Sci-Fi Worker Robot-Part 1 (Blender Tutorial)

Sci-Fi Worker Robot-Part 1 (Blender Tutorial)

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Language: English

Type: Robot

Number of phrases: 1261

Number of words: 10377

Number of symbols: 40467

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00:05
three welcome everyone to part one of this complete blender tutorial series where i'm going to show you how to create this sci-fi worker robot in blender so this entire tutorial series is going to be completely free on my youtube channel so it's an eight part tutorial series where i'll show you step by step in real time how to create this sci-fi worker robot in blender and we will be using blender eevee for this tutorial but it also works really great in cycles cycles is a little bit more realistic so you could
00:48
use cycles if you want to but i will be using eevee especially because we're going to be creating the animation as well so in this part part one we're going to start by modeling the robot's head then in part two we're going to be modeling the robot's neck and then in part three we're going to be modeling the robot's body and the legs and then in part four we're going to be modeling the robot's arms so by the end of part 4 we will have all of the modeling finished then in part 5 we're going to set up some lighting and then we're going to do all of the materials for the
01:19
robot and then in part 6 we will be rigging the robot so we're going to be using a mechanical rigging method so we will not be using bones in this tutorial we'll be using a mechanical rigging method where you set the origin point to the center of where you want the object to rotate and then you can parent other objects to it and then also constrain the objects to just make it rotate how you want so that's gonna be in part six then in part seven we're going to be setting up the background and we're going to render the final image we'll put the robot in a cool pose and render the final image and then we'll do a
01:50
little bit of compositing to make the final image look very nice and then in part eight we will be animating the robot so we'll have him kind of drive up like in this animation here he'll drive up kind of look around and then he'll drive away and then we will render out those frames and then we'll put them in blender's video editor to get the final render now this entire tutorial series is going to be completely free on my youtube channel and all of the resources that you need will be free but i am trying to create blender tutorials and blender content for a living so if you'd like to help support me and my youtube
02:21
channel some great places to do that are over on my gumroad store and my patreon page so on my gumroad store and patreon page you can get the finished project files of this tutorial and also on my gumroad and patreon you can get 3d models and assets you can get the procedural materials that i create and you can also get artwork project files and other tutorial files and another great way to help support me and this channel is by checking out my blender tutorial courses on gumroad i currently have two tutorial courses on my gumroad store so the first one is this one here
02:52
where i show you how to create this martian environment and blender and then the second one is this one here where i show you how to create this sci-fi space station corridor in blender alright so now let's go over all the resources that you'll need to follow along with the tutorial so all of the resources are completely free and i'll have all the links in the description so the first resource is this autoshop01 hdr and this is from polyhaven.com so i'm going to be downloading the 1k version and the hdr version and we're going to be using this
03:22
to get some nice realistic lighting and reflections and the second resource is this metal plate 0 1 8 and this is on 3d textures.me and we will be using this texture on the background wall for the final render and animation so for this texture you can just go down here and you can click on download all the maps and it's going to take you to a google drive and you can just click on this button and then you can just click on download all right and then the next resource that we'll be using again on 3d textures dot me we're
03:52
going to be downloading the metal plate 0 1 5 so we're going to be using this on the ground in the final render so you can go down here and again just click on download all the map and then just click on this button right here and then you're just going to click on download and then the last two resources are going to be on pixabay so on pixabay i'm going to be downloading this electricity symbol or this electrical symbol so if you don't already have an account with pixabay you can just create a free account and then you can just download this image and i'll be downloading the highest resolution and then the last
04:23
resource that we'll be using is this a radioactivity symbol so again you can just create a free account with pixabay and then you can download this and i'll be downloading the highest resolution and we will be adding both of these symbols on the sides of the robot to give him some more detail alright so here we are in a fresh new scene in blender now if you want to see the screencast keys they're going to be right down here in the corner so that as we're doing the tutorial you can see which buttons i'm pressing so let's get started by modeling the robot's head so
04:54
i'm just going to press a a couple of times to select everything and i can just press x and then we want to delete so to create the robot's head i'm going to press shift a and we're going to add a cube all right i'm going to press the period key on the numpad just to zoom over to the cube now let's save this blender file so that as we're working on it we can just press ctrl s to save and then if blender crashes for some reason we won't lose anything so to save this file let's just click on file and then click on save or you can press ctrl s and then i'll just save this blender file in a folder on my computer and i
05:25
