Heroes Of Might and Magic IV (4) (16/4) (2*2) Review

Heroes Of Might and Magic IV (4) (16/4) (2*2) Review

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hey hey people Seth here today now be covering a game designed on a shoestring budget while its own parent company was going bankrupt Heroes of Might and Magic 4 and despite how little time and money they had the outcome is pretty damn impressive it also managed to produce two expansions on a nano fiber budget the result well have a look for yourselves [ __ ] great barbarian from the north seeking to conquer new lands for his kingdom spasm Atticus a young king on a
00:31
mad quest to rule the world five leaders from five different lands have set their sights on the kingdom of Channing and the riches of its capital city only one can emerge victorious only one the weather No [Music] story to recap the events of heroes free some mages enchanted to swords to each have a nuclear yield of a small son stated only in the fine print of a shipping invoice these swords shouldn't
01:10
touch our ELLs warranty is null and void since the planet will erupt in a nuclear explosion so two heroes do exactly that and kill everyone some people manage to survive by following portals to a new planet so they can ruin it all over again unfortunately there's no Geneva Conventions or NATO oversight for a wizardry which is arguably the greatest cause of death in a Might and Magic universe war crimes by practitioners of the arcade are rarely prosecuted as mages will often teleport out of
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courtrooms and cast mass Alzheimer's on the judge and jury the only people not susceptible to magical subversion are barbarians being so mentally [ __ ] they're not even considered a vegetable anymore gameplay heroes 4 is the most heroes centric game of the entire series heroes in this game have a physical presence in the battlefield and can be killed is just gonna cost you your entire army to do so heroes go from being fragile glass to killing two or three black dragons per attack as heroes
02:11
level up the power gap between him and normal units only increases at some point you're left feeling like a Dragonball Z character if a plot of Dragon Ball Z involves slaughtering entire populations of crippled boneless children and as a good feeling to all the heroes for critics out there have you never experienced the intoxicating sensation of absolute control of absolute power I have once my friend was an anaphylactic shock from his nut allergy and I stole his EpiPen I'm
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really sorry about that by the way I thought the nut allergy was a joke I mean I'm not gay either I've also got an allergy to nut heroes for plays differently too but maintains many of the older games mechanics you explore and plunder villains and slowly build up an unstoppable team of adventurers to dominate rival players the original campaigns are all good fun and tell some enjoyable stories with lots of colorful character development in fact some of the campaigns have such
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lengthy dialogue in text that you feel like you're reading a short fantasy novel instead the same can't be said for the two expansions which sound like they were recorded off a copper wire inside a submarine Mysterio the magnificent has traveled south to the shores of the Sin jacksie to a wild land inhabited by many untamed and ferocious tribes little is known about this region even to the great Mysterio with maybe a small paragraph of text explaining your motivations that can be summarized as hey [ __ ]
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so necromancer is resurrecting people's [ __ ] and ruining the prostitution industry stop him by collecting his offshore banking details hidden across seven tax havens both the expansion's feel like some filler [ __ ] intended to suck up as much of your time as possible to justify the original box price don't expect anything more than a handful of new units and structures there's less units in the game compared to the FIR title and they don't have second tier upgrades like before but every single creature has special abilities and properties that make them
04:14
distinctly unique such as these Irish migrants violent and aggressive but easy to kill with the ability to give themselves extra luck once per turn but they'll need a lot more than luck to unify their Island there's lots of little quality of life improvements from the previous game you no longer have to visit every single [ __ ] neutral dwelling to collect your forces instead you use a caravan system to safely and quickly transport troops between structures and towns provided there's a direct logistic route available in towns
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you now need to pick up great paths to choose which higher tier units you'd like to produce allowing you to adapt your strategy according to the enemy or what sort of resources you've got access to the unit models look alright maybe they're 3d models baked into 2d sprites who knows whatever they are most of them are quite well animated with joke animations of human over them like this female Kaos sorceress who's undergoing chemotherapy as for the combat itself there's some new movement grid that I
05:15
don't exactly understand but I do appreciate that projectiles and spells now have Kay vision and actually require you to have direct line-of-sight to your intended target this means that you can actually conceal your shooters and spellcasters from direct attack by placing bulkier Meli units in front of them resource management in the game is some weird [ __ ] since most towns produce less gold even when fully upgraded and many buildings cost more resources than you'd find on the map again heroes are necessary to build up a reliable line of
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credit high-ranking shackle collectors and Jew Lords can be elected as governors for cities if they have a nobility skill improving unit recruitment and providing extra daily gold and resources if they completed an accountancy course some upgrades and towns also make no [ __ ] sense in heroes free building a citadel and a castle would greatly improve your defenses while in for they provide you with a wall and a gate and can be killed in a single turn despite costing the equivalent of several max level units to
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build unlike in hero's free where all the towns are represented by different factions heroes for towns are grouped loosely by their school of economic ideology contrasted by her polar opposite these are order planned economy chaos anarcho-capitalism nature the free market life crypto theocracy death communism and might the single market ethno state of zion supporters of their respective ideology are varied and diverse the free market commands Phoenix is capable of reincarnating after a
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market crash while communism boasts Bolshevik vampires that sustain themselves off a grain and blood of Polish peasants heroes are multidisciplinary in this game since on top of mages and Super Saiyans you can also recruit heroes skilled and stealth who can sneak across the map undetected so long as the enemy doesn't have a superior scouting skill to reveal them allowing you to stealthily flag dwellings and disrupt supply lines are even potentially taking in undefended city under your opponent's nose here is four allowed you to do something wacky
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as well creatures can be split from heroes and used to independently explore and take resources or items but can never flag dwellings by themselves it's an interesting idea if it also means your main heroes never have to leave a front line since reinforcements will reach from manually from nearby towns remember diplomacy in heroes free a lot of people complained about that so now you have to diplomacy skills allowing you to convert a fraction of neutral monsters to your side however one requires money and the other one requires nothing also it now
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works on enemy armies allowing you to pay off a portion of the opponent's army and persuade them to turncoat before the battle even begins there's a huge range of spells in this game and as part of the main lure learning the highest level spells takes time since there's now five levels of mastery for each school up to grand mastery which also requires proficiency in sub skills to reach but it's well worth it when you turn your eight-man party into an eight-man group of immortals by casting divine intervention every single turn on a
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final note the music in Heroes of Might magic 4 is absolutely fantastic the other heroes games are also great in terms of music but the compositions here are much more reminiscent of the opera performances you'd hear heroes - it's very calm and soothing and doesn't grate on your ears even after you've listened to them for a few hours conclusions I hope you've enjoyed reading this essay as much as I enjoyed writing and ira's for is a fantastic game that never got the exposure it deserved from living in the shadow of its universally acclaimed predecessor
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but it's still worth playing and provides you with hours of fun I also got it for only about $10 on good old games here in Scandinavia $10 will maybe buy you two small potatoes and some grilled firewood but this this will keep a hunger pangs at bay for much much longer as always more content to come so stay tuned a warm thanks to the many members of a merchants guild funding and bankrolling these terrible videos they are all truly wonderful and I'm running out of heroes games to review so I can
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feel the news closing in on me have a good one

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