EASY 3D NFT's | Blender 3.0 Tutorial

EASY 3D NFT's | Blender 3.0 Tutorial

SUBTITLE'S INFO:

Language: English

Type: Robot

Number of phrases: 155

Number of words: 1051

Number of symbols: 4572

DOWNLOAD SUBTITLES:

DOWNLOAD AUDIO AND VIDEO:

SUBTITLES:

Subtitles generated by robot
00:00
today i'm going to be teaching you how to make thousands of 3d nfts in blender using minimal coding knowledge [Music] first i modeled all the different objects and traits that i wanted in my final collection of artworks to do this i made sketches of all the different clothes and types of features each one of my characters would have and brought them in as a reference that i could use for my b i chose a b because it's a very important part of everyone's lives these little guys contribute to one in three meals every day that we consume
00:31
and they're currently dying out so just to spread some awareness the bee was a simple model you can see on the right of my workspace i have color palettes these are made in color hunt and colors which both will be linked down below i screenshotted these and brought them in so i can eye drop them when adding new textures so that my color palette is consistent throughout the whole process just make sure you apply all your modifiers after you add your textures i made this mistake and i needed to mouse snipe all the small little faces i didn't want my black color to be on
01:02
which is a lot of unwanted work and it's just annoying it's crucial to have a strong idea of what you're changing and what you're not and how everything is going to play together as a whole i use the hdr for the bass for my lighting i used a three-point lining system with a hair light really to separate the b from the background making the whole thing look less flat because when they're rendered out separately they're not going to be interacting with each other ambiently adding more layers in your scene really helps the number of final artworks and the amount of diversity you can create
01:32
in the end now that each one of my objects are done i'm going to go into each object and make a separate collection for it and then add it into the collection you might think this is just extra work but you'll see it up in the render layer soon once i'm done i created multiple layers for each of my objects and collections and went into each layer separately hiding everything except for the object that the layer was on naming it after the object you'll see why this is useful in the
02:02
compositing tab soon now in my compositing tab after checking use nodes i added a file output node when you click on the render layers node you can see all your new layers now what we want to do is create an output for each one of these render layers and attach it to our file output node if you go to the tool menu on the file output node you can add more outputs i created a separate render layer node for each of the layers and connected it to the file output node
02:32
once you're done with that you can render it out now that you've exported out all your layers i've separated them all into different folders depending on where they would be in the artwork what you want to do is go to this repository on github it's called hash loop so i'll link it down below what this is is basically a generative art code runs on javascript and it creates art using layers so i'm going to download the zip i'm also going to need node.js and you can get this it's a quick install
03:03
and to check if you've installed it properly you can open up your terminal and then type in node version and it should come up with the version and if it doesn't you haven't installed it properly i'm going to open the folder that i installed after unzipping it in my ide you can use any id you want just opening up a new terminal i'm typing npm install all just installing all the dependencies once that's done you should get a folder that says node modules you also want to install yarn which is the
03:34
native package manager that hash loops uses so npm install yarn once that's done you can go to layers and you can see how this is just a pre-existing artwork came with the source code and it's split up into layers we run the code node index.js you can see it created five editions and you would get a build file and there'll be your images in it and these are all random to make our own artwork what we're going to do is go to config.js and you can see the layers here correspond to the layers here so what we're going to do is drag in our source layers after
04:06
dragging in our layers you can change the names of the layers in the actual code so that they correspond with the order that you want them in so if you're drawing from the bottom up the background all the way to the highest layer so make sure that they're spelt properly and correspond with these folders so currently this collection only has five pieces of artwork and i want say 300 or 100 i can just change this number here and it'll create that mini amount of artwork after you have everything ready what you want to do is save it and then run it i ran into an error because i didn't spell hat properly see in here it's hats so you
04:38
got to make sure that you spell out everything correctly now it's creating all the artwork and you can see here it says dna exists that means it's made an artwork that already exists so it's rewriting it and creating one that's unique so now that it's done you can go to your build folder and you can see that we have 50 unique artwork and you can go to the metadata and you can see the attributes and now you're done thank you so much for watching till the end to see more creative process breakdowns please subscribe and comment down below what you would like to see next
05:08
[Music] my

DOWNLOAD SUBTITLES: