into enscape and all you got to do is simply hit the plus button there play button right there and then whatever you have inside of the revit model is going to be shown in here in enscape um you will get this little helpful tool tip that pops up here so if you play a computer video game wasd keeps just move around shift and right mouse click to change the time of day so now you can see what your model looks like at all the different times of the day super powerful really good to showcase clients what it's going to look like at all the different times of the day well that's
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great but where the real benefit comes in is anything i'm changing inside of the revit model say i'm deleting trees like if i delete this tree right here we can see how fast that's instantly going to update changing materials basically doing a design review at this point so as fast as you can change things on the model end escape is going to show you instantaneously that's where the real power comes in because a lot of times when we're doing a design review a client can't really look at a floor plan and see what the model is going to look like in their head they can't think in 3d so that's for having enscape open on one window
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i'm just working on my laptop right now so that's why i have a split screen but normally we have enscape open on a big window and changing things clients are seeing it update in real time so hold on josh before we jump forward let's do something real quick if you want to stop screen sharing and re-screen share but check the little box for improved video i think we'll get a little bit smoother of a little bit smoother of a uh of a video feed i'm getting a little lag on your end um and that usually helps so let's jump how's that enough oh much better much better and usually what it
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does is it it'll make the it'll make the words on like revit a little fuzzy for you guys i'm sorry but it's much better to see smoother movement that's a hundred times better thanks man yeah awesome i don't know it's not defaulted like that on zoom honestly all right yep feature request for zoom yeah right so all right so back in back in march of last year and escape went through a whole new revamp so previous users i remember seeing like a yellow yellow
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icon and a lot of things that we had inside the endscape render window those were inside of the revit window so once we released 3.0 we went through a new revamp of our logo and then we moved some icons around so a lot of things that were over inside of the revit window are now over here inside of the enscape window like our visual like our visual settings tab that's all over here now this is where you can still change things like the different modes the different atmosphere settings again that setting that was inside of revit that's all over here in the enscape window now
11:12
we did add one extra render window setting this is where you can control everything about that render window so i can change you know the the title of it i can change the splash screen so again previously i had to put the splash screen in there restart enscape see what it looks like but now this is where you can change this you can see exactly what it's looking like so again that was a new window that we added um i will add to that just for those of you who are not enscape users uh um and are going into it but those of you who are with that with the having
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those settings in there eliminated was that super annoying thing where you would go to click the visual settings and enscape would go behind revit and so you'd try and you try and flex like the contrast but you couldn't see enscape unless you had it on the screen and it was super super frustrating so thanks for that that actually solved that issue for me thank goodness one really cool button when i saw it come out beta i was like this is so cool it's just show safe frame button so a lot of times what was happening is when we had this off and we click uh render so people thought that everything
12:14
that was in this render window was being rendered and then they checked their final render and they're like well some stuff got cropped off like what's going on well that's because it was going off of it defaults to 1920 by 1080. so this is where your crap regions are so now i can interactively adjust my shot accordingly and if i go over here to my visual settings tab just close it yeah but if i go right into my visual settings and go to the output tab this is where i can adjust it and see what's going on so if i need like a custom size like a 1920 by 1920 like a
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more vertical one the crop reachers are going to update instantaneously so i don't have to sit there and render like oh i got to move back a little bit so having that feature right there or that little button now always turned on when we're doing renderings that saved us so much time yeah before you could only see it when you rendered or there was a button outside i don't remember i know you saw it when you rendered but um yep could you turn it down beforehand i don't remember uh nope so that's okay okay so you only saw it when you click render and then you like oh i guess not the render oh yes yep yep got it got to navigate
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around real quick and then you gotta have the render open on one window okay let's move back a little bit but just having this on now i can now i can adjust things accordingly so that was a really cool button that we implemented um a lot of things where you're still adding it inside of revit those all stay the same like the render images document the asset library same with their upload manager and we still have the general settings tab that's still over there that deals with licensing and performance and miscellaneous tab like feedback if if you experience a crash or something
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send that over to us send the log files that's what will help you get faster support times those log files just come across and help us read what happened during the crash so those were some of the buttons are laid out now should we jump into some of the new features at 3.1 yeah yeah i think i think we could there was um uh karina asked a question which uh you you'll probably show throughout this but uh she asked about um keeping enscape up to date and one-click updates um and so that process so maybe maybe walk through a little bit uh sure
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example of how how the real time the connection with revit and and the live updates works i think that'd be valuable to some folks okay yeah so again i can we'll delete some people so i'll just delete some assets um move some things around so if i go over here delete some things or let's we can change the material type of this so just showing how fast we can swap out materials again these are materials that live inside of revit so let's just let's make a say like a flooring material or
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something or just stone so again just quickly replacing that so i can hit apply without how fast it just updated over there for us in real time awesome so so yeah and i think karina thanks for the question um she did mention that it can bog down and model i think uh i mean i guess you know keeping live updates on um yes it it depending on your computer speed and hardware right sure so i i will say the way i use it typically um is if i if i know i'm doing
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wholesale changes if i'm working on a design i will pause the live updates and so there's a button the pause them on the on the left there and then once i make a big wholesale change then i'll just turn them back on and wait for it to update instead of dealing with some of that that that lag if your computer can't can't keep up so yeah exactly great question yeah so all right so yeah thanks karina i guess i mean rick asked uh since since we're here we'll ask about it or we'll bring it up he um
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um and lee fang asked uh she has three serious questions do you have to ask for question time no you can ask throughout i just may choose to ask them so feel free to ask right now um and then rick asked about graphic card recommendations um like one one maybe one low end and one high-end recommendation or something like that so that's a good question rick yeah yeah that's great that is a very important hardware feature not to say that combination of everything and if you guys didn't see the episode episode 55 with with buck davis from bimbox um i'll post a link to it in the
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description but uh we went deep into some of these hardware questions but for since we're talking about enscape maybe just a quick high and low end sort of um recommendation for graphics cards yeah so our minimum recommendation is a 2gig card um g4s cards we still support quadro cards as well typically geforce cards work a little bit better just because they're so much faster but on the high end if you're getting into vr we recommend at least an eight gig video card so again quadro geforce cards um
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so yeah and then right in the middle yeah yeah so six gig yeah six gig is always a nice nice spot for for graphic exactly but if you're saying minimum i like that a geforce 2 gig is is definitely you definitely don't want anything less than that exactly for sure awesome awesome and then martinas is rendering an enscape done in the cloud uh nope it's all done locally on the gpu so once you kick it from revit over to enscape that's when the gpu picks it up so all the gpu is doing is all the rendering's being done on the
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gpu awesome all right cool so uh yeah so let's jump in let's jump into some of the three point one which uh when was three point run rates it was august i'm trying to remember now or july uh july july it's been so it's been so long now i know it feels like a long time but uh yeah exactly like sometime in july so it's been out for a month or two um so if you guys haven't dug into it now you get to get a sense of of it but there's some really cool stuff so yeah yeah feel free exactly man what do you want to show off first all right so so we'll leave the two
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biggest features i'm sure you guys can see those two right here but we'll leave those biggest two features for last because we'll talk about those in depth all right so the first one we're going to talk about is obviously the asset library we keep getting always new assets every new release comes new assets but with this will release what we did is we introduced some assets called simplified assets so these are basically low poly models that we can utilize for early stage design so if i go to the enscape assets and i scroll down here and i see this tag
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called simplified so again these are all just there's no textures on them they're low poly so what we can do is we can place a couple of these so say i have this tree um for those don't know if you hit this little three buttons down here you get a couple different options since we are on revit place asset on active work plane um link revit family to asset i use that one a lot um i always talk about the podcast you did jeff where you showed your workflow for that one but we can use this place asset on surface so i can just pick the surface i want
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click it and now i can place an asset right there so again these assets were for early stage design completely white and then low poly so here let me minimize this so we can see what these are doing so we have a couple different ones this is inside my building now so what i can do i can simply move that over so i can just move this over a little bit there we go right there so this really works well too is if you go to complete white mode so again here's here's one of our simplified assets so
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again it's pretty low poly completely free of textures so the trick is if i go to our white mode over here remove all the textures early stage design great for conceptual design as well and again we have 64 of those that's going to be an evergreen library as well so we have different types of people different types of vehicles a couple of simplified uh buildings as well and you know some furniture again some simplified trees that we could freely place throughout the model again just for early stage conceptions design um that's what these were for
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so awesome how um how do those look in revit um orthogonal views like a like a elevation or something are those looking a little because of less polys will they look a little more visible or maybe not yeah curious yeah so it's still going to look the exact same yeah yeah yeah just a little bit less just a little a little bit less topology yeah yeah yep exactly exactly uh yes let's actually ask the question since we're on the asset library which i think we have a really easy answer to and um that was
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introduced at an earlier release but jess asked um she has issues with the asus library and how long it takes for them to load when you're scrolling through great question great great great question and i will i will i will say i don't think she was planted by enscape i think that's a great question so real so how i'm scrolling through these models really really fast um there's this button down here this offline assets enscape assets so what you're going to want to do i will i cannot stress this enough once you check that button there's going to be a pop-up box that says where would you like these
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assets to go please create a folder called enscape assets put them anywhere on your computer but make a folder called enscape assets and then you can set that folder to go to that enscape assets folder there will be a warning saying whatever's in that folder will be deleted so you can just imagine if you set your default folder for where those are going to be downloaded to your c drive you can just see what's going to happen so that's why it's create an enscape assets folder tell that download to go to there
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and then all of them will be downloaded to your to your computer so that way you can sit there and scroll through all them really really fast because right now if you don't have that checked they're pulling from our cloud servers right exactly and it does do a good job i had to switch computers not too long ago and it does do a good job checking for updates and and updating that library if you need to which is great yep exactly i think in total it's close to four gigs yeah it's it's a pretty big download so don't be on wi-fi or on something while you're trying to do it we'll um at the free hotel wi-fi
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uh awesome awesome question uh jess thanks for that um and then i mean i guess this is some great questions on assets so we might as well stay on it real quick all right yeah what we got um asking about can you add assets from 3d max is there a workflow available i'm telling you questions guys are you sure these aren't planned [Laughter] great questions so up here in our custom assets folder this is where you can sit there and create custom assets so you mentioned 3ds max so this is where you if you have an fbx
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file or like an obj file or even a gltf file you can export those and what you're going to do is you're going to go through this great assets so what you're going to do is you're going to hit that plus button a separate window is going to pop up and this is where you're going to import your geometry so you're going to import that 3d model so i can hit import geometry 3d models i'll just do this one real quick this was an fbx file of myself from photogrammetry scan i created it myself so again this is how we're creating custom assets
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so it's going to pop up it's going to pull the texture of the albedo map you can scale yourself accordingly um again it's in meters so i've always wanted to be six foot so i'll just set myself at you know two meters to be tall and then what you can do now is wait for the preview to load up here so i can hit five on my keyboard that's going to go to top down i can hit two that's going to be front looking so now what this is saying says thumbnail missing so i'm going to need to generate a thumbnail so that's what's actually going to show up over here in our custom assets you
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know thumbnail window when we're dealing with models from say 3ds max maya blender or even if we're downloading like cg trader or something one thing to be cognizant of is there's going to be this warning that pops up that your model is over 20 000 triangles um so again it's saying this might lead to performance issues it's still going to let us create those but it's just saying if you start to replace a bunch of these you could run into yeah exactly be ready you could run into performance issues so now the asset generator this is a question from me um
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it does it it doesn't do anything to reduce poly counts or triangles when you're bringing them in it's using the raw they're all geography so it's not any compressing or anything okay cool so what we're going to do is we're going to hit um save the project i'm going to tell it where i wanted to go and on the topic of this all the files that this is creating if you sit here and copy and say i can give this asset to jeff i can give this to you right now i can just copy these files and you can put them in your custom assets folder and then you'll get my custom assets
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that i created so that's where we can start sharing enscape custom assets so i can hit save project save now and i can hit generate asset it says the assets generated successfully now i'll close this and now my new asset's going to have a cool little new tag here so now this is where i can you know i can hit my three dots again place acid on surface i'm going to select my surface i want and i'm going to place it and that again is placing assets the same exact way just like we did place assets again this
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is where you can take you know 3d models from 3ds max maya all the different ones so yeah so what these are maybe for folks who are wondering if someone did ask about file what what uh what formats um what formats can you can you bring in for the custom assets not a great question so we support fbx files obj files and gltf files um gltf files you can export those from blender so i believe yeah thank you so much uh
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jess jess carson asked so thanks for the question jess she asked about sketchup files and so yes you can as long as you export them to one of those formats which you can do in most in most cases so exactly great questions yeah awesome all right i think we can move on it looks like we uh be beat assets to the death to all right thanks for the questions guys that was great awesome yeah actually brad as he was asking the question you were showing uh scanned textured assets and one thing i will add too is um i didn't make a video on it yet but i did
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i did successfully use the google rip process from my my tutorial last week in enscape so the only downfall is you know your custom assets show just as a block right now um yep so you know reference wise is kind of challenging but but i was able to do it and even bring the texture in and it was mapped perfectly so yeah so so that so since you bring it up it's a really great thing so if i go back to edit asset real quick i just didn't do this we'll let this load back up but there is a way so if you hit this placeholder
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geometry so what you can do is you can model even a lower poly model and then put that model as a placeholder geometry so it's not going to show up as a block so you can automatically have the placeholder geometry show exactly you could show it something so that's why um some of our assets look even more simplified than what they actually do is because that placeholder geometry is more simplified than what is actually being shown so that's how you get rid of that block i just didn't create it i just didn't have a more simplified version of my little character yeah i actually i actually
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brought in the cloud and and then put laid it on top of yours just for reference but then i was dealing with it a giant poly you know enscape asset and a giant point cloud in the rev file so it was uh it was making that bin box pump oh yeah it sure was all right awesome awesome so let's keep going so that's our assets i think that's pretty much everything unless there's anything else you want to show with the asset library uh uh while we're on it uh no so that was it again we just added some more new ones but again for each new release we're gonna get new assets
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coming out so that's always something to be on the look for check out new ones that we always have going um all right so the next thing we have is our panorama gallery so if everybody's familiar with how to create panoramas um you go up here to this 360 button our panorama gallery only takes model panoramas so this is now where in previous versions we would have to send individual panoramas to people so it's like oh hey check out my outside check out my exterior check out this room so we have to send them a bunch of different links to it but now what we can do is we can actually create
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a full story and send them one link so you can sit there and create multiple you can see all the different variations of it so i have a couple loaded up already but again to create a panorama what you're going to do is you're just going to hit mono panorama stereo panoramas that's where you go to google cardboard so you just go to the location you want you hit take panorama that's going to start generating 360 panorama and then over in our manage uploads tab here this is where you're going to see those panoramas and to get them to create a panorama gallery you do have to upload them to our cloud server just
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like where you would get the qr code features so once this loads up quick again our manage uploads tab it is project specific so it's going to pull up all the projects that i've created panoramas from so here's this one right here we can see the different the different ones i've created again these are already uploaded to the cloud so if there wasn't one it was just gonna have a blue little arrow that says upload real quick if any if nobody's tried out the qr code feature i highly recommend it very very jeff have you tried that
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before i have yep yep yeah very very powerful feature i love that feature it's probably it's probably my favorite feature yeah it's one of those um we've uh um you know we've hacked together various ways of doing this in the past for for job sites especially um and you know they'll you know they like the idea of rendering rendering like the finished space and then putting it on a board or something in front of the space under construction and so you know the question was can we do it virtually and so for years we've been hacking together all kinds of ways to do it and so definitely
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definitely makes it a lot easier should i should i so i have one pulled up should i let somebody scan it real quick yeah yeah sure sure i mean they should be able to see it right now yeah okay so yeah you guys know how to hopefully everyone knows how to scan a qr code but if you don't uh google that because you you should [Laughter] so what's really cool about these is people are starting to put these on a set of construction documents or pursuit papers um again because a lot of times if people can't look at a floor plan and see what the space is going to look like
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in 3d this is a very powerful way to get something on their phone it's cool to take away for them or we're also seeing this be you just be utilized a lot where you know new developments going up and they got the big job board outside where it's got a rendering of what the building is going to look like and some information about it well people are starting to put these on those boards and they're just typing like scan me right right above it so people in the community can walk by and you know scan it with their phone so it's cool little take away as well yeah and one of the things um the quality of the of the rendering is
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still pretty much maintained which is good and in the past a lot of times the web versions of things always decrease quality a little bit but i've noticed that the quality is pretty much maintained uh which is which is awesome and not to mention if someone's doing it on their phone you know having the gyroscope or accelerometer whatever it is you know is is is pretty sweet yeah exactly all right so i hope it looks like some people scanned it which is awesome hopefully perfect if not you can always check out the replay and scan it or maybe i'll just get the qr code in in the blog post something like that
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all right so that was a qr code quick um once we got our panoramas created so if we go to our endscape account and we just log in and we go to the uploads tab this is where we're going to see our upload management feature and now we're going to be able to hit this create panorama gallery so what this is going to do this is going to take us to a window where we can actually stage our panoramas so we can assemble them accordingly and then we hit save and then we're going to get something that looks like this so again previously we only had to send one panorama to a client now it's hey
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here's a link to all the different ones i've created that i want you to see and now i can flip between the two there we go so again it's just as good as a rendering so again i can flip between these i can really freely lay out how i want my how i want to give these to our customers and the really cool thing is if i go back to my endscape account with my panorama gallery if i hover with three buttons i get the option i get the share option here so now this is where i can simply copy the link or i can actually type in the person's email that i want to send
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it to and they're going to get a link they just simply click the link and then they're going to be they're going to be taken to this right here on what we can see here so again that was yeah so that was a big thing with 3.1 as well yeah being able to manage it after the fact it was exactly season was huge because yeah some of the ways we hacked it before was finding that link and generating our own qr codes or whatever somebody did ask before we move on about the the the rendering first of all everyone likes the rendering and the qr code anyone who did it seems awesome which is awesome it is a great looking
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rendering um i asked about um the qr code panoramic is the context in hdri sky or background i guess the context uh yeah so that so that background in there that is an hdri image so that is actually one that was that came with enscape so if you go over to our visual settings tab and you go to sky tab if you hit the horizon this is where you get the option for those different ones um so we can see there's there's what that one looks like in the background there so we have a couple different ones which
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all look great but and you can do your own uh you can bring your own in as well i'll add that exactly yeah so dan stein actually wrote a really really great article on how to create your own custom skyboxes so that's on our blog i can get a link and then send it to you guys i'll i'll put it in the description on youtube and the blog post tomorrow so everyone can go to that but yeah the default ones are great and the sky always looks really good if you're not looking at the horizon but um if you are looking at the horizon and you wanna yeah hdr you can use i've used you know purchased hdrs eyes and and
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whatnot exactly and there's a couple free websites out there where you can like you said you can get some free and paid ones that look really really good as well too so hopefully that answered that question yeah yeah and i think um i don't uh karina asked about walkthroughs with the with the panos and i think you kind of show that with the project base i think what she's asking is is there a way in the view to click between views it sounds like right now it's just like the great yeah yeah big question on the bottom that you showed right yep great question that is
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definitely something that our team is exploring the possibilities of i just don't have an exact eta on if or when but again that is definitely something that has been heavily requested we find great value in it so it's we hear you awesome awesome so i think i think we need to we need to jump into because wait go back to this view a little bit make this make this large make this larger and go go to a little angle view on that brick so everyone can see the the materials on that on that gray brick right there
35:15
there we go so i i think it's time i think i think it's about time i think it's time yeah i think it's time because i keep staring at this okay and i just i can't i can't handle it it looks so good so uh okay and i do have to tell a story first for anyone um most people here probably followed the blog i would imagine if not check out you know check out therevidkid.com and go on the back but if you search pbr materials um you'll see i posted a big a big actually i'll post to the chat right now and in the description you know i did this big old post on how to use pbr materials in in revit with enscape being the rendering engine and if you read and
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it's kind of funny you know going full circle um you know the the first paragraph of that was inspired by a presentation from josh radel so thanks josh for inspiring that post but um uh you know materials is something that and if you go through that it's sort of more along the lines of using the pbr materials in revit um and and getting the most out of those and you know me i just i just refuse to render natively in revit anymore i can't remember the last time i hit the teapot i just can't remember and so you know i was using enscape in
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that um you know and that got us to a point if you watch that tutorial you'll see we we you you definitely get quite a bit of bump and and and textures but um there's limitations anyone who's used revit and understands the limitations of the material editor and revit um you know there's limitations and so uh as a segue into the the big release with 3.1 or the big feature you know the materials editor i think anyone who's been frustrated with not being able to use displacement maps and
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and ao and all these things that you're used to using in other render programs i guess uh and you could speak for enscape on this on this point i guess they just couldn't do it within the realm of revit's freaking material editor to some extent to some extent just something exciting yeah there's a couple i'll let that be the segway into you introducing 3.1 material editor and you can do the enscape side of it but that's my context on what it is but i do have to say i'm super impressed with it so with that being said why don't you show everyone what it
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is all right so like i said big really big feature is we now have our own material library so now um this will this will play into the material editor here so this is the first of its kind for us here um previously we were just taking all the materials that get straight from revit so again or if we created them separately but again that all had to be put inside of revit but now we have our own material library so currently we have 244 materials to start with again just like our asset library this is going to be an
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ever growing library so each new release we're going to get some new materials with it we have them diff broken out by different types brick concrete glass woods we see how i have this this one highlighted over here and it's got a little star this is where i can favorite materials so again if i start to utilize ones that i really really like this is where i can favorite them right here um one thing to be aware of is if we're working on shared projects set this folder to the project's location so anytime you import selection anytime you
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import these materials those are going to be put into the project of that shared project so again that's one little thing to to kind of keep in the back of your head all right so now how do we get these two folders let me just reiterate that so this material folder needs to move with the revit project file in theory correct yep it's correct using these materials got it exactly yep so again you just go down to the little gear icon set the folder to where you need to go and again we have a couple little a couple little helpful reminders in case you in case you forget so now how do i get this inside of
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revit so i'm gonna click the one i want i'm gonna hit import selection and yes i can actually select multiple different ones so this is actually going to put this into our into our project we can see here that it turned green so green is good that means it imported successfully all right so now now here's where the fun happens so if i go over to the edit type if i go to the material of this so now this is where this is where this gets a little so say i have
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i have my material scheduling correctly i have my naming convention set up exactly how i want everything on the back end is is working how i needed to but i want to just make the appearance look better and i have surface pattern set up and everything like that that i don't want to mess with enscape just goes off the appearance tab so these materials if i were to just simply assign this new material it would overwrite the naming path it would overwrite my surface patterns and all that stuff but if i don't want to do that what i can do is if i go over here to
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our asset library i go to document assets and i go to that brick material so this brick o3 if i just hit this replace this current asset and enter this is just going to replace just the appearance path it's not going to mess with the surface patterns it's not going to mess with the identity or anything like that it's literally just going to take the materials and the material properties and put it in the appearance path because by default enscape just goes off the appearance path there is a way to switch it into general settings steps graphics tab but we want to make
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pretty pictures so that's why we utilize textures and from the appearance path so if i hit apply and i hit okay you know go through revits five steps of hitting okay because yes i actually want to do this so now we can see what this new endscape material is looking like on my building here so we can see pretty sweet yeah exactly so we can so back into the revit material editor what we can see here is it gave us the different material maps that come with it so we got the albedo map which is
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just the color of the image we have the roughness map where that's controlling the surface imperfections so black is shiny white is diffused and that's where you can really get the the fine details of that and then we can see here we get the normal map with it as well so that's what we got right here so that's a little bit about material library do we have any questions on that uh not yet someone said nice work on the materials i appreciate it appreciate that and then uh lee asked if this material editor is also available in sketchup and i
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responded to that and said it's the same one that was always available in sketchup right that's pretty much exactly yep no so exactly so for the longest time it was always i always got emails like well why why can't we have the same one as sketchup i don't know yeah no exactly like yeah exactly like why you sketch up to an everything was just so much easier so on the topic of the material editor finally finally finally revit was the last one of all the software that we support to get the enscape material editor so now this is really beneficial
41:59
for a lot of different reasons so if i hit the landscape material editor one thing to note is this is going to take all the materials that are already set up by my revit project but it has to be a generic material so it has to start as the generic asset type see that's exactly correct got it so if you make a custom it's a scratch and you want to use it in here without importing from end scheme it has to be you can't it has to be glass glazing blue or whatever because then you won't exactly got it yep exactly so it has to be a generic type so that's
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one thing like if somebody has a different type and they're not scenes they're like well what's going on why isn't that scene if you just go up right click generic right click duplicate is generic then it pops up but now where this becomes really really powerful is now we decided rabbit had to click okay four different times to accept the changes right but yeah now whatever i'm doing inside of here i can see it instantaneously so say for instance i need to tint the color so if i hit red tint it updates instantaneously for me
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if i need to adjust the displacement map of this again previously in the material editor of revit i had to adjust it to was it jeff like over four something and and it wasn't i wouldn't even call it displacement i mean it was it was just yeah it was the bump map uber uber we had to trade yeah yeah exactly once you got to a certain number it just looked weird because you know the the everything would be the same depth right you didn't get the feel difference which is where displacement really helps right it's it's like on this brick a perfect example is the face versus the recess
