Tale Spin Part 1 Commentary - Blender 2.8 Low Poly 3D Modeling Tutorial

Tale Spin Part 1 Commentary - Blender 2.8 Low Poly 3D Modeling Tutorial

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00:00
[Music] hey everybody welcome to another blender tutorial and this time I want to make something from a kid's cartoon TV show actually and it was a large part of my childhood and it's a TV show you can see right here at the tail spin from Disney and regardless of the fact that it was a kids TV show I think the world-building was awesome behind the show so I want to
00:36
start with an airplane because I don't know if I'm going to be able to do this whole scene in a single run so maybe we will need to split it in two parts so let's see how far we can get and yeah let's get to it now first we need to set up some blueprints I was able to find some blueprints on Google I will link in the description so you can get them too and let's get just go to the front view by
01:09
pressing one and let's add the image and reference so the blueprint it's very simple but it will help tremendously to get the shape right so let's position this it's from the front so I will move this by pressing G and I want this part in the middle and let's actually configure the
01:48
image so click here on the object data and click use alpha and bring it down a bit so you can see the grid behind I think 0.5 will be okay and also I don't want to see this in perspective so uncheck this and let's select the front side to be visible so when you're going to perspective there's nothing there and if you look from behind there's also nothing there okay so this will be the
02:21
front view and we need some some reference point they'll be visible from from every side of the airplane and I think the bottom of the airplane will be fine so let's move this down here and this will be actually the pivot point for the airplane okay let's disable this object and go to the
02:53
side view and that's another let's add another and I want to use this one in the middle so we will need to rotate this 90 degrees - I just press our 90 and - and move it up so it matches the bottom reference point from the front view like
03:28
this and also we'll need some reference point from from this side so we can align the the top and bottom view so I think the engines might be a good candidate and also in this part the bottom of the airplane is at its lowest so let's make this and you I axis and
03:57
align the z-axis with the engine okay that'll be fine and again we can use alpha bring it down okay so now we have found side now let's press 7 to go to the top view disable this have another one and right now we need to rotate this 180 degrees so I'll take that because you know yeah it's the
04:33
direction the airplane is facing and I forgot to disable this in the perspective so let's do that okay let's get back to top view and know this on the x-axis so in the lines in the middle and here I want to align two engines now we can continue if we want to have more of them and I think the back view
05:16
will be will be pretty useful so we can go one and nine to switch to the other side and edit once again now we just want to move it here in the middle and up of course we need to rotate this so
05:44
180 so for that let's line this on the middle and on the Z okay and again we can use some alpha visibility around them disabled bit perspective right now if I go one you can see it from the front if I press nine I can see from the back we have a top view and we forgot the l5 there as well okay and maybe we could do
06:26
bottom side but I don't think that's necessary and if we are gonna need that we can do it later so let's get started with the modeling now as I mentioned before if you go to the side view by pressing three there's this tricky part and I think the best approach would be this to start with the cabin because it's the this part here defines if you
06:59
look from the front it defines the shape for the whole body of the airplane so I think that's the best place to start so let's go to the top view here and let's create the roof so we can add the plane here press tab to edit scale it down and I want to work in the mirror mode right from the start
07:30
so it's move this here and let's add mirror modifier like this and we want to enable clipping and if you enable clipping the vertices will merge nicely in the middle so we now press GX you can see it's merging perfectly in the middle and drag this out a little bit okay move this to the front so we can have
08:01
this corner as a reference point and let's move this okay and that'll be the basic shape for the roof I think we have the picture behind is a little bit misaligned so let's move it a little bit yeah I think this Nora in the middle okay let's go back to the edit mode and
08:35
if we switch to the side and press period you can see the plane is actually located down here so GZ I'm sorry go to the wireframe mode and drag it up okay now the corner is located right here as you can see so this all needs to go a little bit up we can do the to it right now if you saw this edge you can
09:13
drag this out now you have the shape of the roof okay we need to extrude this a little bit down so press e to extrude and Z drag it down maybe here and go to the vertex and it by pressing one move
09:45
this on the y-axis here an amount this vertex here and if we look from the front you will need a little bit of adjustment so let's move this and maybe we need to adjust this a little bit as well yeah now I'm dragging around the vertex because I know there's one behind him
10:48
and I want to sell them all to keep the this face straight and not distorted so that's why I do it like this okay let's check the other sides and I think everything is looking good so far there's a little misalignment here basically the blueprint isn't that perfect but it doesn't matter much right
11:18
now as this hopefully so let's continue with that and we need to extrude the hood of the airplane so plus II need an Y and X to be here you can drive yourself we want to align this but is perfectly you can just solve them by scale as Y to axis on which you want to
11:49
scale and then press 0 and that will be aligned perfectly ok now this will be going down a little bit but let's not worry about that for a while and I want to finish this all the way up here so let's extrude that [Music] II and why I think we could use some
12:25
look from the top yeah I think we could use another segment there so let's hear and X to it once again and this time you can move this all the way to the front knees to the side and this will be the nice place to change the edge flow so I
13:01
like this and we go to the side view we need to actually move this and maybe we can use the proportional I think if you press L or click here and then start grabbing with mouse control you can you can control this fall off actually make the vertices with the nice fall off and don't have to move them one by one okay and we want to move these two as
13:39
well you can turn a proportional editing now a little bit down to and this one here we need to check what the they would be with the overall shape and I
14:09
think it's still nice and straight so all good let's continue okay it's not visible here but we will need some hedge going on here see it from the front this is curved so we need to make the edge somewhere here where the door actually is a little bit
14:41
curved so we can we can continue by extruding this down so that's so it is vertices and you can do it by clicking on the first and then holding ctrl and last and the algorithm will find the shortest way to connect all the other vertices so let's press B and Z 2 X true down and I think we'll need to rotate this to define the shape
15:16
better and maybe this is a good place to go perfectly straight so let's press s Z and 0 and it will align perfectly and we will need to move this by pressing the GG 2x slide okay and maybe we cannot just just hear
15:41
a little bit okay and maybe we will need triangle here we'll see now you look from the side we need to enjoy this out quite a lot quite a bit okay and we can fix through even further like this now
16:19
let's check this from the top view because you need to be maintained shape so let's undo the last extrude and just is here to match the shape okay and now you see there's some distortion going on here with the space so we all need to maybe move this a
16:56
little bit okay maybe we can we can adjust that in the end what's just define the overall edge hold and I think I want to look through this here okay
17:36
and you can continue with that and we will need to and like this scale this on the y0 went up a bit maybe align these two on D Y and let's align this now can maybe adjust these a little bit
18:29
but I think the flow is good so far and this will need to go closer yeah okay now the most important edge here is this one and it should be the most visible one so let's try to put a triangle here what that will do wakes to this down
19:16
night yeah it didn't look like much but actually I knew this will be this will be a little bit tricky here right okay let's um I'll just continue for now let's connect this here to close that let's check from the front I will need
19:57
to move this out this as well yeah another relief because it's only done all right part of the airplane okay and now we we have defined the shape for this part here and we need to cause this up somehow and I can see right away this is too far because yeah
20:38
we may need to go more like this and this one can be much more closer here because it's like the top part which is much more narrow than this one here well it's not the nicest mesh in the world but I think in this case if you look the phases are flowing this way
21:35
which is good and it supports the shape yeah not bad I think yeah I I'm gonna leave it like this and we can always come back to it later and rebuild it if the vendor doesn't look nice this way so let's go on to the side view and I want to finish this here okay and actually this is the lowest
22:34
point the airplane so we'll need to scalp is here maybe maybe just move this down [Music] now we found we need to make it wider as well so okay and let's do this all the way up until here and I think there will be the roof will need to be
23:44
going down here a little bit we can't see it yeah I think here it will be visible because it is like the place where the backdoor is split and the roof comes all the way up until here [Music] okay I think we can scale this down here a little bit
24:27
what's our let's do edge elope here and we need to scale it on the X a little bit as well okay and now we extrude it a little bit more on the Y I want to hear where the door starts scary down the X we will need to do something
25:15
with this here now let's just extrude this until here drop this if we remove this face let's try to press ctrl alt shift s to shear just confirmed we need to change the axis and
26:19
we can now move it a little bit here it's here and I please - and maybe another triangle here but I think now just extrude this one yeah like this let's connect these two to make our make a door and this kind of looks like another triangle but I think we can fix
28:01
it like he like this yeah but that's that's distorted a lot it's not a good shape for for a quad the renderer will make triangles there anyway so I don't know let's just try to close it like this yeah I think that's better much
28:35
better okay so that's the basic shape and I really want to rebuild that front I don't like how that flows if you get me so let's just try to get rid of this maybe or rather this one here and we need to
29:20
close this up better so we have this shape here we want to maintain sorry I need I forgot to switch out the perspective here so we have this part
29:53
