SUBTITLES:
Subtitles generated by robot
00:05
three
welcome everyone to part one of this
complete blender tutorial series where
i'm going to show you how to create this
sci-fi worker robot in blender so this
entire tutorial series is going to be
completely free on my youtube channel so
it's an eight part tutorial series where
i'll show you step by step in real time
how to create this sci-fi worker robot
in blender and we will be using blender
eevee for this tutorial but it also
works really great in cycles cycles is a
little bit more realistic so you could
00:48
use cycles if you want to but i will be
using eevee especially because we're
going to be creating the animation as
well so in this part part one we're
going to start by modeling the robot's
head then in part two we're going to be
modeling the robot's neck and then in
part three we're going to be modeling
the robot's body and the legs and then
in part four we're going to be modeling
the robot's arms so by the end of part 4
we will have all of the modeling
finished then in part 5 we're going to
set up some lighting and then we're
going to do all of the materials for the
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robot and then in part 6 we will be
rigging the robot so we're going to be
using a mechanical rigging method so we
will not be using bones in this tutorial
we'll be using a mechanical rigging
method where you set the origin point to
the center of where you want the object
to rotate and then you can parent other
objects to it and then also constrain
the objects to just make it rotate how
you want so that's gonna be in part six
then in part seven we're going to be
setting up the background and we're
going to render the final image we'll
put the robot in a cool pose and render
the final image and then we'll do a
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little bit of compositing to make the
final image look very nice and then in
part eight we will be animating the
robot so we'll have him kind of drive up
like in this animation here he'll drive
up kind of look around and then he'll
drive away and then we will render out
those frames and then we'll put them in
blender's video editor to get the final
render now this entire tutorial series
is going to be completely free on my
youtube channel and all of the resources
that you need will be free but i am
trying to create blender tutorials and
blender content for a living so if you'd
like to help support me and my youtube
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channel some great places to do that are
over on my gumroad store and my patreon
page so on my gumroad store and patreon
page you can get the finished project
files of this tutorial and also on my
gumroad and patreon you can get 3d
models and assets you can get the
procedural materials that i create and
you can also get artwork project files
and other tutorial files and another
great way to help support me and this
channel is by checking out my blender
tutorial courses on gumroad i currently
have two tutorial courses on my gumroad
store so the first one is this one here
02:52
where i show you how to create this
martian environment and blender and then
the second one is this one here where i
show you how to create this sci-fi space
station corridor in blender alright so
now let's go over all the resources that
you'll need to follow along with the
tutorial so all of the resources are
completely free and i'll have all the
links in the description so the first
resource is this autoshop01 hdr and this
is from polyhaven.com so i'm going to be
downloading the 1k version and the hdr
version and we're going to be using this
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to get some nice realistic lighting and
reflections and the second resource is
this metal plate 0 1 8 and this is on 3d
textures.me
and we will be using this texture on the
background wall for the final render and
animation so for this texture you can
just go down here and you can click on
download all the maps and it's going to
take you to a google drive and you can
just click on this button and then you
can just click on download all right and
then the next resource that we'll be
using again on 3d textures dot me we're
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going to be downloading the metal plate
0 1 5 so we're going to be using this on
the ground in the final render so you
can go down here and again just click on
download all the map and then just click
on this button right here and then
you're just going to click on download
and then the last two resources are
going to be on pixabay so on pixabay i'm
going to be downloading this electricity
symbol or this electrical symbol so if
you don't already have an account with
pixabay you can just create a free
account and then you can just download
this image and i'll be downloading the
highest resolution and then the last
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resource that we'll be using is this a
radioactivity symbol so again you can
just create a free account with pixabay
and then you can download this and i'll
be downloading the highest resolution
and we will be adding both of these
symbols on the sides of the robot to
give him some more detail alright so
here we are in a fresh new scene in
blender now if you want to see the
screencast keys they're going to be
right down here in the corner so that as
we're doing the tutorial you can see
which buttons i'm pressing so let's get
started by modeling the robot's head so
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i'm just going to press a a couple of