will just click on save blender file and then as we're working on the project you can just press ctrl s and it's going to save the file all right so i'm first just going to tab into edit mode and i want to add a loop cut here so that we can cut the cube in half and then we will be adding a mirror modifier now it's really important that when i press control r i add a loop cut going along the y axis because if you press 1 to go to front view this is going to be the front view and if you press three that's going to the side view so when you press ctrl r just add a loop cut going along
05:56
the y axis so i'm going to just left click and then right click so it pops back to the center so i'm now just going to select this vertex and then i'm going to hold down the shift key and i'm going to shift select all of these vertices i can now just press x and i want to delete the vertices and then also this timeline right here we don't really need this right now we will be using it later for the animation but we don't need it right now so to get rid of it i'm going to click right here and when the crosshair appears i can click drag up drag down and then let go to close the
06:26
timeline all right so let's now add the mirror modifier so i'm going to click right over here on the modifier properties and then i can click on add modifier and we want to add the mirror modifier so now it's going to mirror it over on the other side and then also if i press a to select everything i can press g to grab but you can see the mirror is now splitting so i want to just escape that i want to turn on this clipping button right here on the mirror settings so if i turn on clipping now if i press g to grab you can see that it's going to be connected even when you try to pull it
06:57
apart all right that's good let's press ctrl s to save so i want the robot's head to be kind of a triangular shape so what i'm going to do is select this vertex and then hold down the shift key and select this vertex i'm now going to press ctrl b and ctrl b is going to add a bevel so i'm just going to bring this bevel out to something like that and then just click to place that and then i also want to double tap the a key to select everything and i'll press s to scale and i want to press z and we're going to scale that down on the z axis and then i want to select this vertex
07:29
and shift select this vertex and i'll press g to grab will bring it down on the z axis and i'll just bring it down like that and then i'm also going to press 1 on my numpad to go to the front view and i want to press z move my mouse over and let go to go into the wireframe view i'll press a to deselect everything and then i will just press b for the box select and i'll just click and drag and i'm going to box select these two vertices so back on front view i can press g to grab and i'll bring it over on the x-axis and i'm just going to bring that over like that so you can
08:00
kind of see now we're getting a kind of a cool sci-fi shape for the robot's head although i do think that's a little bit too far so i'm going to bring it back just a little bit all right so i'm now just going to double tap the a key to select everything and i want to press g to grab and we're going to bring it over on the y-axis actually the x-axis because i want to make the robot's head a bit thicker all right so that is pretty good but i do want to scale the robot's head up a bit as well so let's just tab back into object mode and i'll press s to scale and i want to scale that up a little bit now if you zoom kind of far out you can see that there
08:31
are grids here so i want to scale this out so that from the blue line right here this is coming almost out to two grids you can see here's one grid and then here's two grids so i want it to be kind of about here i just want to scale it out this big so that it's just a little bit short than two of those grids long so i'm going to tab back into edit mode now and i want to press z move my mouse over and let go to go into wireframe and then i'll press a to deselect everything so i just want to press b for the box select i'm going to click and drag and i just want to box like this again i'll press g to grab
09:03
click and hold and let go to constrain it to the x-axis and i would just want to bring that over a little bit more so something like that so that is the shape that i'm going for for the robot's head so i can press z move over to solid view and let go all right that's looking pretty good let's tab into edit mode again and i'm going to press 3 on the numpad to go to side view now you can see that i actually cut it the opposite way so if i press 3 to go to side view you can see that we're seeing the mirrored object but not the original object and i don't really want that i just want it to be mirrored over here and that way it'll be a little bit
09:34
easier to use so i'm going to tab back into object mode and i want to select this modifier and i'm going to press ctrl a so just hover your mouse over the modifier and press ctrl a and that will apply it i can now tab into edit mode and i'm going to use the box select i'm just going to box select all the vertices on this side so i can now press x to delete and i want to delete the vertices so now i can click on add modifier and i can add the mirror modifier and now you can see that our actual mesh is on this side and then the mirror is on that side so if i press 3 to go to side view that is much better
10:06
alright so let's tab into edit mode and i'm going to press 3 on the numpad to go to side view i'm now going to press z move my mouse over and let go to go into wireframe and i'll press a to deselect everything and then i'm just going to click and drag and i'm going to box select these front vertices so i can now press g to grab click and hold with my mouse wheel and let go to constrain it to the y-axis and i want to bring it out so that it's two grids so you can see here is one grid and then here is two grids so if you kind of zoom out you can see there's one grid and two grids so i
10:37
