Cyberpunk PART 1 Commentary - Blender 2.8 Low Poly 3D Modeling Tutorial

Cyberpunk PART 1 Commentary - Blender 2.8 Low Poly 3D Modeling Tutorial

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Language: English

Type: Robot

Number of phrases: 255

Number of words: 1811

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00:00
[Music] hi welcome to another commentary tutorial last time someone in the comment section wanted me to do some cyberpunk scene and I really liked the idea in fact I was planning to do something like this for quite some time now so I went ahead and search for some reference images it's always a good way to start I found a lot of images of
00:33
these neon leet alleys and roads with the wet ground so that's what I'm really aiming for let's get started first of all I want to point out that I have a collection here in the scene let me activate it and these are some props that I made in my recent videos you can find how to do these there and I will provide a link to specifically those videos so you don't have to search
01:05
for them and these are props like like a car and a vending machine some some tires and stuff so we don't have to model everything let me hide this for now and let's start with the first scene as always I like to start with the plane which is which is 8 by 8 so I hold ctrl to snap it
01:37
okay just to have some some way out now that we have our plane let me just set it as a virus play so it doesn't get in way deactivate the interaction in the outline okay and let's let's lay out our scene it's always good to start with some basic blocks just to lay out the
02:10
scene and when I'm looking at it is I want to have a camera facing this direction and I want some buildings here maybe one here and a little bit taller okay and maybe the same on the other side okay and mmm I want to have a road going
03:24
down here and maybe some building in the back so let me copy that one more okay okay I think this will work so we'll have a route going this way maybe I want the car parked right here and we'll have some some stuff here in the front just catch the eye but this could work as a basic layout I think now we can maybe
05:13
start with the route and we'll need to make some curves here so let's just extrude this and this would be enough and select the edges and control B for bevel and you can control the the segmentation of the bevel with the mouse wheel and I think that three segments
05:45
will be enough and I want to make it here too so let's make it like this I think that'll be good and I also want to make some curves here along the route mmm but I think this is too tight so we'll need to modify the road for a bit
06:22
so let's go to the wireframe view and let's edit this okay that'll work and to create the curbs we can reuse the parts of the meshes and I always like to work in this way where I have I have a some mesh and I need to do another object which copies some some side or curve from from the
07:02
object so I just separate this part duplicated and separate it and then and then I can use it to build a new object so I won't need this and let's shift it to duplicate and P enter for separation right now we have a part of the original mesh and we can create some curve from it so let's just select this one and alt
07:32
e to extrude along normals as to make it even and extrude little bit now we can you can select the top and make it a little bit taller so grabsy but first let's do this one as well extrude okay okay and right now we can grab it
08:18
on the z-axis and make some curbs great right now mmm we can we can activate the original plane set it to texture and we can move it up a bit like this okay and we can extrude it down and to make it to to give it some volume but
09:10
most of the time when I'm doing this I'm preparing it for a terrain and I like to subdivide it before I extrude it but I don't think we'll be doing any terrain modeling here as this is uh this is a city block so let's just extrude it down and leave it that way and we'll see
09:45
later let's continue with the layout of the scene and I want to create an isometric camera I think the true ISO will be good this time and let's change the resolution I want to have a camera this early in the making because the orthographic view is really different
10:17
from perspective and if I'm doing a dance scene like this I want to see how it develops in the orthographic view from the get-go so that's why I'm creating camera right now and again for some of you who don't know this ISO can plug in is something that I didn't make but I updated it to work with blender to panel and now I'll provide a link in the description so
10:50
let's play with our buildings first and I will delete this because first of all is a linked copy of this one so it was just a preview purpose and let me create the new one [Music] move it in place [Music] now I I don't want it too far to the
11:34
curb and you will know why in a second so I want this to be at least two story building I want to extrude this over the sidewalk yes so we have some vending machine here or something like that and really really make some some interesting space and maybe I don't want the second story to be this tall sit down a bit
12:35
and let's extrude once more okay this could be this could be the final height of the building but I don't know maybe we will have trouble fitting this in to the orthographic layout but let's get going okay now for the second building I want this to to be a two-story
13:32
building at least but not much higher I want to have a nice little cascade here from the buildings let's put the third one into place but not much more precisely than before I think this will be enough as a corner building and maybe
14:05
it doesn't have to have to have two stories just make it a little bit taller here and I want to some stairs here to make make it interesting so I don't want to do them right away let's just model the buildings and you'll see from there so in this part I want to have a three
14:38
windows up here so what let's slice the topology and here I'm just inserting and I press the eye twice so it's inside individual and let's scale it up maybe scale it here but let's work with individual origins scale it like this down a
15:30
bit okay let's extrude inwards inset one more time and think through it a bit okay now here I want to do one one large window which will be abstracted with some some pipes or tubes or something
16:02
like this so let's insert it but not individually like this scale a bit up maybe maybe we can do a balcony or something there later we'll see extruded inside okay I think
16:36
this will be enough for now I mean since we have this view I won't want to have a door visible here so let's make that and there are several ways to do that we could slice so ice the whole mesh but maybe insect instead will be enough here so it's just inset a really small amount
17:07
and then we can just kill it and push this a little bit down and we have a nice door here once extrude and set next through to make a door nice ok now for the other building I want something similar I want the two windows up here but maybe
17:47
one additional window here and I want the door to face the road here so we can slice this up and you know the drill now and same here but it doesn't have to look the same so we have some nice variation you know this cyberpunk scene
18:54
so there can be a bunch of stuff we can make you either maybe right and now for the door let's take the same approach is here so just inside it and scale it up and you got yourself some door okay this is now starts to
19:46
look like town or city I'm really happy with that but I want this to be around corner I want a building with a round corner and I can't explain why I just think it would look cool here to have this tall piece of building oh let's not make it
20:23
tall okay I'm quite okay with this I think it it adds again a nice variation here in layout and let's modify the roof a little bit make it a little bit taller and I want to extrude it a little bit
20:56
outside so again maybe this reason oh yes and maybe insert this in words okay and I want the same roof here as this like this don't forget that and if you want
21:53
to do these these loops alike just hold the Alt key while clicking somewhere in the direction of the loop you want to select okay you can again through this a little bit okay I'm let's do something interesting on the roof here as well maybe maybe the same thing but we don't need this part
22:32
as this is the end of the diorama so I just extrude here go here okay let's continue with the layout of the scene I want to make this building a little bit more interesting and we'll add those stairs here and they won't have to go
23:08
all the way up because we won't see them anyway so we just need a little bit of their staircase here but I want to make a shop window here or something like that but probably not so high okay don't make peace and let six to it
23:56
maybe inset again nothing to be duly annexed to it again okay and what at those stairs um you know what I want to go back and I want to exclude this one I just want to win no to go right right up until here
24:29
so let's do this again okay [Music]

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