Let's Model a TREE in 10 MINUTES - ep. 25 - Blender 2.83

Let's Model a TREE in 10 MINUTES - ep. 25 - Blender 2.83

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00:00
we're gonna make episode 25 today folks uh so a lot of uh familiar faces in the chat every week really happy to see a lot of people joined i think we set a new record last week with 418 simultaneous viewers for the premiere super excited about that so thanks a lot boys and girl but i have to say girls now we got proof now in the comments that there are multiple women or girls watching so that's great you might notice two changes well first of all i've shaved that's a bonus i played fortnite the other day and i hadn't done that in about half a year and believe it or not the
00:30
first match i had i got a victory royale in solo and that's pretty much the first one i got uh because i'm not so very good not so very good i'm not very good at portland in fact i'm rubbish i i love the old fps games like unreal tournament rainbow six but that was uh easy back in the day because you had like forward backward left right to strafe and then you could jump and then switch weapons and fire that was it that was everything that i had to take care of and with fortnite uh you've implemented a whole set of keys that i didn't even
01:01
know you could uh press at the same time by the way that uh just as i got that fortnight kill i got a mustache it just like that it popped out you and i decided to advance i thought i can't be sitting here he's gonna knock out so i start advancing i've got built some ramps i've got no clue what i'm doing and uh i thought i'm just gonna charge here he shoots me with an rpg knocks my ramp down i don't secure my ramps or anything like that and i thought i'll just run to make sure i get high ground i've not never done that before i've tried to box him in i boxed myself in and he boxes me
01:32
and shoot my shook my way up with a with a tactical shotgun and then i watch myself in i've got no clue and then he's above me and i finally managed to knock him out with a classical shot so there you have it guys that's why i've got this mustache it just grew out after my first win so there are two things uh you're gonna notice different first of all down in the corner here you'll see that it says 2.83 because i've installed the new version and it's crashed a few times on me so this is going to be like a big gamble now i'm going to do uh do some crazy stuff here
02:02
check out my palette guys and girl loads of guys and a few girls i've got a gradient going so i've changed it up a little bit i'm gonna make a tree that's it one tree i'm not gonna do a whole forest i'm not gonna do a landscape i'm gonna do a tree but i'm gonna try to put a little bit more detail in it but it's going to be low quality so don't worry i'll have to redeem myself from last week's octopus giant squid slash uh kraken that was like 1.5 million polygons so i've done it myself enough to last for pretty much a lifetime so i'm going to
02:34
go low poly again and i'm gonna make a tree all right focus don't touch my face it's corona i still haven't learned that by the time the vaccine comes i'm gonna have learnt maybe to not touch my face ready steady go tab into edit mode and m is the new hotkey to merge at center let's just do right click hold the ctrl key and right click
03:06
and it will just swirl up here like in an s shape for the tree like this maybe and then rotate the viewport a bit let's branch off here ctrl and let's do another one here these are going to be branches just that we're going to make control to expand that maybe here uh just holding the control key down and right clicking to
03:38
get this uh the branch system up okay let's pick that vertex as well and proportional rotate z twist a little bit here as well let's get this one back to the center as well g okay now we're going to apply the skin modifier here so if i could click in the right place skin and symmetry off here and let's pick this vertex here ctrl a to resize
04:10
the skinning and then here shift g and do amount of connecting edges and then deselect the bottom one here so we get all the tip ones and ctrl a to scale the tips down a lot maybe like change the proportional size okay to there and then now let's apply this one and then select this bottom face row or off with proportional rotate z rotate set zero rotate z zero
04:41
oh scale zero that's what i want ctrl r loop cut that one because we're going to subdivide this one now ctrl one to subdivide it apply that one select a few phases here and do uh one of these little cut-off branches here so f3 circle select e to extrude s to scale e to extrude s to scale i to inset e to extrude in and let's do eight select everything reset the uvs here a scale 0 on the uv side g to move it
05:12
to there a brown tree and now we can select in there and make it brighter that's it let's actually disable specular lighting for this one there okay and let's do some interesting shapes here as well so i'll shift select these e to extrude that on scale it and bring it down just to get some more uh like definition to the tree here i actually saw something similar in fortnite that's where i got the inspiration so
05:44