here this look that we need to maintain we have this shape in the front we want to keep and this flow and here we want to connect this edge here so basically the face loop that goes here must end up in this loop here that's clear
30:24
I hope this so I will need to go out more like this okay I think this is much better now when the diamond is here actually yeah there's a much nicer flow here in the front okay I can live with this right so this is the body of the airplane now let's also look at the other stuff like wings and if we are
32:32
actually going to connect them to the mesh or just pass them through I don't know um let's worry about that later we can connect it when we need to so right now I want to use an edge from here actually sheet applique D and P for separation enter go out from the edit
33:02
mode click the new object and it now this is useful mainly because we are maintaining the pivot point down here we have still the mirror modifier on the duplicated object where we separate it so if we extrude you can see how they're still mirror modifier going on okay and let's actually find the place where the wings should start and maybe this is not
33:35
a bad place though just move this vertex right here and extrude okay let's look from the front yeah basically the wing starts almost at the top so if we move this a little bit down that's perfect place for a wink now we look from the side you can see the wing
34:12
has some specific shape where it's more curved on the top and a little eyes on the bottom that's because of the aerodynamics every wing has a profile like this and I want to mend maintain that so we can maybe use this one as a the middle here and then now let's see
34:45
put this down to the top extrude make a cut in the middle peace and for the purposes of this we can make them align and just grab these and put them up a little bit okay this will be
35:30
fine I think and we can continue like this just grab it all the way all the way here and we can make some some segmentation like for example here where the ailerons are and one here actually there will be curve going on so I think we need some here as well
36:09
now we can try maybe proportional anything so that this y axis already but we want to maintain this one here and there's a nice little trick or you can just select vertices hide them and they won't be affected with the proportional I think when they unhiding when you I I'll hide them so so grab this to the shape you want right
37:09
okay now when you in height of age the original vertices are still on their position and we got ourselves some wings now okay and this is not very good here so maybe we can delete these faces I'm gonna call that much work here [Music]
38:18
now let's become the farms I will meet to this because of the roof okay now what let's do the engines and I could go look from the top if we if we add the swimmer I want these subdivisions to be just eight so change this from 32 to 8 and now go to the edit mode rotate on X scale it down and
39:05
without exiting the edit mode move it here so the to the point stays in the middle and we can add a row modifier again yeah so we have two of them scale this down all the way up here these okay and now go side move it all up now
39:47
I want to stretch this all the way here so we have a nice straight line there so let's scale this up in they'll be nice shape but if you look from the top it actually goes more narrow towards the end so let's carry down the X as well so there's a elliptic shape here okay I
40:21
think that's 302 and we can actually go all the way back where the stabilization wings are I'm not sure how I will approach that yet so we'll see let's just extend this here we can go much
40:58
much more narrow like this and a little bit to the side right and we can maybe oil needs to cut this in half I think and but before once again I want to scale this okay now just
41:46
put this in half and we want to extrude this yeah that could work somehow and we can move this one back so we have a nice wing profile we'll need to this to do
42:35
this on both sides okay and these okay I think that'll do so let's just play with the shape and let's scale and move this a little bit and maybe through this here
43:49
okay I think that's fine right now we need the link in the back we can use a similar approach as before and we can just do it as this one shape let's move these all the way here at the mirror modifier [Music] navel clipping and now extrude come in the house in the
44:46
middle with control our monkeys here please go this is here and let's make the bottom dinner so it's more of a wink okay and now we can grab this out all the way here or rather just like before we can go all the way and then just make
45:25
make some adjustments so we are able to do loop there let's hide these and with the proportional I think movies on y-axis this on high and I think we all need to fix this here too so let's just remove the faces [Music]
46:22
yeah we can maybe close this up the other way to scale it and why so you can just scale it down X to be perfectly in line and then just close it up with an gum okay and of course justice
47:06
okay that's nice wink and we need to finish up the engines in the front and the floaters here underneath the airplane so let's do the engines first and just extrude this a little bit and scale it up but not turn off proportional anything scale this once
47:36
again extrude lungs again scale yeah this will be pretty easy because you know it's so soon to the coal shape okay if you look from the front yeah we can extrude this inside and set and scale it up okay and then just make room for propeller so
48:23
maybe this can be wider a little bit no moves all the way here slice it a few times maybe proportional I think and scale it down this and we can maybe
48:55
press alt m and March at the center okay the operator let's just create the plane we can click line to view you don't forget to press ctrl-a and apply rotation scale down you know it's add modifier scale on the x-axis okay and
49:42
