Let's model a BUS in 10 MINUTES - ep. 59 - Blender 2.91

Let's model a BUS in 10 MINUTES - ep. 59 - Blender 2.91

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Language: English

Type: Robot

Number of phrases: 443

Number of words: 2704

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00:00
[Music] oh what's this a v-neck yeah no hoodie the good thing about working from home and working as a game dev is basically you could pretty much wear anything but sometimes i have to get dressed up so i put a t-shirt on or a hoodie not that i sit without the t-shirt without that sounds strange i don't
00:50
usually at least i'm usually just hello guys and welcome to episode fifth why am i flying around like this hello guys and welcome to episode 59 of the 10 minute modeling challenge i live in nina's home in sweden just south of stockholm and about every 10 years or so we actually get a decent amount of snowfall and that's what happened now and it's stayed cold which is nice so all the nice snow sticks on the trees and it doesn't go into sleet and slush and make you slip and slide everywhere probably will not interest you but in 1912 we had the olympics in the sailing going on here at
01:21
strandwagon which actually was the intro sequence that you just saw that's one of my favorite places here in unison today friends we're gonna be modeling a bus and i know what you're thinking what type of bus is it um is it pci or is it even pci express or is this guy old school and it could be an isobus 16-bit it's none of those buzzwords it's actually a coach bus so uh we're going to do something that goes along with the city that you guys modeled last month and the new theme for the february challenge as i released yesterday in a
01:52
video is that we're gonna do transport vehicles and that means anything that could go around and in a city i think i mentioned this already but cars trains planes bicycles mopeds no mopeds actually motorcycles instead that's the way to go so join the discord check out the description and get cracking and start modeling there it's going to be a lot of fun when i'm on this coach bus now i'm actually going to use a very similar approach to when i modeled a 10 minute car with perfect topology and i said perfect topology until some smartypants pointed out that there was an end gun in the
02:23
center of the wheels i have to stand corrected and i did actually apologize for that i think maybe not officially but in in here i did apologize to to myself most foremost as usual i did a little quick google image search and i just put in coachbus so i could get a brief view of what a bus could potentially look like just sort of the proportions and how high the windows are and things but i'm not going to use a reference usually i don't have n well usually i say i've never have time to to put a reference image anywhere when i do my 10 minute modeling so it's just gonna have like a rough proportion but when you model your objects you're
02:54
very welcome to use blueprints or reference images just to make sure you get the scale correct and uh don't use me as an example i'm a bad example most of the time so i'm just going to wing this one let's have some fun let's do a 10 minute modeling of coachbus when i was a kid to get off the bus there was no buttons to press it was like a little uh wire that was running along the windows anyway enough said a boss it is let's get started ready steady go and we're off yes so first things first we go into edit and do auto mirror
03:26
and then we press uh tab into edit mode select this one and then slide this one up 20 centimeters off the ground maybe height needs to be a little bit higher kind of a boss like that maybe about four meters roughly a scale everything or scale y and then seven so seven times two which was the existing scale makes 14 meter long bus and then we'll extend this a little bit to there and then now let's do some loop cuts we're going to put some wheel arches like that good topology so control r
03:56
control r put another one up here and then control r we'll put the front wheel right about maybe here oh ctrl r maybe there i'll just roughly get these in the right places here ctrl r should we put one here we'll have double access this is going to be shipping some uh rather large people so we need double axis in the back a lot of luggage as well i'm pretty sure ctrl r let's do some center ones as well control r is loop cut by the way now
04:28
we're gonna try to remember how we did that topology last time so i'm gonna use c actually to circle select these things a bit quicker i'm gonna inset so it's i to inset okay i have to press period and go to medium point first because it was on individual so i to inset there we go and b for boundary in the center down there remember and then now we're gonna be rounding these off cell box or a box select those and then c to deselect the centers and then if i remember it correctly from the
04:59
car eat extrude i should check from the front though make it a little bit maybe that's too wide i'm not sure so that should be all right i think we should probably move this in a little bit further so alt z to c through one to vertex and then maybe like this all set that should do it now we're starting to get somewhere i have to fix these wheel arches though and i said wheel arches like 10 billion times that's a lie it wasn't that many times but it was a lot of times maybe eight ten in the car video so i'm not
05:30
going to say wheel arches that much more just did it how am i doing 745 on the clock scale y these are not going to be the exact so any perfectionists there including myself we're gonna struggle with this one but that's okay it's therapy for us for people like us so shift select these and let's look from the side up to there why do they look so not rounded okay that's uh something we have to deal with
06:04
so i'm going to box select in x-ray mode and enter the animation mode that's a tricky one there we go all right that's a bit better so here we go um seventh okay whatever on the clock seven whatever so ctrl r we're going to put the windows maybe up here somewhere and then the wheel arches i'm going to control select to there shift there and control select shift select and control select and we're going to get these out a little bit like so
06:35
that's it and now we have to shape this into a boss uh so i'm going to do a a modern looking coach bus sort of anyway sort of semi-modern so shift select those maybe here so just a little bit rounded front here and maybe this one can go even down a little bit odd said i think they should be more streamlined we have to think about the environment apparently so let's streamline this thing a little bit more get that draft down this is running on pure diesel by the
07:06