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right if you use the bump i you know the recesses would be as deep as the face first exactly to some extent yeah once you get to a certain point exactly because you know bump map it looks really good when you're looking straight on right when you go at an angle like this it's not it's going to lose its 3d effect so that's why this displacement map it's going to give the illusion that's a 3d effect so now what i can do is i can slide i can slide this left and right to get the desired result i'm looking for here so again that's where this is really really powerful another really cool thing about using this material editor
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if we had multiple material maps set up in revit remember how we had to adjust the size for each individual map now if we just do let's say just two by two it's going to update that for all my different material maps now i only have to do it once so is that updating the revit appearance tab all the stuff you're doing here yep so great question so i don't have to worry about going back and forth to doing this so if i hit close real quick and i go back to we'll let it complete the change if i go back to edit type you know
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go find where that is if i go back to the appearance tab we can see here hey my tint color changed just like i did in the material editor if i go to the size of my material the size is updated accordingly so again if i did anything inside of the material editor in reddit it would all push back to enscape's material editor so again that's where we can enjoy this bi-directional link now going on so we can get the visualization look that we're going for just by sliding things left and right so i'm curious uh because i've been using this for a month or so uh
45:07
at enscape you know what do you guys like what would you see as the preferred workflow then would it be like if you're making if you know most your materials are going to be custom right so you're building your model you're applying you're creating materials would you just make an asset for it in revit and then do all of the the the editing to it in in enscape and the enscape material letter you know like instead of applying all the textures and doing dealing with the the workforce of of adding bumps and images stuff um if you weren't pulling from the enscape library for example sure um would it be make all your
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materials then jump into the enscape editor and then do your appearance tab essentially is that is that the yep the workflow you think would make sense no exactly because we still have to make sure they're all scheduling correctly right surface padding if you have realistic views or something right you still exactly that way right yeah exactly yeah so what you can do is you can just go into revit you know new material get it get it how it's supposed to be on the back end and for further visualization that's where you can go into the material editor and you can start adding in your own materials so say like this
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i should show you guys how to do that real quick so what material is on here we have this this pavement 11. so if i go over here to this pavement 11 [Music] all right it's payment 11. maybe it doesn't have a material asset or maybe the material assets called something different or the appearance assets call something different who knows we can just mess with we can just mess with the brick again but so for the for the brick what i can do i can just switch this back to white and if i need to add a custom material to that i'll just sit here and remove these
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and then go find my own texture library now where these are custom materials i've either created with substance substance alchemist or say i've found them so what i can do is i can go over here to bricks take the color of the brick as well again now that's going to start updating for me again so we can see how fast that is i can take the height map again for i can use the displacement map for this one toggle that to a displacement map and
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now we're going to really get that nice displacement same with the reflections we can use roughness map for that again so that's how i can start flipping out materials and what's really really cool now is once this loads if i hover over the three icons what i can do is i can hit export material package so now this is where this will export this enscape ready material as a nice map package file and now jeff i could give this to you you could hit import and you'll get exactly yeah so that's where we can start creating our company library of
47:45
custom materials now uh because this is now also in theory linked to the revit appearance tab and revit materials so are you keeping these and um and you kept you're keeping a material folder and then are you you're having to just like custom materials in revit you have to point revit to that folder yep exactly so you can use your files whatever right you have to point it okay so yeah exactly that part is still the same you're just you're basically you're your enscape materials ta browser or
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editor is essentially not replacing but it's like a almost like a a new version of the appearance tab exactly welcome it's welcome exactly it's a lot easier way to utilize to to mess with our materials so the next thing i want to show you about this material header um so the one that is on this is this wood facet vertical so remember trying to add a video texture we had to write it right we had to write a script inside of the material identity tab
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so now if i go over here to to our wood wood fast at vertical so now what we're going to do here is i'm going to remove the materials on this and then i'm simply just going to find my find my material find my movie i want and i'm literally just going to take drag and drop that mp4 file into the albedo map of my material and now i can go in here i can scale this how i need to so we could say like 15 by 15 and now i can get my movie playing
49:20
so it's a lot easier way to get movies inside of enscape just by doing that because again it replaces i have the need to edit the identity tab write a custom script and now i can do that under the type tab this is where we have the different types of materials that escape supports so this was a new one if i need to turn it into a self-elimination material now i can have that material be emitted in light nice no no neon red uh revit starting point thing yeah exactly
49:53
but again too like this all pushes back to revit so now if i go back to ed yeah exactly so i'll get the self-elimination parameter now back inside of revit so that's how we can really enjoy this nice bi-directional live link between the two awesome someone asked just before we continue with the materials because this is sort of a general um everything you're doing has been in metric and i guess the the question is kind of is it is it i mean they keep asking can you change it but is it metrics just because your sample file is metric is enscape pulling from that or is that
50:25
yeah is that just setting an escape i don't know it's just a setting landscape it's all metric so but that is definitely something that our team is looking at a way to switch it over to not metric so again that's that is you know just just based on the region that you're in so that's that's something they're looking at again no eta on before one but yeah we we hear you on that one that's right we could all we could all learning metrics not a bad thing
50:56
exactly exactly so yeah so that was the material editor again like also for for the grass features looking over here on the left hand side you can now easily identify what different types of materials are so this one's a grass type so i have some grass up on top of my building here yep so now remember we had to call the material grass and enscape and then we had to adjust some things or you know grass the only way to control the grass right was by the name yep exactly and same with water
51:28
but now what i can do i can just make i can just call it a material go up to the type switch it to grass and now i can have the different parameters in here to slide it left and right get the grass adjusting same with the height variation i can add my textures to there again a lot easier way to further visualize the model and if i need to i can switch to water so now i can have like a pool on top of my building here so again that's awesome really really cool because people uh there were a couple questions about the grass maybe just show real quick uh
52:00
uh slide some of the sliders for the grass to show people uh because i was impressed with you know now that we have control i mean of course it existed in sketchup for any sketchup users but you know you have yeah you have full control just like you would in like a lumion or a twin motion now um exactly you know the wildness the height and and i believe the albedo changes it too right if you put it if you put a different texture behind it it'll it'll affect the coloring exactly yeah so if we so if we say need to do like a football stadium or something where we need the grass going up you would just simply add a texture
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into there so again i can i have a i believe i have a grass type so if i go to earth or an escape has its own grass materials as well that we can sit there and utilize so you can use ours or if you have a custom logo or something you can definitely throw that in as well but again just lighting things left and right you can change the height variation so we can see what that's doing here we can adjust the height if we need to as well we can give it a tint color but again it's that easy now to mess with the grass yeah just by sliding things left and right yeah and it renders really
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nice by the way for those of you exactly it does render really um somebody had a question um which i think you kind of showed but you showed scaling but what about like uh rotating and and what not with the with the albedo and the texture um so if you if you wanted to rotate the the the albedo uh similar in revit um it looks like you have a setting right there exactly so if you if you go up here and you click in the albedo map if you just go into rotation
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you can rotate it so however unique to revit correct exactly correct and i forgot who was q something thanks for the question awesome exactly everyone keeps asking about metric to fiat it's us you know us us americans get so offended when we see magic and you imagine like literally the rest of the world imagine how they exactly whenever i'm using like you know one you know 132nd of an inch or something like that exactly exactly
54:05
awesome no that's that's great yeah and real quick um if you if you want to try out or see what all of our enscape materials look like if you go to our website you go to endscape3day.com free sample projects if you scroll down you can actually try this project that i'm working on here showing you that's right here or if you scroll down you can actually get an executable file of what each of those different materials look like inside of enscape so if you just i'll put a link to i'll put a link to these downloads but um yeah okay sample files are great and you can see what's in them here and
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there's old ones too that are still worth lots of yeah great great to look at for enscape some of the older older mods oh exactly that's awesome yeah this is a really cool file i like that i like to set up with the sphere and the and the angled walls exactly yeah kai in our aet lead norbert they created this so again big shout out to those guys for putting this together it looks amazing um somebody had a question um about um ies uh ies data and the light in artificial lighting and does enscape and i guess this is probably perfect for
55:07
because isn't there a sample file for lighting too yeah exactly so the question is does does enscape accept ies information yep no great question that's all dictated on the revit side so if you just use revit lights and you put ies profiles in there we'll fully respect those as well um you could also try out our sample project jeff like you mentioned is light gallery good download the revit project you want to look at if you're if you're someone who's not you know if you're someone like me who's maybe you know a lot of lighting designer but uh yeah you know you kind of you know the look you want to look
55:38
for yeah before to sort of just look around and be like you know this is the the scallop sort of look that i want to see um so exactly i mentioned the grass can get a little messy at sidewalks and um and yeah i mean i mean to be fair uh uh any program i've ever used with artificial grass like this um you know can get messy at sidewalks and exactly yeah so definitely don't want to zoom in too close to that stuff exactly um so that's um should i talk about some of the stuff that's underneath the hood yeah
56:10
let's do it so so i mean i don't i it seems like the the questions are slowing down with the 3.1 stuff so yeah so let's um let's chat a little bit about uh what you can share for future future development gotcha yeah so if you go to our website you go to if you go to uh escape three-point landscape 3d.com you go to features you can see what we can publicly talk about that's coming out for our new features um biggest one that we're going to have is you can actually try out the 3.2 beta
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version if you go to our form so if you go to landscape 3d form again try this out love to get you guys feedback on this if you go to this preview version right here this is where you can get access to try this out but so one of the big features that we're going to have is now you will have the ability to inside of the enscape render window to place enscape assets so because for the whole time enscape's been around it's literally dictated by everything coming from the design application right so you can't do anything inside the
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enscape render window but now you'll be able to place enscape assets inside of the enscape render window and once you hit apply changes those are all pushed back to revit so now so yeah that's clunky the placement is massive but then i bet the applied changes are still like a little bit of a weight a little bit but like but yeah so there would be the billy you know so now it's not like okay i placed them over here okay where's that my in my rabbit project now we're you know you can see this back exactly yep and so then we're gonna get
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so next up is we'll get the ability to do batch rendering of panoramas so you can set up different panoramas that you want for different views batch render all those at once it's been a big big big feature another really really cool one that we're pushing out is so when you when you create the panoramas you get the qr codes it's basically static so that's how that was that's how that model was at that time but obviously we're going to update the model so then we have to regenerate it but now what we're going to do is there's going to be a button where we can hit update existing so