but they have uh branches aren't just like normal solids so and we might as well do some roots here so it's traditional e to extrude as the scale e to extrude as the scale let's do here as well e to extrude as the scale i could actually do uh control right click here as well so control right click scale control right click but the merge wouldn't sound very good if it said control right click so i'm going to do e to extrude as the scale g to move e to extrude as the scale g to move okay that's it now we're going to make
06:15
the canopy stuff here so shift right click here 1.636 shift a let's add a mesh and we want to do an ico sphere let's bump that up to 3 tab and let's we have to change the shading here and pick the same material for that one uv editing a select everything scale zero make that a little bit green like that and then let's do side view and pick the bottom vertex there proportional should be on g zed scroll
06:46
it down let's make it into something like that i'll scale it up a lot side maybe side view and here and let's go to the top one pick that one control plus a whole bunch to there three to get to edge alt e extrude long normals control minus alt e extra normals let's get like a layered uh canopy here so alt e extra long normals alt e extrude longer and one more time all the
07:19
extrude one levels 553 so now maybe we'll do select some random here so select random let's go down to 15 percent and then do uh alt s to scale that into some wonky shape here and we can actually even put some random stuff on here uh control plus no control minus scale okay that should be good and let's twist as well with some proportional here so let's go back to smooth rotates is that actually before that i'm going to do this
07:53
i'm going to select all the vertices and then reselect the bottom one so that's active and then switch here to vertex snapping and we want active snap width active now i should be able to do shift d and then hold the ctrl key to snap it to the tip of these branches here that's it and now let's do some rotating proportional rotation here rotate rotate like that
08:25
and some different sizes maybe so 4 27 scale and let's get some stuff hanging down as well maybe so i'll shift select a few vertices here and we've got proportional on just g to move these down maybe to there okay let's make a little uh base for this to stand on as well maybe so i'll do duplicate maybe that shift d scale scale more to there and p to set up create that into a
09:01
different mesh no okay well let's extrude it first and l and now p into a new mesh let's make it green so l select everything change it to a brighter green 341 we've got on the clock there so maybe we'll do uh just move this down a bit g to move that one to there actually let's sculpt this so let's go into sculpting dino topo okay f to scale this one up and then thanks for that tip by the way
09:32
and then uh let's see we do control left click oh we have to switch off symmetry so just control and left click here to lower this down a little bit got some stuff breaking there maybe up a bit down a bit
10:04
okay uh 249. so let's tab out of that one go back into uv editing l to select everything a on the uvs scale 0 bring it back to the green color okay for some reason i was still in sculpting there okay now we can go to the bottom view ctrl 7 c to circle select let's just uh do a whole bunch of these here okay before i do that let's decimate it actually we need to bring the low poly back into low polygon maybe like that
10:40
apply that one i've got 2 minutes 12. so let's do a nude double click a to deselect maybe circle select that and now we should do we've got proportional so let's just g and then control minus and g to move that on down control minus g control minus g control minus g control plus a few times
11:15
here maybe let's select some of this i want to make some dark look here underneath just to make the thumbnail pop a little bit more for the video this is not the tree no i guess the roots are there but let's go there too dark maybe there too dark there very dark okay maybe i've got too much shadow so that's it and we can decimate this one we've got one minute to go so let's add
11:47
a decimate modifier here bring this one down as well to get a little bit more low poly again maybe there apply that one did i even okay and let's add a little stone here for good measure we've got 48 seconds to go so there shift d to duplicate it e to extrude s to scale um got proportional there so g e to extrude that's the scale and then period and let's do or actually
12:24
comma normal scale z flatten that one to zero control plus a few times we've got 22 seconds so now we've got a stone here and lasting about 16 seconds 12 uv project from u scale scale and we got the gradient going just in time i should change this here
13:00
tonight and i miss okay we've got ours i lied a little bit because i said i was gonna make a tree only and i thought i'd uh enable i'll add some uh some visuals so i added a rock and a little sorry about that floating island i guess it is floating island and uh it's a slight gradient now to the canopy i don't know if you can actually see that because i've got the the whole thing maybe if we disable uh cavity um it's uh brighter at the top here and then it goes a little bit darker at the
13:32
