SUBTITLES:
Subtitles generated by robot
00:00
today i'm going to be teaching you how
to make thousands of 3d nfts in blender
using minimal coding knowledge
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first i modeled all the different
objects and traits that i wanted in my
final collection of artworks to do this
i made sketches of all the different
clothes and types of features each one
of my characters would have and brought
them in as a reference that i could use
for my b
i chose a b because it's a very
important part of everyone's lives
these little guys contribute to one in
three meals every day that we consume
00:31
and they're currently dying out so just
to spread some awareness the bee was a
simple model you can see on the right of
my workspace i have color palettes these
are made in color hunt and colors which
both will be linked down below
i screenshotted these and brought them
in so i can eye drop them when adding
new textures so that my color palette is
consistent throughout the whole process
just make sure you apply all your
modifiers after you add your textures
i made this mistake and i needed to
mouse snipe all the small little faces i
didn't want my black color to be on
01:02
which is a lot of unwanted work and it's
just annoying
it's crucial to have a strong idea of
what you're changing and what you're not
and how everything is going to play
together as a whole
i use the hdr for the bass for my
lighting i used a three-point lining
system with a hair light really to
separate the b from the background
making the whole thing look less flat
because when they're rendered out
separately they're not going to be
interacting with each other ambiently
adding more layers in your scene really
helps the number of final artworks and
the amount of diversity you can create
01:32
in the end
now that each one of my objects are done
i'm going to go into each object and
make a separate collection for it and
then add it into the collection you
might think this is just extra work but
you'll see it up in the render layer
soon
once i'm done i created multiple layers
for each of my objects and collections
and went into each layer separately
hiding everything except for the object
that the layer was on
naming it after the object
you'll see why this is useful in the
02:02
compositing tab soon
now in my compositing tab after checking
use nodes i added a file output node
when you click on the render layers node
you can see all your new layers now
what we want to do is create an output
for each one of these render layers and
attach it to our file output node
if you go to the tool menu on the file
output node you can add more outputs i
created a separate render layer node for
each of the layers and connected it to
the file output node
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once you're done with that you can
render it out
now that you've exported out all your
layers i've separated them all into
different folders depending on where
they would be in the artwork what you
want to do is go to this repository on
github it's called hash loop so i'll
link it down below what this is is
basically a generative art code runs on
javascript and it creates art using
layers so i'm going to download the zip
i'm also going to need node.js and you
can get this it's a quick install
03:03
and to check if you've installed it
properly
you can open up your terminal and then
type in node version and it should come
up with the version and if it doesn't
you haven't installed it properly
i'm going to open the folder that i
installed after unzipping it in my ide
you can use any id you want just opening
up a new terminal i'm typing npm
install all just installing all the
dependencies once that's done you should
get a folder that says node modules you
also want to install yarn which is the
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native package manager that hash loops
uses so npm install yarn once that's
done you can go to layers and you can
see how this is just a pre-existing
artwork came with the source code and
it's split up into layers we run the
code
node index.js
you can see it created five editions and
you would get a build file and there'll
be your images in it and these are all
random to make our own artwork what
we're going to do is go to config.js and
you can see the layers here correspond
to the layers here so what we're going
to do is drag in our source layers after
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dragging in our layers you can change
the names of the layers in the actual
code so that they correspond with the
order that you want them in so if you're
drawing from the bottom up the
background all the way to the highest
layer so make sure that they're spelt
properly and correspond with these
folders so currently this collection
only has five pieces of artwork and i
want say 300 or 100 i can just change
this number here and it'll create that
mini amount of artwork after you have
everything ready what you want to do is
save it and then run it i ran into an
error because i didn't spell hat
properly see in here it's hats so you
04:38
got to make sure that you spell out
everything correctly now it's creating
all the artwork and you can see here it
says dna exists that means it's made an
artwork that already exists so it's
rewriting it and creating one that's
unique so now that it's done you can go
to your build folder and you can see
that we have 50 unique artwork and you
can go to the metadata and you can see
the attributes and now you're done
thank you so much for watching till the
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05:08
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