NEW Ways to COUNTER TANKS as a Jungler in Patch 10.24! - League of Legends

NEW Ways to COUNTER TANKS as a Jungler in Patch 10.24! - League of Legends

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00:00
at the start of preseason we gave you all some champions and builds to try out but we intentionally left out tanks knowing that they were going to be looked at for hotfixes well tanks were hotfixed and they're definitely still a p and running rampant at all levels of play so we know that everyone is going to be extremely annoyed with how strong they are at the moment and we're here to give you the answers that you need in order to counter them obviously you can just pick tanks and follow the if you can't beat them join them strategy but sometimes you have to pick damage if you're severely lacking in it in order
00:31
to deal with them or you may just not be a tank player and want to play carries in this video we're going to go over the absolute best picks our experts have found as well as their builds and talk about general pathing decisions that you can make to help shut tanks down let's get started first up we've got elise personally my favorite champion and who even with percentage damage has in the past struggled with tanks due to usually building flat pen and not itemizing for long drawn out fights in favor of one shots now we have access to a slew of new ap
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items and interactions that make her really really strong even stronger than when i abused her in my speedrun climb to masters in preseason elise was changed to include on-hit effects on her spider-form q meaning she now procs lichbane and nashor tooth passives opening her build for more variety to deal with more things as junglers we know that adapting to the game state is key and more viable build paths means better answers to more things options are always king when deciding what to build you should look at how many tanks and melees the enemy has you can go full tank killer hybrid or
01:33
squishy killer so if the enemy team is three plus melees or tanks probably go full tank killer and prepare for long fights this means taking conker in your runes as well as ravenous hunter and then building rift maker into nasher's tooth riftmaker gives omnivamp which elise can use extremely well since most of her kit is single target in combination with conker this heals for an absolutely insane amount once you stack riff maker passive you get 10 bonus true damage which applies to your percent damage on both of your q's and heals you as well playing against tanks means you expect
02:03
the fights to go on for a long time and this is why adding nashers to riftmaker makes elise so scary in spider form you get a massive 140 attack speed steroid couple that with on hit damage and spider form q now applying on hits and you've got a very scary sustained dps that will shred through tanks and heal for a massive amount the entire time if you're playing into two tanks or melees consider going hybrid night harvester deals an insane amount of burst damage comparable to the old jungle item which will let you still kill squishies easily even if you use conker which we
02:34
recommend afterwards go into nashers which will still give you some extra bursts on your spider form q as well as sustain dps to kill tanks it's not as good as the previous build in doing so but remember this is why changing your builds to fit the situation is so important against one or less tanks go knight harvester into lichbane for the squishy one shot potential in all three of these builds you can slot in situational items for the rest of the build but void staff and zhonya's are going to be pretty core in most of your games additionally in 10.24 omni vamp against
03:05
jungle monsters from your jungle item is being changed to work with aoe so at least human w is going to heal for a ton now on top of her already good sustain meaning her clear is going to be very very healthy even when doing raptors moving on to our next pick we've got graves in the past he just built warrior into bot cleaver and crit to deal with heavy tank teams now with crit being nerfed most graves are just building eclipse into full lethality obviously lethality is not meant to kill tanks so why is he on this list in 10.24 eclipse's cooldown for ranged
03:36
characters is being increased to 16 seconds so his main item is being nerfed anyways and we thought of a different one against a bunch of melee tanks we actually recommend going gore drinker fights are going to last a long time and being in melee range as graves is the best way to actually deal maximum damage to any target which means you're going to need sustain groin drinker gives an increase in ad as you get lower from its passive and gives a heal based on missing health that scales with a d graves tends to love going full damage and having something that makes your survivability and sustain go way up
04:08
relative to your damage is really important in long fights especially since omnivamp is not nearly as good for him as the old death dance healing was additionally you get a ton of cdr from the item itself and its mythic passive which will later increase even more with black cleaver cdr on graves cdr is extremely valuable since his e is reduced by a flat amount when you auto but cdr reduces the max cooldown giving you insane value as you stack more and more of it it also reduces the cooldown of gore drinker letting you spam it in fights
04:38
once it goes down to about 7 or 8 seconds if you don't need the armor pen and percent health damage from cleaver that early and instead need survivability go into sterax which has insane synergy with gore drinker cerric shield will pop when you get below 30 percent and then you can use gorge drinker to get a huge heal based on your missing hp this essentially gives you two full health bars which means tanks who do a lot of damage but over time not in bursts aren't going to be able to actually kill you you can round out your build with lord doms for more damage versus tanks and other items like death dance bloodthirster mercurial scimitar can
05:09
help you stay alive longer in the fight just like elise we're also extremely versatile with our build lethality isn't going to be bad after eclipse nerfs either so if you pick graves early in the draft after seeing a tank and then they pick all squishies you can still adapt to the situation and go for one shots with eclipse and collector and this season in particular it's going to be extremely important to pay attention to enemy comps and build and adapt on the fly as we have so many more options than before champions that have multiple builds are going to be the ones that come out on top in the season sticking with the same theme let's move
05:41
on to our next pick on this list we're probably all familiar with hecarim's old build by now straight russia trinity force and get to one-shotting squishies while this build is still good in less tanky games we do have more options now hecarim's most important early spike is sheen which in season 11 is now just 700 gold this means you get a really huge spike on your first base even if you do nothing but farm your own jungle this consistency is absolutely huge in addition hecarim benefits a lot from jungle item omni camp changes as his
06:13
first clear was usually his weakest point and now it's basically full hp and quick even without potions luckily we've got a new sheet item now and it absolutely destroys tanks divine sunderer does percentage max hp damage instead of flat damage like trinity which means you shred high hp targets it also heals you for 50 of the damage dealt as well turning hp stacking targets big health pools against them and making you an unkillable drain tank in combination with your w if you couple this with black cleaver that shreds armor and does percentage hp
06:43
damage tanks don't stand a chance i don't even have conqueror in this game and i'm absolutely rolling the enemy team you can build items like starex spirit visage dead man's death dance and pretty much anything that gives you damage or makes you survive longer depending on what you need if we look at all of these picks you might have noticed a commonality between all three that allows them to deal with tanks take a second to think you might have said sustain and dps and while that's true what we really want to focus on is that all three of these champions are known
07:16
for early pressure tank's main weakness is by far their early game before they manage to get that many items and become unkillable they're usually weaker and 1v1s have slower clears and get pushed around by top tier skirmishing champions it's for this reason that these picks are so good not only do you have ways to deal with tanks in the late game but you also have the potential to just bully early and end the game before you need to in general when you're playing vs tanks get on map early and look to take fights and start snowballs graves and elise are known for their insane indian potential
07:46
while elise and hecarim are known for their ganks all three are great skirmishers so make sure to use it each champion has different things they excel at to get ahead most lower elo player's main weakness and why mumu has always been a good pick at loilo even before season 11 is because their weak early game often goes unpunished amumu at high mmr would get relentlessly invaded and shut down same with most tanks last season those weaknesses didn't go away with the new jungle in fact jungle clear is actually harder for quite a few champions like zack or ramus
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if you shut them down early and don't let them get to their items you're not going to struggle if you want examples to teach you how to do this make sure to check out our website we have tons of pro player analysis and live games where our challengers show and teach you exactly what to look for to make tanks lives a living hell with that we now have answers to the absolutely broken tank meta that we're facing in preseason let us know your favorite builds to deal with tanks and any champions you feel might deserve a spotlight from us thanks so much for watching and we'll
08:46
see you next time you

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