yeah let's just speed this up a little bit still down here scale down here yeah and we'll need to rotate this a little bit we need to remember proportional I think it's R and Z to update on the z axis like this and just increase the proportional fall off so
50:15
it's a nice graph were there and we want to create the other as well we can use spin modifier or rather spinning duplicates so let's do that sorry yeah it was you need to have a 3d cursor ready in place so let's click
50:55
this first vertex well shift s to snap cursor to select it so we have a curse there and right now you can select the this okay and we need only two steps now we will need 360 let's so three of them
51:36
okay so you just do three steps and 360 angle and right there you have perfect poplar but there's one thing left actually and that's to merge the vertices because when we did 360 angle there was actually one propeller that was put over the the original one so we
52:09
need to solve them all first out and to merge vertices and by distance and you can see there's a message here removed a paralysis and was in sight so now it's okay we can see to reset the cursor in original position and we can actually move this a little bit here and other thing that helps is to add solidify
52:41
modifier so let's do one zero zero five okay now the last thing are these is float gear for solar just need to add I don't know cube will be okay so just get it down move it away at Normandy fire again and
53:19
what's good in place here a scale this on the x-axis so from the side more appear and we can share this I think ok I'll move this down a bit okay and we can split it in half like this then move these a little bit back by
54:03
pressing GG okay and here as well right and there'll be this cylinder here so if we can add it as a part of this object we can add it as another object but while in the well in the edit mode and we'll just need six segments scale it
54:44
down here it's okay oh okay move it up scale it a while pressing shift Z that all scale it on the XY axis scale shift Z scale it down okay take this now there might be one problem with it then
55:27
when you want to adjust the line I was a object which was rotating like this then it would maintain its local local axis system and you could scale it on the z axis but if you locate if you rotate it in the edit mode you actually lose that here we can work
56:02
around that by scaling you don't see much more than we actually then rotate it and now you select piece you can be double press G to scale up and scale them down and if you want to press only if you want to select only one of these objects you
56:32
press L and it will select the linked linked items let's move please okay and now let's just add these I think we can start with the cube again yeah just split it in place and we will need to split this up yeah this is uh
57:37
this can be quite tricky too but I want to keep this part simple so I'll just tell you why this okay this one needs to come together you can label the proportional I think just like that but don't forget to select these and hide them so they are
58:40
not affected okay a we cannot fix this by aligning them on the z-axis yeah I think this this looks fine and basically the main shape of the airplane is ready so we can now do some details like the window and door I think actually there are some circular windows
59:50
here yeah let's look on the wall so vote on the wireframe and we'll need to split this up here you can scale it online to make it perfectly aligned okay I think we can make some windows
01:00:26
here and the door should be here yeah we can do them we can separate this press P to separate and set this a little bit only only a little press ctrl-a to select worse and delete the faces so there is a nice gap there that will be
01:01:02
always visible but it's good to have a sort of defined modifier on the on the object so you can't see then it's not the solid shape so it will create this nice nice crevasse here and now you can let's like both these objects
01:01:35
that's perfect feature in new blender 2.8 where you can select few objects and add them in the edit mode at once so what's so it is to and press I to can set and make let's making those [Music] okay [Music] let's go back and do this Satrapi still
01:02:20
here here okay now we can like at the door handle which can be very easy just so I get duplicate separate so new object scale it down with G and you can have the skin modifier here but I removed the solidify on the shape before
01:02:55
so all the vertices press ctrl-a scale it down and you have a nice door handle here and maybe we can now [Music] okay I think that looks pretty neat it's always nice to have some more details especially especially on airplane so we
01:03:44
can maybe try to cut this a little bit and why okay yeah we can double that so just control beat level then you can just press alt e to extrude click faces along models you can extrude it a little bit
01:04:29
too much it will create these little crevices which is really nice to have on the airplane let's go back a little bit and let's create one more here so when we are doing this vertices they're
01:05:00
basically a uniform cell outside loops control beat battle now okay nice and maybe we can do some panel up here so just grab this she did duplicate enter be two separate enter tap out
01:05:40
select again does Gigi and we can do this I have a white card I know up there or something like that and of course here on the wings you want to have some crisis visible as well especially where the alarm parts are and yeah you can always like separate it
01:06:36
that could be fine maybe let's try to do that so separate this and we can hide it and we will need to close this shape up so let's put triangle here triangle there and pull this up and now if we
01:07:09
unhide you can scale it down a little bit so it barely fits and without it and of course I will be good to close this too so let's do that okay and let's do the same thing here we
01:07:51
can like supply these so it's actually um more more of an airplane model so to speak and we can do the same thing here
01:08:41
we'll need to slice this up sorry down here as well make a cut here just like these spare my [Music] okay and maybe we want to make this closer together okay and we can of course align these on
01:09:34
the I want the other side too so let's go to the side view work time line these on z-axis okay now just like them separate you can hide it and yeah close this up somehow we really don't have to care about these
01:10:18
and guns here because it will be like hidden all the time so no worries there just close it up here as well the same thing okay this is starting to look like an airplane already we can maybe do some bevel here as well and maybe we can now do these circular
01:12:17
windows but I don't want to cut in the in the low-poly shape so I will do them just as an I would say decoration objects so let's add a new cylinder we can give it like twelve segments scale it down yeah and let's just do this and if you enable snap and click the
01:12:58
face rotation and project in your opponents and you can grab it move it along scare it a little bit [Music] duplicate here okay now we set origin the 3d cursor yeah it messed with the original one so let's delete that and just modify our mirror and we want to turn off snap and apply
01:13:54
the irritation okay and now just go into the edit mode and duplicate the mesh move on dy yeah we have Windows okay what did we miss [Music] okay I think there will be some cut need here just one we call the Winx there's
01:14:32
actually yeah there is a red stripe here [Music] but I don't like how the edge flow goes it's because these triangles here or these diamonds diamond shapes so let's delete this close it up like the other one so let's get them on X close it up
01:15:18
it may be just the shape a little bit it's not maybe completely perfect but I think it'll be much better [Music] now I want to do a piece toss it up - so when I actually split this I split only the top okay it's perfect and you can maybe drag it over
01:16:15
the top to make it more round and one thing I forgot yeah there are lights in the front these things here when you go to the front you can see them here so let's do that cylinder six will be fine I think down rotate on the X 90 degrees go to the
01:16:56
side up here you can add a new modifier here as well okay and now I'm just and Clyde out of it so instead extrude a little bit inwards and you can insert and move it a little bit out so there is a slight curvature there then we can extrude this maybe turn off turn off portion I think
01:18:02
and we can maybe select this face here and set it scale on the Y but turn off the proportional editing and extrude something out of it so we don't need to deal with the with the cylinder or anything like that okay I think the model is ready maybe now sorry it's not I want to
01:18:34
modify a back I just want to show that there are doors here so let's just insert this like this but when you do it in the edit mode there will be extra faces here so you can just select them do it and then when you saw it this book and drag it on the
01:19:13
X it'll cause nicely and now I want to just push this inward yeah but the solidify modifier is doing all of all sorts of crazy things so we can modify the thickness two point zero zero one and it'll go away and I want to do that here as well we don't need that
01:19:51
much of a solidify there okay I think the airplane is ready now I won't be able to make the rest of the scene in time so instead of that I decided to finish only the render of the airplane and for that I will use other environment did I did last year I think and I can show you it's this scene with
01:20:26
the pier and the rocks and some Caribbean bar or something like that so I will I will use the airplane in this context make a render out of it so you can see how I light it how I how I how I did the render settings and then I will come back to it sometime and finish the rest of the scene and use the airplane so let's just feed the airplane into the scene here and if I and I believe you
01:20:59
can see right away it's too small so let's disable the editing on the on the environment and so it only the airplane make it larger and of course I want to parent all the objects on the airplane on the body here so ctrl P and parent object with keep transform so when I control the airplane I can only select
01:21:29
one object and let's kill this up so besides actually makes sense it'll be a little bit harder to be seen maybe I'll have to know something like the rocks in the background or something like that let's see yeah I think this won't make
01:22:06
much sense here so let's remove them for now I can just hide them in the render and we'll need to donate to our lower this okay I think this will do for for this parking here and let's add the ISO cam
01:22:43
okay I'll need to disable these images okay let's modify the camera or rather let's modify the output this okay I will add another plane to make make background it's okay and maybe we can scale this down a bit it doesn't
01:23:29
have to be too realistic it's cartoon after all now if I go to the look that I you can see I already have materials for the scene set up so I will only need to picture the the airplane so let's start with that okay let's look the airplane and go to the
01:24:00
materials here create material let's called yellow and actually it's like this dirty yellow almost orange color okay and let's leave everything like this and we can just assign the yellow material
01:24:36
to every object okay now we can create a new material let's call it red and we'll need to make the selection here let's isolate the airplane this I press the slash on the numpad and let's assign the red actually give you the red car yeah I like this shade okay and we all need some material for
01:25:35