want it to be about two grids long and then i'm going to press ctrl i and control i is going to invert the selection so now this is selected instead of this so we now have the back selected so i'm going to press g to grab we're going to bring it over on the y-axis and i'm going to make it about three grids long so you can see we have one two three grids long i'm now going to press ctrl r to add a loop cut and i'm going to click and drop the loop cut there and then i'm going to bring the loop cut over so it's about one and a half grids long so kind of about there
11:07
and i'll just click to place that i'm now going to press a to deselect everything and then using the box select i'm just going to box select the back vertices i'm now going to deselect everything and then using the box select i'm just going to box select these vertices down here so i'm now going to press g to grab and i'm going to bring it up on the z-axis and i'm just going to bring it up to about here then i'm going to box select the top one right here and i'll press g to grab and i'll bring it over about half a grid so it's about kind of in the middle of this grid just like that so if we go back into
11:38
solid view you can see what's happening so this is like the back of the robot's head now i want to bring this part in closer to the mirror so i'm going to first hold down the shift key and deselect these top vertices i'm now going to press 7 to go to top view that's going to take us to the top view and then also make sure the clipping is turned on that is very important so i'll now press g to grab and we're going to bring it in on the x-axis and i'm going to bring it in so it's just about one grid so one grid out to about there click to place that so using the box select i'm now just going to box select
12:09
all of the back vertices i'll press 3 again to go to side view and i'm now just going to press e to extrude and i'm going to extrude this out and i'll bring it out so it's just slightly farther than this grid right here so one two three so just slightly farther than three grids back so i'm going to pull out of the side view and i now just want to select this vertex and then hold down the shift key and select this vertex so i am now going to press control b and control b will add a bevel and i'm just going to bevel it down like that just about there just click to place it like
12:40
that so we now have this face kind of going down like that so this is going to be the back of the robot's head and then this will be the front of the robot's head so let's go over here to the front and then i'm going to press the 3 on the top of my keyboard or you can click right here to go to the face select i'm now going to select this front face and i want to inset the face so that there is a face inside of a face so i'm going to press the i key and that is going to inset the face now before i click to place that i want to press the b key and the b key is going to toggle the boundary right up here you can see it
13:12
says boundary on and off so i want to turn the boundary off and that way it's going to connect with the mirror modifier you can see if i toggle b it's going to change that so i'll just scale it to about right there and then i'll click to place that so i'm now just going to select the face that's in the middle and i'm going to press e and we're going to extrude that back so i'll just extrude it back a little bit just like that all right so now i want to add some little vents on the side of the robot's head so to do that i'm going to press ctrl r to add a loop cut and i'm going to click and then i'm just going
13:42
to bring this over a little bit and then click to place that then i'm going to press ctrl r again and i'm gonna add another loop cut over here and i'm just gonna bring that over and then click to place it about there so now i wanna add three little vents so i'm gonna press ctrl r to add a loop cut and i'm going to scroll my mouse wheel out until there are four loop cuts so because there are four loop cuts there's going to be one two three four five faces so now that i've added those four loop cuts i'm going to left click and then right click so it's in the very center so now what i
14:14
want to do is add a loop cut on the side so i'll press ctrl r i'm going to add a loop cut here so i'll click and drag up and then just drop the loop cut right there then i'm going to press ctrl r again we're going to add another loop cut and i'll bring this one down just a little bit to about there all right so i can now press three on the top of my keyboard or click right here to go to the face select and i now just want to select the faces right in here and then we will extrude them back to create those little event details so i'm going to select this face and then i will hold down the shift key and i'm going to
14:44
shift select these other faces so now i can extrude these back in so i'll press e to extrude i'm just going to extrude them back in not too far just a little bit like that so now we have these cool sci-fi vents alright now if you zoom in here you can see that the edges are very sharp and so to make that more realistic i'm going to click on add modifier and we're going to go right down here under generate and we're going to add a bevel modifier now right here on the segments i'm going to turn this up to 4 and then also i'm going to use the object context menu to shade this object smooth
15:16
and then right here on the amount i need to turn this amount way down so that it's much smaller so we're going to turn the amount down pretty small all right let's press ctrl s again to save this project now if we navigate over to the back here you can see there is a bit of a problem here and if i tap on edit mode you can see there is a problem with the loop cuts so the loop cuts should be going all the way around over to the mirror and then if you go into object mode you're also not able to see anything right here you're not able to see a break in that angle um kind of like this you can see there's a break in
15:47