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now you can still keep the same qr code you can still keep the same link you just regenerate the panorama and that qr code and link are going to be changed with the new updated changes to the model so that's a really big one coming out yeah so that one's really cool we're going to get some really cool sustainability theme content as well and for our vectorworks users we're going to get full vectorworks 2022 support so those are some of the cool things that we that i can talk about again because they're public so yeah yeah yeah some things that we did do underneath
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the hood where we implemented nvidia dlss and then we did implement raytrade sun shadows so for those uh you do need rtx capable cards and you can find those in the general settings tab under hardware under rendering and then rtx features so again for those that don't know what dlss is that's nvidia's deep learning super sampling ai technology um i can show you guys what that's doing underneath the hood here so this is dlss off
59:16
and then this is with the lss on so we can see what these two are doing here so basically it's allowing enscape to render internally at a lower lower quality and then nvidia dlss is that ai technology is filling in those gaps and filling in those blanks with the with the missing pixel set it's not rendering so this speeds up videos it speeds up uh walkthroughs and things like that so again this really really powerful feature for us to implement um if you would like to get a lot more
59:49
in depth um dan stein wrote a really really good article about where he goes into a deep a pretty good deep dive of how and what the lss is and we get into he gets into talking about his experience with performance again he's getting two times faster at 4k three times faster on 1440 for ak displays and then escape or nvidia also wrote up a very very good article on basically even more in depth about this technology so that was something underneath the hood
01:00:19
we also implemented a thing called ray tray sun shadows so this was where so previously ray tracing has always been a thing of enscape but previously what we were doing was we were taking a silhouette of the object and then projecting that onto the surface of the object well now what we're doing is we're actually shooting rays of light from the sun from enscape sun and it's hitting anything that's that's talking or that's uh surface context now we're going to get these more accurate shadows so we're going to get sharper crisper shadows um
01:00:51
you won't see these one you're walking through that's why i'm showing you still renderings right now um you will see him though if you stop moving for a second and let enscape just sit then it'll kick on but again we could see a couple examples so this is that's rtx off oh so rtx off rtx on so we can see sharper crisper shadows a lot cleaner so again helping us get a more photorealistic rendering so again those were some things that went underneath the hood
01:01:21
with three point if they want to dig down deeper um yeah exactly check out all those articles but um you know odds are if you if you have rtx compatible cards exactly then you probably know what it is so i mean just maybe so but that's awesome that's awesome awesome exactly all right i think uh i think that's i think that's it for the questions which is awesome okay perfect um be respectful of time too yeah yeah people are still hanging out i i will say this okay cool one last question
01:01:55
that i think is a good question that you could probably uh let us know with which is um will enscape ever have animations as in uh animated objects great question great question that is probably one of our most heavily requested features again that is something our our team is looking at but again no no if or when but again that's we hear you we hear you um even the ability even the ability for
01:02:26
like um animated fbx files that is also something that's um just for simple like for people just sitting there swaying or just doing something just again that's all something team is aware of the big demand for so yeah i mean i can imagine the challenge but i know i know it is a big a big wishlist item and it's been for quite some time the the foliage movement is nice but you know that again that that only does so much right here to me the movement is is is almost more for the user feeling more realistic than
01:02:58
anything else exactly same with the trees yeah yeah exactly awesome awesome i think i think that's it i think we're gonna wrap it up tonight um josh thank you for joining us this was awesome hopefully you guys uh joining us today and watching this in the future gain some uh some knowledge on on what 3.1 is the biggest thing that i wanted to talk about was what we did talk about which is the material advancements and then how to use it i mean i think um you know similar to when revit changed the material editor 13 times you know everyone tried to figure
01:03:29
out when it was two windows one window appearance assets all that stuff you know i think i think people are still honestly figuring that out i you know that's a that can be a challenging thing to understand the whole you know assets versus materials versus appearance whatever um so so i can see why it's a challenge so hopefully uh and i think you did a great job and i think you know my goal was to make sure that um you know people understood uh how it worked and then where the power is and you know you're getting true displacement maps and you're using true you know scan scan
01:03:59
materials that you would in any other rendering program inside of revit which is phenomenal so exactly thank you so much for having us really appreciate it any final last words any uh i mean i guess uh uh any any uh way people can re reach out to you uh uh yeah so we have a go ahead so we have a contact form on our website where you can definitely reach out to us if you have questions or you guys can feel free feel free to reach out to me on linkedin always on linkedin if you go to our contact form that's a great way to reach out to us as well or
01:04:29
definitely reach out through the through the forum forum is a really really great place to you know gain industry knowledge you know phil reed's always on there offering extremely invaluable advice so again that's really really helpful as well too so um last up though next week actually we do have our own enscape conference called enscape called envision so if you guys haven't yet checked it out again that's next week 20th to 29th highly recommended we're getting people from all over the world a lot of really well-known
01:04:59
industry speakers to teach classes on enscape and some of their really cool workflows i'll be teaching a class as well on materials so if you guys want to go farther with materials check that out but again definitely check out the so that's check out through virtual conference next week september 20th and 29th so if you haven't free to register yes if you guys are interested in the conference head on over to enscape 3d and check it out there's a bar on the top and um if you wanna if you want to try out enscape and you haven't done so so far head on over to enscape.bimafterdark.com so that you can
01:05:30
download the free trial from there and they know that you saw it here um josh again thank you so much for joining me this is awesome um thank you so much for having us ahead coming back on 3.2 absolutely three or the next one yeah absolutely digging deep right absolutely looking forward to it awesome awesome well everyone thanks for joining us tonight um i'll see you next week same time uh different topic uh you guys are amazing and uh and feel free to reach out um subscribe here on the uh on youtube we're actually like i don't even know uh three or four thousand short of 50 000 subscribers so let's let's try
01:06:02
and get ourselves button subscribe and if you subscribe and hit that notification bell then you will know when we go live if you don't get all the other reminders i give you so thanks for joining us guys you're amazing and with that i will bid you all to do have a great weekend all right enjoy your night guys you

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