the window I just call it window you can do it like Jewish and bring down the roughness I think they're darker we'll be fine so let's make it like a dark blue color okay now we can add lights here so it's
01:26:12
and the light material switch it from principle to be emission it's a sign like yellow color to a little bit you can run up to 10 emission maybe here we can sign the window material too and for the doors as well
01:26:52
okay and I think the engines here are kind of brown or something like that so we can and what I did here was just a loop and pressing ctrl+ on the numpad and that will expand your selection further so that's very good for selecting the parts of a cylinder for example and let's give it this
01:27:41
and I will select this again only up until here and give it red red color okay and I want to sort this part here and give it a red color as well okay and now the propolis we want to create a new ground color
01:28:24
[Music] like this and we want to color color this part as well to do that color yeah but all the way great now and we can additionally because to this part as well yeah and that's it for the materials
01:29:10
basically I want to do and I think anything else with that so this is the basic scene and now we'll try to give it some lights and make some some nice render out of it so let's finish this up and now my favorite part but give it some lights I played around a little bit [Music]
01:29:41
environment textures here to see our type tonight maybe I like the best but let's switch to the cycles right away here in the render settings and also GPU if I go to render mode you can select only the camera with ctrl V so the rest kissing render and you get a little better performance on the
01:30:14
previews and let's add the let's add some area light I will move it up here and if you are in the loop that mode here you can set the lighting to see lights and scene world and it doesn't give you like a preview of how the global illumination will work in cycles
01:30:49
but it will give you a preview of our shadows and how actually the polygons are lighted so that's good and switch here to the 3d cursor and right now we can when you press R you can actually rotate around the cursor so that's useful and we can rotate 45 degrees on
01:31:18
the on the x axis here but our first - thank you negative and then 45 on Z and right now we have opposite lighting the camera and when you press R and double X you can actually tilt it how you want and I want to make this like a sunset
01:31:53
scene maybe I want to some to be sitting right there on the bus so let's make it like this and we'll give it an O an orange color let's go to the render view we will need to ramp this up so go to the I don't know 1500 or so and maybe modify the
01:32:26
angle some more okay and the color is I think too much too much right okay and let's see this material here I didn't create it right now but it's kind of a mix shader' so I want to remove that and I want to do this as principal with the
01:33:03
transmission almost all the way up with some some bullish color anchors okay and I want the roughness almost completely gone okay I think I like this and we'll need some some more lighting here so let's add another camera light or rather we can use the position of this it will be
01:33:49
easier just like this first area and should be to duplicate it and right now we can rotate it on the z axis and what's let's make it larger so it doesn't draw sharp shadows let's bring
01:34:15
it down a little bit let's do it like 700 just the color it maybe give it a little a little bit of blue shade so that we are like telling that the Sun is setting here and the rest of the world is going going a little bit darker around so you can play with it like this
01:35:00
[Music] I want to make this really sharp light so it's like a really small setting Sun and maybe duplicate this and let's do some feel light here well the lighting is everytime based on a lot of politics Perriman tation and maybe you will see the final result in the thumbnail of the video it will be
01:35:37
much more different than this because most of the time I go back to it and adjust some things I look at I look at it a lot when I when I have it finished and almost always there is something I want to change which is not recorded in the video so I'm sorry for that I'll try to get as close as I can maybe we can add a material to the
01:36:19
backdrop here and keep a little bit darker and one other thing when you have approximate lighting setup you can always play with the ambience of the scene by adjusting the world lighting because right now it's like just this dark grey color if you go all the way down you turn off the world the lighting completely so you can see why the way
01:37:08
that the shadows have gone darker and if you go up you can like increase the the lighting of the world and make really really bright day scene I always like to go somewhere in the middle with this but you can also color this light and create
01:37:38
some nice ambience and I recently I really like going this marine color on the world and then play with the play with the brightness so it's not that strong but it feels the feels the shadows with like with the blue tone and I really like the
01:38:16
aesthetics of that yeah so I'm basically this is it and from now on it's just adjusting the lighting playing with the colors with the strength of the lights maybe you can play with the color management here or bring out the exposure some more play with the contrast I always like to go at least medium high contrast or something like that then right away you can see the
01:38:46
scene looks much better so okay I think this is it and this is our sea duck airplane scene thank you guys for watching if you are new to the channel don't forget to hit that subscribe button and the bell button if you want to get notified when I really something new and have a wonderful day
01:39:09
[Music]

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