the angle but you're not able to see it right here and i do want to be able to see it right here so to fix this i first need to fix this loop cut problem and then we'll address the other one so to fix this i'm going to press ctrl r to add a loop cut click and drag and i'm just going to drop a loop cut right there then i'll press ctrl r we're going to add another loop cut and i'm going to bring this one down here so i'm now going to use blender's knife tool to cut in between here so to use the knife tool i'm going to press k k for knife and you can see there's a little knife icon so what i'm going to do is click right here drag over click
16:18
right here and then we're going to press the enter button and that is going to add a cut right in there so i want to do the same thing right here so i'm going to press k for the knife tool we're going to click right here drag over and then click right there and then i'll press enter to place that all right so that is very good we now have that loop cut going all the way over but if i tap back into object mode you're still not able to see that right there there's not a crease right there and also if you tap on edit mode you can see there should be some crease here because there is a change in angle there now this problem is happening because on default the
16:49
bevel modifier has a limit method so right now the limit method is set to 30 and so this is telling the bevel modifier to only add a bevel where the angle is bigger than 30. but i want to make this much smaller so i'm going to change this angle to 12 instead and that way now you're able to see that crease right there and also you're able to see a crease right there and there and that looks much better all right now back over on the vents here i want to squish in the vents a little bit because i don't quite like the size of them so i'm going to press the z button move over and go into wireframe and then i'm going
17:21
to press one on the top of my keyboard or click right here to the vertex select and then using the box select i can just click and drag and drag a box around there and that way it's going to select all of those loops so i can now press s to scale and we're going to scale it on the y axis and i'm just going to make it a bit thinner and then just click to place that so something like that and then also you could move it over a little bit i think i'll bring it slightly more forward so let's tab back into edit mode and i'd want to add a few more details on the front of the face so what i want to do is i want this loop cut to be going all the way around here
17:52
and this loop cut to be going over as well and that way i can extrude in this face right here the problem with that right now is that this is actually just one big face and these loop cuts aren't going over here into the mirror so what i'm gonna do is press three or click right here to the face select and i'm just gonna select this face so i can now just delete it so i'm just gonna press x and we're gonna delete the faces so if i now press 1 or go to the vertex select i'm going to select this vertex and then i'll hold down the shift key and select this vertex so i can now press e to
18:23
extrude and i'm going to extrude it on the x-axis and we're just going to push it together so it connects to the mirror so i can now just select this vertex shift select this vertex and i can press f and that is going to fill that face then right down here i'm going to select this vertex here and i'll press e to extrude i'll bring it over on the x-axis and just bring it in and then i can shift i'm going to hold down the shift key and select all of these vertices right here so i can now press f and that is going to fill that face and then i'm also going to select this vertex and
18:54
shift select this vertex and i can press f and that is going to fill that so now we have those loops and the loops are going all the way over so i'm now going to select this vertex and then i'll hold down the shift key and select this vertex and this vertex i now want to edge slide this so that i can bring it down a little bit so i'm going to double tap the g key and that will activate the edge slide and i'm just going to bring this down a little bit and then just click to place that and then i want to do the same thing up here so i'm going to select this shift select this and this so all of those three are selected
19:26
and i accidentally selected this one up here so i'll just shift and deselect it so i just have these three selected i can now double tap the g key and that's going to do the edge slide and i'll just bring it up just like that so i'm now going to press 3 on the top of my keyboard or just click right here on the face select i'm just going to select this top face right here so not the very top one but this big one right here and i'm going to press e to extrude and i'm going to extrude it back even farther so just like that so now we have that little lip there and we have more detail on the front of the face so i'm now
19:57
going to move my view over here to the side because i want to select this face right here so i'm going to press i and i is going to inset his face and i'm just going to bring it down to about like that click to place that then i want to press s to scale and i'm going to scale it on the y-axis and i'm just going to bring it in a little bit so i can now press e to extrude and i'm going to extrude this back and just add a little detail click to place that so we now just have another little detail there on the side of the face all right so i now want to add a little metal plate on the
20:28
top here but i don't want to model it within this object's edit mode because if i model it in edit mode it's going to mirror it over and i don't want it to be mirrored over so i'm going to tab back into object mode so i'm going to press shift c and shift c will make sure this 3d cursor is in the very center of our scene so i can now press shift a and i'm going to add a cube so let's press g and z we're going to bring it up and then i can tab into edit mode and i'll press s to scale we're going to scale it on the z axis and i'm just going to make it much smaller just like that and then if
20:58
you just press 3 or click right here to the face select i'm just going to select the bottom face and then i can press x and i want to delete the faces so i'm now going to press ctrl r and i'm going to add two loop cuts so i'm going to scroll my mouse wheel until there are two loop cuts and then i'm going to left click and right click so it just stays in the center there so i can now press s to scale and i want to scale it out on the x-axis just scale it out like that and then i can press s to scale and i'll also scale it on the y-axis and i'll just bring that out like that and then i
21:29
want to double tap the a key to select everything and i'll press s to scale we're going to scale it in on the x-axis and i'll also scale the entire thing out on the x-axis a little bit and then if you need to you can press 1 to go to the vertex select you could hold down the alt key and alt select this loop and then hold down the shift and alt key and shift alt select that loop and then you can press s to scale you can scale it in on the x-axis if you'd like to just bring that in a little bit so just like that so i'll press s to scale we're going to scale the whole thing down in
22:00
object mode i'll press g and z we're going to bring it in and just stick it right there so that it's just going into the robot's head then i can press g to grab bring it over on the y axis and g to grab again bring it over and then i think i want to press s to scale and we're going to scale the whole thing out or just scale the whole thing up a little bit and maybe bring it forward a little bit so just like that now you can see that it's very sharp so again i want to click on add modifier on this object and i want to add the bevel modifier
22:31
under generate and then again just like the other object i want to set the segments to four so that it's more subdivided and then i want to shade that smooth so it's very smooth now right now it looks kind of blobby and that is because the amount is too high so on this amount here on the bevel i just need to turn the amount down so i'm going to hold down the shift key and then click and drag and i'm just going to make this amount very small so just something like that and there we go so we now have a little sci-fi plate right there all right so i now want to create two antennas and the antennas are going
23:01
to come out of this metal plate so again i'm going to press shift c to center the 3d cursor and then i'm going to press shift a and i'm going to go right down here under mesh and i'm going to add a cylinder now right behind me if you click on the add cylinder settings right there i'm going to change the vertices to 12 because i don't need it to be quite that high detail so i'm just going to change it to 12. so i can now press g to grab we're going to bring it up on the z axis i'll press s to scale we're going to scale it down and then i'll press g to grab and we're just going to stick it right there so
23:33
just like that and i will bring this one forward a little bit more so i'm going to tab into edit mode and i'm going to go to the face select and i'm just going to select this face i can now press g to grab bring it up on the z axis and i'll zoom out here scale it up a little bit more and then i'll press s to scale and we're going to scale that a bit down i'm going to zoom out here and i'll just bring it up on the z-axis a little bit more maybe like that and then i'll press s to scale and we're going to scale that down a little bit so it kind of gets smaller as it goes up all right so now let's shade this object smooth with the
24:04
object context menu now when i shaded the smooth you can see that there are some shading issues and that is because i need to add some more loop cuts so i'm going to tab in edit mode and then just make sure you have this top face selected and then you can go over here to go to the vertex select i'm now going to press ctrl b and that will add a bevel and then i want to scroll my mouse wheel out two times so that we have more loops and then i'll just click to place that so that way that's going to fix a lot of those shading issues now we still have some weird shading issues right here you can see it's kind of getting a
24:35
bit dark and to fix that i'm going to zoom in here tap into edit mode and it's a little bit hard to see if you need to you can kind of bring it up to have an edit mode and then i actually want to delete this bottom face so i'm going to go to the face select click right here i'm just going to select the bottom face and i'll press x to delete and i can just delete the faces and i can tap back into object mode and i can now press g and z we're going to bring that down on the z-axis just like that and that is looking much better all right so now i want to select this and i want to create
25:06
one more so i'm going to press shifty to duplicate we're going to bring it over on the y-axis and i'll bring it kind of back here just like that so i'm now going to tab into edit mode and i actually want to go back to the vertex select and i'm going to just box select the top vertices so just make sure the top vertices are selected i can now press x totally and we just want to delete the vertices so i can now press z move my mouse over to go into wireframe and you can see we just have that bottom loop so i'm going to press a to select
25:36
it and then i can press e to extrude we want to press z to extrude it up on the z-axis and just bring it up like that now it is a little bit thick right now and i want to make it smaller so i'm just going to double tap the a key to select everything and then i can press s to scale now i don't want to scale it on the z-axis i just want to scale it on the x and y so to not scale it on the z axis after i press s to scale i'm going to press shift z so i'll just make that a bit smaller and then just click to place that all right i'm going to zoom in here and then hold down the alt key and i need to alt select that loop of
26:08
vertices i can also press the period on the numpad just to zoom over to it so i'll press e to extrude and then immediately after that i'll press s to scale and i want to scale that out a bit click to place that then i can press e to extrude and we're going to bring it up on the z axis just bring it up like that and then i can press f to fill that face all right just like that and then using the object context menu i'm going to shade this object smooth and then i want to add some bevels here as well because you can see it looks pretty smooth and i want to sharpen that up so