bottom so maybe that's uh useful but let's uh re-enable cavity here [Music] there we have it we've got ourselves a low poly tree we're back into low poly world literally and we're back even into a floating island i'm back into my element now happy with that didn't get a waterfall but that's okay it was mainly the tree that i was gonna make anyway a low poly tree uh so the tip for this week is gonna be um it's that method actually of the using the skinning so i guess it's a bit stupid to repeat it so let's repeat it
14:04
um what i did was um if i go over here shift right click to move the cursor tab shift a let's add the it's not the default cube but it's a very similar it's a clone of it so that's gonna have to do so the thing here the fastest way i know is to get into a single vertex and we have it theoretically we haven't actually started from anything else but the default cube that's very important as you all know so it's still the default cube that we used but i i selected all the vertices on that one and then the new hotkey in 2.83 is not
14:35
alt m the new key is m just if you want to merge and then at center i did just to get that little vertex there and then you could do e to extrude e to extrude e to extrude e to extrude e to extrude e to extrude e to extrude e to extrude and that would be the right way to do it but i cheated a little bit so i controlled right clicked to get it i think and the other key is see that it's really created everything on on like a flat uh flat plane there so i recommend that you rotate the viewport a little bit
15:06
when you click and that will make it go a little bit in different shapes and to branch it all you need to do is select a vertex down where you were ctrl right click to branch it again another one ctrl right click to branch that one ctrl right click and then when you had the shape that you wanted here and then we added the modifier and it's the skin modifier and we have to disable symmetry because we don't want symmetry even though i love symmetry my mind loves symmetry
15:36
in fact i love drawing when i work in my day job as a security architect i love drawing redundant solutions because then i can have two trees that look nearly identical well they look identical i make sure they do so redundancy is good for many reasons most important for my ocd needs that's why import that synchronous what was i even talking about okay when i had the skinning there here i applied it and then in order to i didn't i lied i didn't apply it tab into edit
16:08
mode and then i selected the bottom vertex here because it's still just uh skinning basic basically makes it thick the the edges that we had so and you can't press s to scale you can't scale a vertex but ctrl a you can do and that's basically the same thing and then do that with proportional editing you could click o to toggle that on and then with the ctrl a you could do the base here and make it a lot thicker and then i selected the tip here and then i did shift g thanks to those of you who suggested
16:38
to uh to use shift g shortcut instead of pressing f3 and then i did the amount of connecting edges because amount of connecting edges to this vertex here is one and the the vertices that are in here have two connecting edges so that's uh one of the faster ways to select uh all the end points but then i had to deselect this one so i shift clicked on that one and then did control a to rescale these branches and you can have proportional here to make it in different
17:06
thicknesses okay and then i pressed ctrl one oh no first i applied it and then pressed ctrl 1 to subdivide it okay and if you don't want this round thing here at the bottom by the way so when i press ctrl 1 to subdivide see that it becomes like a droplet here if you don't want that to happen you can do what i did here as well ctrl r for loop cut and then make that edge right at the base there because then suddenly it's two edges here for it to subdivide with and that makes it sharper so when i press ctrl 1
17:39
now you can see that it keeps a sharp edge down here okay and then i applied that one that's one way you could do to create the interesting trees uh one more tip actually i'm gonna throw you some extra bonuses here i selected these four faces or not them i selected them one over there and then if you go into preferences here there's actually an add-on called loop tools and that comes with unity by unity when i plan on my own it comes with blender by default but you have to enable it so you just click this little box there
18:10
because when you press f3 now or there's a menu for it somewhere i think as well but if you press f3 and type circle and that's one of the tools that it's got and that basically turns those faces that i had which were more or less square into a circle how to turn a square into a circle e to extrude s okay proportional so o to disable that and s to scale and for the canopy i guess uh it's a bit similar to what i've done before a lot of proportional editing stuff so nothing magic there did some basic sculpting for this one we
18:42