times to select everything and i can
just press x and then we want to delete
so to create the robot's head i'm going
to press shift a and we're going to add
a cube all right i'm going to press the
period key on the numpad just to zoom
over to the cube now let's save this
blender file so that as we're working on
it we can just press ctrl s to save and
then if blender crashes for some reason
we won't lose anything so to save this
file let's just click on file and then
click on save or you can press ctrl s
and then i'll just save this blender
file in a folder on my computer and i
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will just click on save blender file and
then as we're working on the project you
can just press ctrl s and it's going to
save the file all right so i'm first
just going to tab into edit mode and i
want to add a loop cut here so that we
can cut the cube in half and then we
will be adding a mirror modifier now
it's really important that when i press
control r i add a loop cut going along
the y axis because if you press 1 to go
to front view this is going to be the
front view and if you press three that's
going to the side view so when you press
ctrl r just add a loop cut going along
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the y axis so i'm going to just left
click and then right click so it pops
back to the center so i'm now just going
to select this vertex and then i'm going
to hold down the shift key and i'm going
to shift select all of these vertices i
can now just press x and i want to
delete the vertices and then also this
timeline right here we don't really need
this right now we will be using it later
for the animation but we don't need it
right now so to get rid of it i'm going
to click right here and when the
crosshair appears i can click drag up
drag down and then let go to close the
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timeline all right so let's now add the
mirror modifier so i'm going to click
right over here on the modifier
properties and then i can click on add
modifier and we want to add the mirror
modifier so now it's going to mirror it
over on the other side and then also if
i press a to select everything i can
press g to grab but you can see the
mirror is now splitting so i want to
just escape that
i want to turn on this clipping button
right here on the mirror settings so if
i turn on clipping now if i press g to
grab you can see that it's going to be
connected even when you try to pull it
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apart all right that's good let's press
ctrl s to save so i want the robot's
head to be kind of a triangular shape so
what i'm going to do is select this
vertex and then hold down the shift key
and select this vertex i'm now going to
press ctrl b and ctrl b is going to add
a bevel so i'm just going to bring this
bevel out to something like that and
then just click to place that and then i
also want to double tap the a key to
select everything and i'll press s to
scale and i want to press z and we're
going to scale that down on the z axis
and then i want to select this vertex
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and shift select this vertex and i'll
press g to grab will bring it down on
the z axis and i'll just bring it down
like that and then i'm also going to
press 1 on my numpad to go to the front
view and i want to press z move my mouse
over and let go to go into the wireframe
view i'll press a to deselect everything
and then i will just press b for the box
select and i'll just click and drag and
i'm going to box select these two
vertices so back on front view i can
press g to grab and i'll bring it over
on the x-axis and i'm just going to
bring that over like that so you can
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kind of see now we're getting a kind of
a cool sci-fi shape for the robot's head
although i do think that's a little bit
too far so i'm going to bring it back
just a little bit all right so i'm now
just going to double tap the a key to
select everything and i want to press g
to grab and we're going to bring it over
on the y-axis actually the x-axis
because i want to make the robot's head
a bit thicker all right so that is
pretty good but i do want to scale the
robot's head up a bit as well so let's
just tab back into object mode and i'll
press s to scale and i want to scale
that up a little bit now if you zoom
kind of far out you can see that there
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are grids here so i want to scale this
out so that from the blue line right
here this is coming almost out to two
grids you can see here's one grid and
then here's two grids so i want it to be
kind of about here i just want to scale
it out this big so that it's just a
little bit short than two of those grids
long so i'm going to tab back into edit
mode now and i want to press z move my
mouse over and let go to go into
wireframe and then i'll press a to
deselect everything so i just want to
press b for the box select i'm going to
click and drag and i just want to box
like this again i'll press g to grab
09:03
click and hold and let go to constrain
it to the x-axis and i would just want
to bring that over a little bit more so
something like that so that is the shape
that i'm going for for the robot's head
so i can press z move over to solid view
and let go all right that's looking
pretty good let's tab into edit mode
again and i'm going to press 3 on the
numpad to go to side view now you can
see that i actually cut it the opposite
way so if i press 3 to go to side view
you can see that we're seeing the
