Cyberpunk PART3 Commentary - Blender 2.8 Low Poly 3D Modeling Tutorial

Cyberpunk PART3 Commentary - Blender 2.8 Low Poly 3D Modeling Tutorial

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Language: English

Type: Robot

Number of phrases: 471

Number of words: 3369

Number of symbols: 13557

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00:00
[Music] hi welcome to another commentary tutorial next I want to add some specific details like I want some planks on this window here because it may be broken or something so let's add a plane okay 90 degrees make it a little bit
00:48
non-uniform so enable proportional I think with random and we can play okay maybe it's curious No you can just place it here somewhere okay I like that but what's modified a bit so it doesn't
02:10
go through okay and I want this on the outside so maybe our updated like this right now I really want to have some some detail here some step or something like that I don't know
02:41
how it's called but you know what I mean allege something and maybe here too now you know what out here and let's add doors here as well I think this is a very good place for some door now if there's one thing that the
03:25
cyberpunk back alley needs its some signage and neon lights that's for sure so we'll add some lights and some some billboards or or something like that I really want to start on this building so let's just add a plain sorry rotate on the y-axis scale it and let's move it on the y and
04:11
z plane you can do that by pressing G and shift X so you lock it only on these axis and move it somewhere you you like I'm really just thinking of this as I go so you can do whatever you want here it'll be sort of nice okay I'm obstructing the corner in the
04:48
background so maybe we would need to remove it here and this makes perfect sense now little coincidence that the window is barred because you know someone put a big neon sign there and you need to bury your window so you can get a some sleep so nice coincidence I like the incidences like this let's extrude the
05:25
sign make it really thick because it's a electric signage extra deep in words maybe and like that some cylinders I think six or DC's would be enough okay zone X scale it down if you if you are working within one object and you're in the edit mode if you would select all you would solve the
06:27
whole mesh so if you only want to select one closed object you can press L select linked it's sometimes useful so you don't have so many so many objects in the scene and let's add another one but maybe it is too thick
07:03
so let's scale it the Z and X okay we'll need to move it will be here here okay so that's one sign we want to have but I really want to have another sign up here and maybe just maybe it could be a heart or something like that because this building could be some
07:47
entertainment house and you would have like a club or a bar section here but there is a big window and there is a sitting behind there or something like that and then you you get these entertainment rooms so yeah I really like I really like the idea so let's at the heart but I wanted to look pixelated
08:20
okay so scale it to half apply the scale it's control a apply we will see the scale is not one not point five and let's extrude the pixel heart by just pressing a and one this way you can really easily build some pixel art okay maybe one more roll and right now I want to make one more
09:22
like this so just be one and then just take this one okay I think this is hard isn't it yeah let's assume it's hard let's scale it down here so we'll have some nice glowing pics so hard here okay I want to do some more signs alight and we can
09:58
continue here I really think here it's a very good place for for some larger billboard and we can again start with the plane and the tail it and y-axis scale it down and let's get through this except a little bit okay I think the placement is good but we'll need to move this
10:42
air-conditioned a little bit so it doesn't get in a way right now I don't really know what I wanted what designs or graphics or or typography I want to do on these signs let's worry about that later now we would need some lamps and I think the three will do but I really won't
11:12
want to have some lighting here some some neon lighting on the ceiling here and it will be very easy to do we can again start with the plane and scale it z-axis to I'm now just straight down in said extrude and we can battle this two steps will be enough okay and maybe move it up a bit I think
11:59
this will do for light and again we won't see it but I want to move it a little bit to the outside so maybe part of it is visible oh no no it won't be but never mind we are detail oriented artists and we would know that there is
12:32
no proper light there and I couldn't live with that so what I did here I think I want to add some some street lamp here on the pole so let's start with maybe a new cylinder and rotate this let's bring it out and snap the cursor
13:24
here and add the add a cube can we do everything with cube and plane okay and we can bubble this just one step that
13:57
will be enough so I'll okay I like this much more I think yeah and we can we can extrude this if you have a feeling that I don't know what I'm doing you're perfectly right I really don't right now but that's okay because it's always an exploration process we could
15:00
maybe check some references for street lamps but right now I want to do this freestyle and let's have a look how it looks in the isometric I want to scale it up okay move it down a bit okay I think I like this and we can
15:37
duplicate it and move one to the building as well so duplicate of here rotate it I think the two lamps will be enough because if we if we put some in here in the back it will be too lit up
16:06
and I want this corner to be really dark and just have some some glow from the windows or something like that we'll see so that's for the street lamp right now you can add some more details like the one or two more signs and then I really want to do some cables and electricity stuff and we will start to move some props that I shown you in the beginning
16:40
in the place we will move a car here and the vending machine and stuff so let's do the sign I really want want to have some arrow here or something like that what's the closer and I deplane and I think we can get the edge here and make it like a single shape or it doesn't matter so let's add a face here and extrude it all you know what it's
18:00
doing let's do the insert delete the face let's extrude this just can be our arrow now for the cables there are a bunch of cables that we would need and I want to
18:29
start with with the vertices and then we'll convert them to two curves I think that'll be the most easiest way how to do this I kind of want to think about where the cables would actually go but at the same time I'm really looking at the compositional balance of the scene and sometimes I really don't care whether whether the cable would give a
19:03
sense or or not so you can do it any way you like basically let's add a single word and extruded here switch to vertex extrude maybe I would like to have some some sign here but never mind we'll just bring the cable around really
19:48
don't want to be that far of the wall so maybe like this and go this direction okay I'm behind the corner okay now we can duplicate this grab it move it around okay maybe one more maybe one more here
20:50
okay now I want some cables to go in this direction toward the lamps now for the more cables I really want these things to go on the buildings as well so let's enable snap to the face and align and project and if you own T
22:11
you can see we can snap it anywhere we want and it's very easy let's do some cables over this building as well I think the same same stuff that we we have done on the first building will suffice so let's just extrude this [Music]
22:55
[Music] okay what did I miss let's at some here and just drag it out duplicate just to have something something going on here when you look from the top and maybe here as well right now I see for some reason I made these cables as a separate object so I want to join them control-j there really isn't any reason
24:24
right now to have a separate it and let's make some some cables come from the pole towards the buildings and we would need this here as well and here as the cables go and right now just move the cursor here note the tables object
25:00
and at the vertex and just extrude it yeah I don't have to be precise it doesn't really matter that much oh it's the snap okay great now make some subdivisions with the control our hook cut and with the
25:46
proportional editing enabled again you can do it with the mid pressing oh we want this - Hank okay but first let's just select it duplicate it press H to hide and now just like this and now if you press alt H the original is
26:18
unaffected you can duplicate it again hide so like this one grab so you can do some nice hanging cables okay lots of H now you can hide these if you want and modify modify just this one I know what this vertex is here but we
27:05
want to delete it alt H we have some tables and let's do some more from here you you and now let's do that magic trick again where we have a bunch of vertices energies and you go to object convert to curve and do some bevel and we have some
29:05
nice-looking cables and we can modify them even further because as I said before these parts are too much uniform so we can go actually we would need to go back so let's jump back and modify it before we convert the curves if you if you have curves already subdivided you
29:38
can edit them even after converting of course and we could at the time as curves there will be no problem with that but I think this is easier now just to make a bunch of subdivisions and play with it
30:05
here it doesn't have to be uniform you can go out here really matter that much and right now with the proportional editing turn on just a neighbor random a little bit and try to move it around a bit really the subtle the subtle changes
30:51
should be enough to make the scene and the cables interesting you can switch to smooth sometimes and really just just make them go from side to side and we forgot about these these for sure wouldn't be straight as these are on the ground so let's mess it up did I forget anything I don't think so
32:05
and right now we can convert the curve and add some depth there you go you have some nice cables around now time to play some object and I can enable the props collection here and select the objects move them out of the way mmm I think this would look nice here next to the
32:38
carp so let's just rotate it and move it in place and it will give a nice touch here and the car is important I want to have it here and I think the size of the car is it okay no it's too big isn't it let's make it smaller maybe like this we
33:24
we can't go according to dimensions because the scene is an may to scale so this will need to be just a rough estimate and this is a DeLorean that I made as Back to the Future fan art so here in the back it doesn't have windows because there was the the time machine back
34:05
there I might leave it like this I really don't don't care if if it has window in the back or not the car would be parked here I think the size is good and I want the vending machine here as I mentioned earlier so let's put it there
34:45
and I know that's too big we need to make it smaller for sure I'd be like this and I want these tires to go here so the guy that owns DeLorean probably just left them here and maybe someone
35:14
would need them so this will be okay I want this here as well and we want some papers lying around some boxes now this here is really a part when the scene starts to come to life when you start adding those those little details
36:23
you know we really didn't make anything advanced with the buildings these are just the original boxes we made but with any of the details like the bars and the part we know you know the cables and stuff and adding some points of interest here too we we give some to go around the picture now I want to really look at
36:57
the scale of the whole thing maybe move this up a bit and compare like the barrel to the size of the car the boxes and stuff there's anything that would look like too big or too small okay but but I think we pretty much nailed it I would leave it like this we don't want
37:35
it too cramped too much stuff going on so it's a mess but at the same time we don't want many empty spaces as I would say it so I think this is okay here that the role is a is a place where the I can rest a
38:06
bit because there's nothing going on there but I would like to have some puddles of water there right there so the neons and alga lights are reflecting on the road and I think that'll be enough to enough for the further details for for this part here and maybe we can duplicate the papers some more now let's add some finishing touches so we can move on to the applying materials
38:49
and lighting so I want to leave this roof as is because we can make some bottles there as well as on the road so it will be it'll be good I wanted to do a chairs here as I mentioned earlier so let's do that right now the chairs would be very simple just
39:21
make plain and bring it up a bit salty edge and you look from the side you can extrude some chair and we can defy these two a little bit right and let's let the cursor let's add
40:20
the single word like through the doubt here extruded on z-axis only now move it out a little bit and now we can build it okay and remove double vertices so we don't have a bunch of vertices in the middle now we can convert this to the
41:19
curve and give it some depth but only three zero five and we want to add solidify to this and we got ourselves some chair let's fix it up okay let's make a parent it's too high okay we have a chair now
42:19
let's place it somewhere I think it will need to be bigger a little bit okay so we have some chairs on the roof now I want to finish the signs so we will need
42:53
some some phones to do it because I don't want to use the default font and I want to do Google Fonts and I've selected my green monotone and Pacifico but you can go have a look around and choose other fonts you like I just wanted to show this so first of all you know what songs I used and the second that you need to download or use some
43:25
phone files to be able to use them in blender so you just download them and then you can reference them in the blender now let's use the font files and first of all we would need some some writing so I want to do this sign here so let's move the cursor and shift a and here you have
43:57
text somewhere yeah here it is um just rotate it on the x axis and on the z and we could go to the text options okay it looks like blender doesn't have a vertical text option so we would need to use the new line and then alignment so let's try that I'm thinking what I want
44:25
to write I don't know good times good times would be a nice side okay good times and we will need to align it to the middle but first let's select the font file and you can find it right here
44:57
and you just open the directory look for your fonts and I don't know which one I wanted to use for this I think this one yeah why not okay now we want to align it the center okay let's change the type let's change it to hugs okay and the text similar to the
45:47
curve has some options to make the geometry and here you have outside and extrude values and if you extrude it you can easily give it some volume I think this will be enough so we have our first sign free hugs everybody and here this this looks like like some billboard or
46:19
something like there's an ad over there so maybe the font will tell us because sometimes you need just a little push so let's select the Pacific oh I think it was nope I don't mean this one I mean this okay this is quite nice well it can be
46:55
ad for DeLorean I think that looks cool and I like it like this so maybe we just need a new line and what's at the line height somewhere is pacing yep okay and we can extrude the geometry as well
47:48
here so it has some volume right it's cool and I want a little writing here so it's a nice contrast because we have a large empty area here and we have a density of objects and things to look at here so what I really want want to balance that out and this will be bar and let's select
48:42
some font we will be Pacifico okay and maybe let's try this nice we can make it bigger next to it if you don't want just extrude the text but you want at the bevel you can do that too but in this case we are in the law police I think so not
49:28
necessary right now and I think we can work with that later when we have the materials and the lighting in place maybe we will see that it needs some some more stuff so we can edit later now let's move to the materials and lighting
49:56
[Music]

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