way so it's actually got triple diesel engines just for some performance to compensate for the aerodynamics here so i have no idea what i'm going on about and neither does probably anyone else but that's okay so select that one control select this we have to round it off a little bit at the top maybe like this and this one we should probably bring us bring in as well maybe like that sounded that that was strange so maybe like this instead okay here we go uh 5 43 already and i
07:38
haven't even uh why am i so slow today should it be like that i'm not sure okay a i'll make a white anyway and then we have to put some windows here up to just control do a few of those shift selector there i'll move these to get a little slant on all the windows looks a bit cooler maybe and then here we have to figure out now ctrl r i'll just do some driver window here i think gg
08:12
here's like a gg let's just get some sort of a design feature here without wrecking it too much so here's some sort of a item set that's where it is and then alt e extreme long face normals into there and then here's going to be the driver like window thing now i'll leave that one i think i to inset he's not going to see up from the side there i have to do this i to inset all t to extrude on face normals
08:44
maybe like this i don't know okay let's put a bumper here so i'll sh control selector there shift d to duplicate it alt d to extrude long phase normals and i won't have time to do this much more so i'm just going to keep it like that a scale down to nothing nearly scale zero actually we'll do black apparently okay we have to have some more when okay i'll colorize this usually i keep like a black color here for the windows we've got 411 on the clock scale zero there we go
09:16
and here i'm just gonna have to to do these windows here so i'll do this individually first i to inset item set again and then e to extrude and then g move it to black here i have to do them individually or not individually rather i'll do a bigger window here in the back this is where remember yeah need to extrude and dark and a rear window here this
09:47
looks like a horse trailer probably not but all right i'll just have to do something simple here i think maybe should it be like that like this i don't know the itunes set and alt e to extrude long face normals into there and how am i doing 310 this have to go up a bit doesn't it so i'll control selector there bring that up then here we need some like air vents
10:20
don't we i'm pretty sure that they they need some fresh air oh that was too much i think set e to extrude and we need a rear view mirror so should we colorize this as well ctrl r let's put another stripe here introducing a lot of extra geometry that we probably don't need and here it could be like the whether where you store the ski stuff if you go skiing light set i have to shift it like this and do them manually because it's double faces so
10:53
not too confused with double chin double face there we go oh that's too dark just a little bit darker why would it be darker control plus i'll just do like this instead and then control minus there i need a rear view mirror as well two minutes to go what's happened this to this bus i've disabled auto mirror or something water mirror what happened then anyway okay we need a rear view mirror so i'll just have to really do this quick because i've only got two minutes for the wheels here let's
11:30
put it here scale y bring it up so this is going to be a bit detached don't do it like me do it properly extrude g and eat extrude again g and then just bring it down i think they hang out like this e to extrude s to scale and b to extrude s okay i have to put wheels here now oh we need uh headlights this would be a
12:02
pure illegal vehicle otherwise all these extra long face normals in and yellow one minute oh i don't think i'll be able to do a wheel in one minute and it's got no rear bumper shift right click shift a cylinder and we bring that down to 16 we like the low poly look clipping off scale zed i have to go here rotate y 90 scale it down 51 seconds let's get it done even more it can
12:33
overlap that's okay we can live with that a scale zero g okay i have to really do something simple here e to extrude i think set extrude control plus uh 32 seconds there's the end on sorry about that guys i apologize scale x scale x there we go 32 or no 21 seconds shift d shift um let's put a rear bumper here as
13:07
well 11 seconds shift the all the extra long phase normals uh four seconds l to select blink scale there we go [Music] that was right on the buzzer it's got a slightly discolored bumper but i think it's been in the snow draft it's snowing here so it's actually covered a little bit by snow i think we've got ourselves a coach bus it could be doubling as
13:37
some weird type of vehicle but it's sort of like a coach but anyway did anyone watch scrap heap challenge when i lived in the uk i think it was anyway i used to watch that program and if i remember correctly after their time expired when they built their thing they had a one hour of tinkering time and it's tinkering time so what i'm going to do is i'm going to pretend that these are actually a lot rounder than they look here so this is going to be going down in history as the first 10 minute modeling challenge
14:08
where this could be considered a pure cheat this is the bonus material that's where it is you can select geometry like that i use the l key to select those wheels and i pressed h to hide it scale y we want that one to be a little bit rounder actually that's no good either because then i'm changing the proportions i'm actually manually going to drag these out a little bit like this like so this and remember now this is for the sake of learning it's not for the sake of cheating it's for the sake of learning how to fix
14:41
things in post i'm pretty sure that goes on everywhere you look and now magically with this tinkering time thing we actually have wheel houses that look i said it again wheel houses probably okay i'll uh i'll accept that apology that i'm going to make later so alt h now unhides those that's pretty good and we can move them out a little bit and if the wheel is misplaced like this move it into place and then we can select everything and just move it up to height there so if you're going to participate in the february challenge of modeling up
15:12
vehicles for the city the community city then i recommend that you check my video on learn low poly modeling check my channel history or even the end screen on this video should have that one as a recommended video it's a bit of a lengthy one you have to spend about two hours of your life just going through there listening to this tedious voice but i pretty much show everything that i know about how to particularly do low poly model stuff including how i colorize the objects and and everything like that hit the like button if you liked the video and subscribe if you haven't already and i'll see you next week for
15:42
another 10 minute modeling challenge bye for now you

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