mirrored object but not the original
object and i don't really want that i
just want it to be mirrored over here
and that way it'll be a little bit
09:34
easier to use so i'm going to tab back
into object mode and i want to select
this modifier and i'm going to press
ctrl a so just hover your mouse over the
modifier and press ctrl a and that will
apply it i can now tab into edit mode
and i'm going to use the box select i'm
just going to box select all the
vertices on this side so i can now press
x to delete and i want to delete the
vertices so now i can click on add
modifier and i can add the mirror
modifier and now you can see that our
actual mesh is on this side and then the
mirror is on that side so if i press 3
to go to side view that is much better
10:06
alright so let's tab into edit mode and
i'm going to press 3 on the numpad to go
to side view i'm now going to press z
move my mouse over and let go to go into
wireframe and i'll press a to deselect
everything and then i'm just going to
click and drag and i'm going to box
select these front vertices so i can now
press g to grab click and hold with my
mouse wheel and let go to constrain it
to the y-axis and i want to bring it out
so that it's two grids so you can see
here is one grid and then here is two
grids so if you kind of zoom out you can
see there's one grid and two grids so i
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want it to be about two grids long and
then i'm going to press ctrl i and
control i is going to invert the
selection so now this is selected
instead of this so we now have the back
selected so i'm going to press g to grab
we're going to bring it over on the
y-axis and i'm going to make it about
three grids long so you can see we have
one two three grids long i'm now going
to press ctrl r to add a loop cut and
i'm going to click and drop the loop cut
there and then i'm going to bring the
loop cut over so it's about one and a
half grids long so kind of about there
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and i'll just click to place that i'm
now going to press a to deselect
everything and then using the box select
i'm just going to box select the back
vertices i'm now going to deselect
everything and then using the box select
i'm just going to box select these
vertices down here so i'm now going to
press g to grab and i'm going to bring
it up on the z-axis and i'm just going
to bring it up to about here then i'm
going to box select the top one right
here and i'll press g to grab and i'll
bring it over about half a grid so it's
about kind of in the middle of this grid
just like that so if we go back into
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solid view you can see what's happening
so this is like the back of the robot's
head now i want to bring this part in
closer to the mirror so i'm going to
first hold down the shift key and
deselect these top vertices i'm now
going to press 7 to go to top view
that's going to take us to the top view
and then also make sure the clipping is
turned on that is very important so i'll
now press g to grab and we're going to
bring it in on the x-axis and i'm going
to bring it in so it's just about one
grid so one grid out to about there
click to place that so using the box
select i'm now just going to box select
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all of the back vertices i'll press 3
again to go to side view and i'm now
just going to press e to extrude and i'm
going to extrude this out and i'll bring
it out so it's just slightly farther
than this grid right here so one two
three so just slightly farther than
three grids back so i'm going to pull
out of the side view and i now just want
to select this vertex and then hold down
the shift key and select this vertex so
i am now going to press control b and
control b will add a bevel and i'm just
going to bevel it down like that just
about there just click to place it like
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that so we now have this face kind of
going down like that so this is going to
be the back of the robot's head and then
this will be the front of the robot's
head so let's go over here to the front
and then i'm going to press the 3 on the
top of my keyboard or you can click
right here to go to the face select i'm
now going to select this front face and
i want to inset the face so that there
is a face inside of a face so i'm going
to press the i key and that is going to
inset the face now before i click to
place that i want to press the b key and
the b key is going to toggle the
boundary right up here you can see it
13:12
says boundary on and off so i want to
turn the boundary off and that way it's
going to connect with the mirror
modifier you can see if i toggle b it's
going to change that so i'll just scale
it to about right there and then i'll
click to place that so i'm now just
going to select the face that's in the
middle and i'm going to press e and
we're going to extrude that back so i'll
just extrude it back a little bit just
like that all right so now i want to add
some little vents on the side of the
robot's head so to do that i'm going to
press ctrl r to add a loop cut and i'm
going to click and then i'm just going
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to bring this over a little bit and then
click to place that then i'm going to
press ctrl r again and i'm gonna add
another loop cut over here and i'm just
gonna bring that over and then click to
place it about there so now i wanna add
three little vents so i'm gonna press
ctrl r to add a loop cut and i'm going