did that in the octopus one so do you know what i'm going to cut this video a little bit shorter because i keep talking for too long and i make my 10 minute videos 30 minutes and that's no good and then i'm going to extend the video anyway because do you know what let's try to put this tree i'm working on something so scrap what i just said and let's do something here so let's select that one that one the floating island can stay here but let's go export and export it as an fbx file selected objects apply transform and apply scaling
19:12
unit scale here and now i'm going to go into a secret project i'm filming another video i keep filming a lot of videos that i haven't released so i have to release it for you because i'm just doing a week weekly video now and if i want to reach 200k or 100k i don't think i can do weekly videos i have to do at least two a week so but let's go into poly plays one hdrp because i'm learning the high render high definition i'm learning the high definition render pipeline in unity 2019.3 so let's go
19:43
into assets let's save this tree here the 10-minute tree and now my friends i'm going to bridge this world of blender into unity so let's minimize that so i've had some requests to do something that i spent more than 10 minutes on so i've spent about uh maybe uh an hour and a half two hours on creating a more detailed island here um in unity so um and i feel i'm filming that one as well i'm just a little bit more casual about it i'm like modeling chatting away digressing on some useless
20:13
information that probably no one will want to listen to but then every now and then i managed to throw in some sort of a comment that might be useful for someone so maybe people can take it away i found actually when i modeled this i found a new trick in blender that i'm going to share in this video so come back for that one subscribe if you haven't already if you want to see that one this is uh like a skull island maybe i'll do uh well you know uh with a pirate theme i guess you've seen i've seen it all so i've got the pirate ship i've got uh the pirate i've got the kraken and everything so maybe this will might turn into something like
20:45
a pirate island then i worked a little bit on this shader as well i got a little bit inspired from there's a game called the bad north with a guy oscar something on twitter you should look it up he's got some really cool stuff and i got a little bit inspired by that look uh to get a shader just to do some ripples i think his is better i'm just basically throwing something together in what's called shader graph with a high definition render pipeline here but i've got some transparency in the water and i've got some ripples here around there and i've got some lighting effects going on and if you press play actually it
21:16
looks even a little bit better than it does here in the editor so i can move around this little world here i'm not going to show you too much in this one because but let's bring the tree in that's what i wanted to try so i imported it or i threw it into this folder so it should show up here i've got a lot of junk um that i've been testing here so 10 minute tree here we go and it's going to probably be massive because i did it really massive so let's scale it down r to scale have you heard something so ridiculous in unity or to scale imagine one day
21:47
they'll unite the use of the hotkeys that would be strange but good so let's put our tree that we just created in this world our 10 minute tree still too big maybe that's no good place for it maybe we'll move it here instead let's press play got some rocks underwater here here's our new tree that we just created wow let's go under it oh we've got some volumetrics here or it's oh yeah let's boost the volumetric i'm basically just learning htrp now
22:22
it's been in preview for about i think 600 years and that's a record that's the fastest they've ever brought something out of preview let's go i i'm so lost here but there is something here maybe it's a directional light no volumetrics multiplier here we go five let's boost the volumetrics thought i saw some rays here from the tree yeah some volumetrics here it's not so prominent but maybe i have to have dancer fog when you've got stuff to play with like
22:56
yeah you you throw all the effects on there and it just becomes like a big soup of uh way too overdone maybe it's better to take a step back sometime and just reduce the stuff this is too much fog i guess uh but maybe on a misty day maybe i should make a little adventure game i'm gonna have some waterfalls and stuff over here as well and i'm gonna bring a lot more detail here and put some maybe some houses on here and uh maybe a lighthouse and a windmill but again i'll record this into a longer video and if you want to tag along and watch that one you're very welcome to do so should we
23:27
bring the whole thing in as well should we should we just see what that would look like okay guys there we have it that's our 10 minutes tree with a little bonus floating island on top of a non-floating island all right folks that's going to be it for this week i hope you enjoyed this one and come back next thursday if you want to see another 10 minute modeling challenge video it's going to be episode 26 then so consider subscribing if you haven't already and uh also consider liking it if you liked it i've got a patreon as well check out the description until next week have a great one and
23:58
i'll see you then bye for now [Music] you

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