26:38
i'm going to tap back into edit mode and i'll press ctrl r and we're going to scroll out and then also i don't need that many loops so i'm going to scroll my mouse wheel just so that there is one cut in between click to place that just like that i can go down here and i'm going to alt select that loop i'll press ctrl a b again and just click to place that and then again i want to alt and select that loop i'll press ctrl b and then just click to place that all right that is much better now we actually need to recalculate the normals because you can see the shading is a bit off and
27:09
that is basically because this object is sort of flipped inside out so i'm going to tap into edit mode and i just want to double tap the a key to make sure everything is selected i can now press shift n and shift n will recalculate the normals and now you can see the shading looks better so the dark part is over here and that is the same with all the other objects and then this is just slightly tall so i'll press g and z and we're going to bring it down maybe also bring it over a little bit maybe bring both of these down just a little alright so that is looking much better let's press ctrl s again to save
27:40
so let's add another detail now kind of on the chin or the bottom of the head kind of right here on the robot so i'm going to tap into edit mode and i'm going to press 3 to go to the face select and then i'm just going to select this face so i'm now going to press i to inset and then also you can press b if you need to toggle the boundary so i want it to be connected to the mirror so i'm just going to bring that down and then just click to place that then i can press s to scale and i'm going to scale it on the y-axis and i'll just make that a bit smaller and then just click to place that you can also press g to grab
28:12
and bring it over on the x-axis if you want to push it in and then i do want it to be just a little bit closer to the front of the face so i'll press g to grab and i'm going to bring it over on the y-axis and then just click to place that alright just like that so i can now press e to extrude and we're going to extrude that up a little bit and then just click to place it so we have another little detail there on the robot's head all right so let's navigate over to the back of the robot's head and i want to create some little sci-fi details kind of in the back of the head so i'm going to tab into edit mode and i just want to select this face right here and then i want to
28:43
press i to inset it and again press b to make sure the boundary is turned off so i can now press e to extrude but i don't want to extrude it on the normal because extruding on the normal is the way the face is pointing i want to instead extrude it on the y-axis so i'm going to extrude it in to the robot's head so just bring it in a little bit not too far and then click to place it right about there now this is really angled and i want to flatten this face so i'll press s to scale and i want to scale it on the y axis so i'm going to hit y and then i
29:14
want to type 0 enter and that way it's going to flatten that face so now we just have that little opening there in the back of the robot's head and you can also press g to grab and bring it over on the y-axis if you want to make it a little bit bigger all right just like that all right so let's tab into edit mode and i want to select this face right here and i want to create some little like sci-fi box things just to give some little sci-fi details in the robot's head so i'm going to press shift d to duplicate we're going to duplicate this face and bring it down now because we have the clipping turned on on the mirror it's going to
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merge this together and i want to separate this so i'm just going to turn the clipping off on the mirror i'll press g to grab we're going to bring it over and then i can turn the clipping back on so i can now press s to scale we're going to scale that down a little bit let's also press s and y and we're going to bring it up on the y axis and you can press g to grab and kind of bring that in a little bit and then i also want to scale it on the x-axis to make it a bit thinner and we'll bring it down just like that so i can now press e to extrude and we're going to extrude this up and we're going to bring it into the
30:16
robot's head just like that now if you navigate inside the robot's head you can see we have some extra faces here and we don't actually need these faces because we're not going to see them so i'm going to select the faces and i'll press x to delete we can delete the faces and then i'll delete that face as well just like that now you can see that the normals need to be recalculated because when i extruded them out they kind of got flipped inside out and why i know that's happening is because you can see there's shadows right here but then the shadows on this one are kind of over here so the shading is not correct so i'm going to hover my mouse over this object and i'm
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going to press the l key so when you press the l key that is going to select all of these vertices which are linked to each other so this is one object kind of by itself so i'm now going to press shift n and shift n will recalculate the normals and now the shading looks correct so back in edit mode now i want to press s to scale and g to grab and i want to make this a bit smaller also scale it down on the x-axis just so that there's a bit more space there so i can now press shift d to duplicate and i'm going to bring this one over on the x-axis then i can press g to grab and
31:19