to scroll my mouse wheel out until there
are four loop cuts so because there are
four loop cuts there's going to be one
two three four five faces so now that
i've added those four loop cuts i'm
going to left click and then right click
so it's in the very center so now what i
14:14
want to do is add a loop cut on the side
so i'll press ctrl r i'm going to add a
loop cut here so i'll click and drag up
and then just drop the loop cut right
there then i'm going to press ctrl r
again we're going to add another loop
cut and i'll bring this one down just a
little bit to about there all right so i
can now press three on the top of my
keyboard or click right here to go to
the face select and i now just want to
select the faces right in here and then
we will extrude them back to create
those little event details so i'm going
to select this face and then i will hold
down the shift key and i'm going to
14:44
shift select these other faces so now i
can extrude these back in so i'll press
e to extrude i'm just going to extrude
them back in not too far just a little
bit like that so now we have these cool
sci-fi vents alright now if you zoom in
here you can see that the edges are very
sharp and so to make that more realistic
i'm going to click on add modifier and
we're going to go right down here under
generate and we're going to add a bevel
modifier now right here on the segments
i'm going to turn this up to 4 and then
also i'm going to use the object context
menu to shade this object smooth
15:16
and then right here on the amount i need
to turn this amount way down so that
it's much smaller so we're going to turn
the amount down pretty small all right
let's press ctrl s again to save this
project now if we navigate over to the
back here you can see there is a bit of
a problem here and if i tap on edit mode
you can see there is a problem with the
loop cuts so the loop cuts should be
going all the way around over to the
mirror and then if you go into object
mode you're also not able to see
anything right here you're not able to
see a break in that angle um kind of
like this you can see there's a break in
15:47
the angle but you're not able to see it
right here and i do want to be able to
see it right here so to fix this i first
need to fix this loop cut problem and
then we'll address the other one so to
fix this i'm going to press ctrl r to
add a loop cut click and drag and i'm
just going to drop a loop cut right
there then i'll press ctrl r we're going
to add another loop cut and i'm going to
bring this one down here so i'm now
going to use blender's knife tool to cut
in between here so to use the knife tool
i'm going to press k
k for knife and you can see there's a
little knife icon so what i'm going to
do is click right here drag over click
16:18
right here and then we're going to press
the enter button and that is going to
add a cut right in there so i want to do
the same thing right here so i'm going
to press k for the knife tool we're
going to click right here drag over and
then click right there and then i'll
press enter to place that all right so
that is very good we now have that loop
cut going all the way over but if i tap
back into object mode you're still not
able to see that right there there's not
a crease right there and also if you tap
on edit mode you can see there should be
some crease here because there is a
change in angle there now this problem
is happening because on default the
16:49
bevel modifier has a limit method so
right now the limit method is set to 30
and so this is telling the bevel
modifier to only add a bevel where the
angle is bigger than 30. but i want to
make this much smaller so i'm going to
change this angle to 12 instead and that
way now you're able to see that crease
right there and also you're able to see
a crease right there and there and that
looks much better all right now back
over on the vents here i want to squish
in the vents a little bit because i
don't quite like the size of them so i'm
going to press the z button move over
and go into wireframe and then i'm going
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to press one on the top of my keyboard
or click right here to the vertex select
and then using the box select i can just
click and drag and drag a box around
there and that way it's going to select
all of those loops so i can now press s
to scale and we're going to scale it on
the y axis and i'm just going to make it
a bit thinner and then just click to
place that so something like that and
then also you could move it over a
little bit i think i'll bring it
slightly more forward so let's tab back
into edit mode and i'd want to add a few
more details on the front of the face so
what i want to do is i want this loop
cut to be going all the way around here
17:52
and this loop cut to be going over as
well and that way i can extrude in this
face right here the problem with that
right now is that this is actually just
one big face and these loop cuts aren't
going over here into the mirror so what
i'm gonna do is press three or click
right here to the face select and i'm
just gonna select this face so i can now
just delete it so i'm just gonna press x
and we're gonna delete the faces so if i
now press 1 or go to the vertex select
i'm going to select this vertex and then
i'll hold down the shift key and select
this vertex so i can now press e to
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extrude and i'm going to extrude it on
the x-axis and we're just going to push
it together so it connects to the mirror
so i can now just select this vertex
shift select this vertex and i can press
f and that is going to fill that face
then right down here i'm going to select
this vertex here and i'll press e to
extrude i'll bring it over on the x-axis
and just bring it in and then i can
shift i'm going to hold down the shift
key and select all of these vertices
right here so i can now press f and that
is going to fill that face and then i'm
also going to select this vertex and
18:54
shift select this vertex and i can press
f and that is going to fill that so now
we have those loops and the loops are
going all the way over so i'm now going
to select this vertex and then i'll hold
down the shift key and select this
vertex and this vertex i now want to
edge slide this so that i can bring it
down a little bit so i'm going to double
tap the g key and that will activate the
edge slide and i'm just going to bring
this down a little bit and then just
click to place that and then i want to
do the same thing up here so i'm going
to select this shift select this and
this so all of those three are selected
19:26
and i accidentally selected this one up
here so i'll just shift and deselect it
so i just have these three selected i
can now double tap the g key and that's
going to do the edge slide and i'll just
bring it up just like that so i'm now
going to press 3 on the top of my
keyboard or just click right here on the
face select i'm just going to select
this top face right here so not the very
top one but this big one right here and
i'm going to press e to extrude and i'm
going to extrude it back even farther so
just like that so now we have that
little lip there and we have more detail
on the front of the face so i'm now
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going to move my view over here to the
side because i want to select this face
right here so i'm going to press i and i
is going to inset his face and i'm just
going to bring it down to about like
that click to place that then i want to
press s to scale and i'm going to scale
it on the y-axis and i'm just going to
bring it in a little bit so i can now
press e to extrude and i'm going to
extrude this back and just add a little
detail click to place that so we now
just have another little detail there on
the side of the face all right so i now
want to add a little metal plate on the
20:28
top here but i don't want to model it
within this object's edit mode because
if i model it in edit mode it's going to
mirror it over and i don't want it to be
mirrored over so i'm going to tab back
into object mode so i'm going to press
shift c and shift c will make sure this
3d cursor is in the very center of our
scene so i can now press shift a and i'm
going to add a cube so let's press g and
z we're going to bring it up and then i
can tab into edit mode and i'll press s
to scale we're going to scale it on the
z axis and i'm just going to make it
much smaller just like that and then if
20:58
you just press 3 or click right here to
the face select i'm just going to select
the bottom face and then i can press x
and i want to delete the faces so i'm
now going to press ctrl r and i'm going
to add two loop cuts so i'm going to
scroll my mouse wheel until there are
two loop cuts and then i'm going to left
click and right click so it just stays
in the center there so i can now press s
to scale and i want to scale it out on
the x-axis just scale it out like that
and then i can press s to scale and i'll
also scale it on the y-axis and i'll
just bring that out like that and then i
21:29
want to double tap the a key to select
everything and i'll press s to scale
we're going to scale it in on the x-axis
and i'll also scale the entire thing out
on the x-axis a little bit and then if
you need to you can press 1 to go to the
vertex select you could hold down the
alt key and alt select this loop and
then hold down the shift and alt key and
shift alt select that loop and then you
can press s to scale you can scale it in
on the x-axis if you'd like to just
bring that in a little bit so just like
that so i'll press s to scale we're
going to scale the whole thing down in
22:00
object mode i'll press g and z we're
going to bring it in and just stick it
right there so that it's just going into
the robot's head
then i can press g to grab bring it over
on the y axis
and g to grab again bring it over and
then i think i want to press s to scale
and we're going to scale the whole thing
out or just scale the whole thing up a
little bit and maybe bring it forward a
little bit so just like that now you can
see that it's very sharp so again i want
to click on add modifier on this object
and i want to add the bevel modifier
22:31
under generate and then again just like
the other object i want to set the
segments to four so that it's more
subdivided and then i want to shade that
smooth so it's very smooth now right now
it looks kind of blobby and that is
because the amount is too high so on
this amount here on the bevel i just
need to turn the amount down so i'm
going to hold down the shift key and
then click and drag and i'm just going
to make this amount very small so just
something like that and there we go so
we now have a little sci-fi plate right
there all right so i now want to create
two antennas and the antennas are going
23:01
to come out of this metal plate so again
i'm going to press shift c to center the
3d cursor and then i'm going to press
shift a and i'm going to go right down
here under mesh and i'm going to add a
cylinder now right behind me if you
click on the add cylinder settings right
there i'm going to change the vertices
to 12 because i don't need it to be
quite that high detail so i'm just going
to change it to 12.
so i can now press g to grab we're going
to bring it up on the z axis i'll press
s to scale we're going to scale it down
and then i'll press g to grab and we're
just going to stick it right there so
23:33
just like that and i will bring this one
forward a little bit more so i'm going
to tab into edit mode and i'm going to
go to the face select and i'm just going
to select this face i can now press g to
grab bring it up on the z axis and i'll
zoom out here scale it up a little bit
more and then i'll press s to scale and
we're going to scale that a bit down i'm
going to zoom out here and i'll just
bring it up on the z-axis a little bit
more maybe like that and then i'll press
s to scale and we're going to scale that
down a little bit so it kind of gets
smaller as it goes up all right so now
let's shade this object smooth with the
24:04
object context menu now when i shaded
the smooth you can see that there are
some shading issues and that is because
i need to add some more loop cuts so i'm
going to tab in edit mode and then just
make sure you have this top face
selected and then you can go over here
to go to the vertex select i'm now going
to press ctrl b and that will add a
bevel and then i want to scroll my mouse
wheel out two times so that we have more
loops and then i'll just click to place
that so that way that's going to fix a
lot of those shading issues now we still
have some weird shading issues right
here you can see it's kind of getting a
24:35
bit dark and to fix that i'm going to
zoom in here tap into edit mode and it's
a little bit hard to see if you need to
you can kind of bring it up to have an
edit mode and then i actually want to
delete this bottom face so i'm going to
go to the face select click right here
i'm just going to select the bottom face
and i'll press x to delete and i can
just delete the faces and i can tap back
into object mode and i can now press g
and z we're going to bring that down on
the z-axis just like that and that is
looking much better all right so now i
want to select this and i want to create
25:06
one more so i'm going to press shifty to
duplicate we're going to bring it over
on the y-axis and i'll bring it kind of
back here just like that so i'm now
going to tab into edit mode and i
actually want to go back to the vertex
select and i'm going to just box select
the top vertices so just make sure the
top vertices are selected i can now
press x totally and we just want to
delete the vertices so i can now press z
move my mouse over to go into wireframe
and you can see we just have that bottom
loop so i'm going to press a to select
25:36
it and then i can press e to extrude we
want to press z to extrude it up on the
z-axis and just bring it up like that
now it is a little bit thick right now
and i want to make it smaller so i'm
just going to double tap the a key to
select everything and then i can press s
to scale now i don't want to scale it on
the z-axis i just want to scale it on
the x and y so to not scale it on the z
axis after i press s to scale i'm going
to press shift z so i'll just make that
a bit smaller and then just click to
place that all right i'm going to zoom
in here and then hold down the alt key
and i need to alt select that loop of
26:08
vertices i can also press the period on
the numpad just to zoom over to it so
i'll press e to extrude and then
immediately after that i'll press s to
scale and i want to scale that out a bit
click to place that then i can press e
to extrude and we're going to bring it
up on the z axis just bring it up like
that and then i can press f to fill that
face all right just like that and then
using the object context menu i'm going
to shade this object smooth and then i
want to add some bevels here as well
because you can see it looks pretty
smooth and i want to sharpen that up so
26:38
i'm going to tap back into edit mode and
i'll press ctrl r and we're going to
scroll out and then also i don't need
that many loops so i'm going to scroll
my mouse wheel just so that there is one
cut in between click to place that just
like that i can go down here and i'm
going to alt select that loop i'll press
ctrl a b again and just click to place
that and then again i want to alt and
select that loop i'll press ctrl b and
then just click to place that all right
that is much better now we actually need
to recalculate the normals because you
can see the shading is a bit off and
27:09
that is basically because this object is
sort of flipped inside out so i'm going
to tap into edit mode and i just want to
double tap the a key to make sure
everything is selected i can now press
shift n and shift n will recalculate the
normals and now you can see the shading
looks better so the dark part is over
here and that is the same
with all the other objects and then this
is just slightly tall so i'll press g
and z and we're going to bring it down
maybe also bring it over a little bit
maybe bring both of these down just a
little alright so that is looking much
better let's press ctrl s again to save
27:40
so let's add another detail now kind of
on the chin or the bottom of the head
kind of right here on the robot so i'm
going to tap into edit mode and i'm
going to press 3 to go to the face
select and then i'm just going to select
this face so i'm now going to press i to
inset and then also you can press b if
you need to toggle the boundary so i
want it to be connected to the mirror so
i'm just going to bring that down and
then just click to place that then i can
press s to scale and i'm going to scale
it on the y-axis and i'll just make that
a bit smaller and then just click to
place that you can also press g to grab
28:12
and bring it over on the
x-axis if you want to push it in and
then i do want it to be just a little
bit closer to the front of the face so
i'll press g to grab and i'm going to
bring it over on the y-axis and then
just click to place that alright just
like that so i can now press e to
extrude and we're going to extrude that
up a little bit and then just click to
place it so we have another little
detail there on the robot's head all
right so let's navigate over to the back
of the robot's head and i want to create
some little sci-fi details kind of in
the back of the head so i'm going to tab
into edit mode and i just want to select
this face right here and then i want to
28:43
press i to inset it and again press b to
make sure the boundary is turned off so
i can now press e to extrude but i don't
want to extrude it on the normal because
extruding on the normal is the way the
face is pointing i want to instead
extrude it on the y-axis so i'm going to
extrude it in to the robot's head so
just bring it in a little bit not too
far
and then click to place it right about
there now this is really angled and i
want to flatten this face so i'll press
s to scale and i want to scale it on the
y axis so i'm going to hit y and then i
29:14
want to type 0
enter and that way it's going to flatten
that face so now we just have that
little opening there in the back of the
robot's head and you can also press g to
grab and bring it over on the y-axis if
you want to make it a little bit bigger
all right just like that all right so
let's tab into edit mode and i want to
select this face right here and i want
to create some little like sci-fi box
things just to give some little sci-fi
details in the robot's head so i'm going
to press shift d to duplicate we're
going to duplicate this face and bring
it down now because we have the clipping
turned on on the mirror it's going to
29:45
merge this together and i want to
separate this so i'm just going to turn
the clipping off on the mirror i'll
press g to grab we're going to bring it
over and then i can turn the clipping
back on so i can now press s to scale
we're going to scale that down a little
bit let's also press s and y and we're
going to bring it up on the y axis and
you can press g to grab and kind of
bring that in a little bit and then i
also want to scale it on the x-axis to
make it a bit thinner and we'll bring it
down
just like that so i can now press e to
extrude and we're going to extrude this
up and we're going to bring it into the
30:16
robot's head just like that now if you
navigate inside the robot's head you can
see we have some extra faces here and we
don't actually need these faces because
we're not going to see them so i'm going
to select the faces and i'll press x to
delete we can delete the faces and then
i'll delete that face as well just like
that now you can see that the normals
need to be recalculated because when i
extruded them out they kind of got
flipped inside out and why i know that's
happening is because you can see there's
shadows right here but then the shadows
on this one are kind of over here so the
shading is not correct so i'm going to
hover my mouse over this object and i'm
30:49
going to press the l key so when you
press the l key that is going to select
all of these vertices which are linked
to each other so this is one object kind
of by itself so i'm now going to press
shift n and shift n will recalculate the
normals and now the shading looks
correct so back in edit mode now i want
to press s to scale and g to grab and i
want to make this a bit smaller also
scale it down on the x-axis just so that
there's a bit more space there so i can
now press shift d to duplicate and i'm
going to bring this one over on the
x-axis then i can press g to grab and
31:19
we're going to bring it up on the z-axis
and then i also want to press g to grab
and we're going to bring it in a bit on
the y-axis and then i want to make this
box quite a bit thicker so i'll press s
to scale that and i want to scale it out
on the x-axis just like that so i now
want to add some metal plates which are
kind of going along here so i'm going to
tap an edit mode and i want to just
select this bottom face right here i can
now press shifty to duplicate it and
i'll bring it up and then i can press g
to grab we're going to bring it over on
the y-axis and i'll just push that in
31:51
and then i'll bring it down a little bit
and then i want to press s to scale
we're going to scale it on the x-axis
and i want to scale it until it's all
the way over so i'm scaling this plane
up so that it's connecting to the mirror
and it's also going through here so you
can't see the end of it all right you
can also bring this down on the z-axis
if you need to so i can now press e to
extrude we're going to extrude that up
and then just place it right there and
then i need to hover my mouse over this
object and press l and that'll select
all of the linked vertices and i can now
press shift n and that will recalculate
32:23
the normals and then i also want to
bring this down just a little so i now
want to create just one more of these
pieces so i'll press shifty to duplicate
we're going to bring it up on the z-axis
and then just click to place that right
there now again if you go inside the
robot's head you can see there are a few
extra faces and we don't really need
that so we can just delete those faces
and that way the topology will be just a
little bit less so i'm going to select
this face and i'm going to shift and
select all of these other faces
so that those are selected i'll press x
to delete and we just want to delete the
32:54
faces just like that all right so now we
have some cool sci-fi details in there
now i do want to add a few more sci-fi
details kind of right here so i'm going
to tab into edit mode again and i'll
just select this face and i'll press
shift d to duplicate it and we're going
to bring this face right down here and
i'll also press s to scale we're going
to scale it down and kind of bring it
down like that i can now bring it over
not all the way to the end but kind of
over like that and then i also want to