we're going to bring it up on the z-axis and then i also want to press g to grab and we're going to bring it in a bit on the y-axis and then i want to make this box quite a bit thicker so i'll press s to scale that and i want to scale it out on the x-axis just like that so i now want to add some metal plates which are kind of going along here so i'm going to tap an edit mode and i want to just select this bottom face right here i can now press shifty to duplicate it and i'll bring it up and then i can press g to grab we're going to bring it over on the y-axis and i'll just push that in
31:51
and then i'll bring it down a little bit and then i want to press s to scale we're going to scale it on the x-axis and i want to scale it until it's all the way over so i'm scaling this plane up so that it's connecting to the mirror and it's also going through here so you can't see the end of it all right you can also bring this down on the z-axis if you need to so i can now press e to extrude we're going to extrude that up and then just place it right there and then i need to hover my mouse over this object and press l and that'll select all of the linked vertices and i can now press shift n and that will recalculate
32:23
the normals and then i also want to bring this down just a little so i now want to create just one more of these pieces so i'll press shifty to duplicate we're going to bring it up on the z-axis and then just click to place that right there now again if you go inside the robot's head you can see there are a few extra faces and we don't really need that so we can just delete those faces and that way the topology will be just a little bit less so i'm going to select this face and i'm going to shift and select all of these other faces so that those are selected i'll press x to delete and we just want to delete the
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faces just like that all right so now we have some cool sci-fi details in there now i do want to add a few more sci-fi details kind of right here so i'm going to tab into edit mode again and i'll just select this face and i'll press shift d to duplicate it and we're going to bring this face right down here and i'll also press s to scale we're going to scale it down and kind of bring it down like that i can now bring it over not all the way to the end but kind of over like that and then i also want to make it pretty thin so i'll scale it down so it's pretty small so i can now press e to extrude and we're going to
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extrude this out and i'm just going to stick it right in there and then again if you go inside the robot's head we have some extra faces so i'm just going to press x to delete we're going to delete both of those faces just like that and then again we need to recalculate the normals so i'm going to press l with my mouse hovered over this object and i'll press shift n to recalculate the normals and then i also want to scale it out so i'll press s to scale and i want to scale it out on the y-axis just so that it's a little bit thicker so i'm now just going to tab back into edit mode and i'll just make sure this entire thing is selected so
33:55
again you can just press l and that is going to select the linked vertices so i can now press shift d and we're going to duplicate that and i'll just bring it over on the x-axis and then just click to place it right there and then i'm just going to select this face right here and i'll press shift d to duplicate i'm going to bring it over on the x-axis and i'm just going to push this one right in there and then i can press e to extrude and we're going to extrude that back up and then once again we have some extra faces in here so i can just delete the faces that are inside there that we can't see
34:26
so again the normals need to be recalculated so i can just press l to select this and then i'm going to press shift n and that'll recalculate the normals all right so now let's model the robot's eye or the robot's camera so i'm going to press shift c again to center the 3d cursor i'll now press shift a and to create this i i'm going to add a uv sphere i'll press g to grab i'll bring it over on the y-axis so it's kind of in the front here and then i can press r to rotate and i'm going to rotate this on the x-axis so i want the eye to be
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pointed forward so i'm actually going to type in 9 0 and then enter and that way it's going to rotate it over by 90 degrees i can now tab in edit mode and i want to delete all of this stuff back here because we only need half of it so i'm going to press 1 to go to the vertex select and then i can also press 3 on the numpad to go to side view and then i want to go into wireframe so i can see through it so to go into wireframe i'll press z hold down the z button go to the wireframe and then let go and that'll go into wireframe so i'll press a to deselect everything and then i'm just
35:26
going to click with the box select and i'm just going to box select that i can now press x to delete and i just want to delete all of the vertices so now we just have half of that eye so i now want to hold down the alt key and i'm going to alt and select this ring of vertices just like that and then i want to press e to extrude and then i'll press s to scale and i'll scale the entire thing up just like that and then i'll click to place that so we're basically just creating a little metal lip kind of on the side there before the camera starts then i'll press e to extrude and i want
35:57
to extrude it back on the y-axis so i'll just click with my mouse wheel then let go bring it over on the y-axis and then just click to place that now i do want to squish the camera down a little bit i don't want to squeeze it down very much but i do just want to make it slightly flatter so i'm going to press a to select the entire thing and i'll press s to scale and then i want to scale it on the y axis and i'll just scale it just a little bit and then just click to place that so it's just going to be slightly flatter all right that is good and then you can see it's still quite blocky so using the object context menu i'm going to shade
36:28
this object smooth and that is much smoother now the problem with shading is smooth is that now it looks too smooth and you can't really see that sharpness so i just need to tap into edit mode and i just need to add some bevels on these loops so i'm going to hold down the alt key and i'm going to alt and select this ring of vertices i'm just going to press ctrl b and then i'm going to scroll my mouse wheel out two times and then i'll click to place that so now there's just a little bevel there and then i'll alt and select that ring of vertices and i'm just going to press ctrl b and just make a tiny little
36:59
bevel and then click to place it alright let's tab back into object mode you can see that is looking much better now if you look on the side here you can see there's still some sharpness kind of there on the side you can see that's not perfectly smooth so to make it even more smooth i'm going to add the sub surf modifier so to add the subsurf the shortcut key is control one and control one will add the subdivision surface and you can see now that is very very smooth now right over here on the subdivision surface i'm just going to have the viewport and render both to one because
37:29
we just need one subdivision so now that is nice and smooth so i can now just place this on the front of the face so i'll press s to scale we'll scale that down then i can press g to grab we're going to bring it on the y-axis just stick that into place like that and then i just need to press s to scale we're going to scale the whole thing down a little bit and i can also press 1 to go to the front view and just see how that is looking and i will just scale a tiny bit more down and then i'll also press g and z and bring it up just a little alright so that is pretty good now i do
38:00
want to add one more camera or sensor so to do that i'll just press shift d and shift d will duplicate the object and then i'll press s to scale and we're just going to add one more right there maybe it's a camera or maybe it's like a motion sensor or something like that and then i can also press a g to grab and we're going to bring it in on the y-axis just like that all right so there we go this is starting to look a little bit like a robot let's press ctrl s again to save and then there's one more thing i'm going to be doing in this part i'm going to add the little lights right here on the side of the robot's head so just right there so to add the lights i'm going to press shift
38:32
c again to center the 3d cursor so just press shift c then i'll press shift a and i'm going to add a cube so i can now press g to grab and i'll press s to scale bring that way down i can press period on the numpad to zoom into it and i'll just bring it kind of in there in the robot's head so just like that let's tab into edit mode and i'm going to press s to scale i'm going to scale it out on the x-axis so just press x to scale on the x-axis and i'm going to bring this out like that and then i also want to scale it up just a little like that and then in object mode i think i
39:03
will just bring it over like that all right so i now just want to create one of them and then we will duplicate it to make a second one now one thing we can do right back here is we can delete this face because we're not going to be able to see this face so i'm going to go to the face select i can select this face and then i will press x to delete and we want to delete the faces and then you can see it is a bit thick right now so i'm going to press a to select everything and i'll scale it and i'm going to scale it on the y-axis and just make it pretty thin just like that and then i could scale the whole thing up just a little now this is very blocky
39:34
and i do want it to be much smoother so i'm going to press ctrl 2 and ctrl 2 will add a subdivision surface with two levels you can also just click on add modifier and add a subdivision surface and just make sure the viewport and render is both set to two all right so i can now with the object context menu shade this smooth but that isn't really the shape that i want i want to make it a bit sharper so i'm to press ctrl r and i'm going to add a loop cut going sideways so i'm going to left click and then right click so it just hops it back to the center then i can press s to
40:04
scale and i want to scale it on the x axis and i'm just going to bring that out a little bit and then i can select everything and maybe scale it up a little bit more alright so i want to make this a bit sharper kind of right here because i don't really want it to be an oval so i'll press ctrl r and i want to scroll my mouse wheel out until there are two loop cuts and then i can left click and right click so it stays in the center then i can press s to scale and i want to scale this on the x-axis and i'll bring this out much closer to the side alright so there we go you can see we're
40:34
kind of getting that shape that i want and that is going to be lit up it's kind of going to be a little light now this is kind of round and i do want this to be a bit sharper so i'm going to tap into edit mode and i'm going to press ctrl r and i'm going to add a loop cut right here so i'll click and drag drag that over and then just click to place that so that is much sharper and you can also bring this in to the robot's head if you wanted to so i now just want to duplicate this and make another one down here so i'll tab into edit mode i'm just going to double tap the a key to select everything and i will now press shift d to duplicate i'll press z to bring it
41:06
down on the z-axis and i'll just place it right there and then just kind of zoom out here and if you want to you could bring this up or bring it over just adjust this till it's at the spot that you like all right so just press ctrl s again to save and this is going to wrap it up for part one of the sci-fi worker robot tutorial series so i hope you were easily able to follow along and i hope you've been enjoying it so far so if you want to go ahead and watch part two in part two we are going to be creating the robot's neck so when part two is released it'll be right up there on the end screen and you can also find the link in the description so again
41:37
thank you so much for watching and i will see you in part 2 of the tutorial series

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