make it pretty thin so i'll scale it
down so it's pretty small so i can now
press e to extrude and we're going to
33:25
extrude this out and i'm just going to
stick it right in there
and then again if you go inside the
robot's head we have some extra faces so
i'm just going to press x to delete
we're going to delete both of those
faces just like that and then again we
need to recalculate the normals so i'm
going to press l with my mouse hovered
over this object and i'll press shift n
to recalculate the normals and then i
also want to scale it out so i'll press
s to scale and i want to scale it out on
the y-axis just so that it's a little
bit thicker so i'm now just going to tab
back into edit mode and i'll just make
sure this entire thing is selected so
33:55
again you can just press l and that is
going to select the linked vertices so i
can now press shift d and we're going to
duplicate that and i'll just bring it
over on the x-axis and then just click
to place it right there and then i'm
just going to select this face right
here and i'll press shift d to duplicate
i'm going to bring it over on the x-axis
and i'm just going to push this one
right in there and then i can press e to
extrude and we're going to extrude that
back up and then once again we have some
extra faces in here so i can just delete
the faces that are inside there that we
can't see
34:26
so again the normals need to be
recalculated so i can just press l to
select this and then i'm going to press
shift n and that'll recalculate the
normals all right so now let's model the
robot's eye or the robot's camera so i'm
going to press shift c again to center
the 3d cursor i'll now press shift a and
to create this i i'm going to add a uv
sphere i'll press g to grab i'll bring
it over on the y-axis so it's kind of in
the front here and then i can press r to
rotate and i'm going to rotate this on
the x-axis so i want the eye to be
34:56
pointed forward so i'm actually going to
type in 9 0 and then enter and that way
it's going to rotate it over by 90
degrees
i can now tab in edit mode and i want to
delete all of this stuff back here
because we only need half of it so i'm
going to press 1 to go to the vertex
select and then i can also press 3 on
the numpad to go to side view and then i
want to go into wireframe so i can see
through it so to go into wireframe i'll
press z hold down the z button go to the
wireframe and then let go and that'll go
into wireframe so i'll press a to
deselect everything and then i'm just
35:26
going to click with the box select and
i'm just going to box select that i can
now press x to delete and i just want to
delete all of the vertices so now we
just have half of that eye so i now want
to hold down the alt key and i'm going
to alt and select this ring of vertices
just like that and then i want to press
e to extrude and then i'll press s to
scale and i'll scale the entire thing up
just like that and then i'll click to
place that so we're basically just
creating a little metal lip kind of on
the side there before the camera starts
then i'll press e to extrude and i want
35:57
to extrude it back on the y-axis so i'll
just click with my mouse wheel then let
go
bring it over on the y-axis and then
just click to place that now i do want
to squish the camera down a little bit i
don't want to squeeze it down very much
but i do just want to make it slightly
flatter so i'm going to press a to
select the entire thing and i'll press s
to scale and then i want to scale it on
the y axis and i'll just scale it just a
little bit and then just click to place
that so it's just going to be slightly
flatter
all right that is good and then you can
see it's still quite blocky so using the
object context menu i'm going to shade
36:28
this object smooth and that is much
smoother now the problem with shading is
smooth is that now it looks too smooth
and you can't really see that sharpness
so i just need to tap into edit mode and
i just need to add some bevels on these
loops so i'm going to hold down the alt
key and i'm going to alt and select this
ring of vertices i'm just going to press
ctrl b and then i'm going to scroll my
mouse wheel out
two times and then i'll click to place
that so now there's just a little bevel
there and then i'll alt and select that
ring of vertices and i'm just going to
press ctrl b and just make a tiny little
36:59
bevel and then click to place it alright
let's tab back into object mode you can
see that is looking much better now if
you look on the side here you can see
there's still some sharpness kind of
there on the side you can see that's not
perfectly smooth so to make it even more
smooth i'm going to add the sub surf
modifier so to add the subsurf the
shortcut key is control one and control
one will add the subdivision surface and
you can see now that is very very smooth
now right over here on the subdivision
surface i'm just going to have the
viewport and render both to one because
37:29
we just need one subdivision so now that
is nice and smooth so i can now just
place this on the front of the face so
i'll press s to scale we'll scale that
down then i can press g to grab we're
going to bring it on the y-axis just
stick that into place like that and then
i just need to press s to scale we're
going to scale the whole thing down a
little bit and i can also press 1 to go
to the front view and just see how that
is looking and i will just scale a tiny
bit more down and then i'll also press g
and z and bring it up just a little
alright so that is pretty good now i do
38:00
want to add one more camera or sensor so
to do that i'll just press shift d and
shift d will duplicate the object and
then i'll press s to scale and we're
just going to add one more
right there maybe it's a camera or maybe
it's like a motion sensor or something
like that and then i can also press a g
to grab and we're going to bring it in
on the y-axis just like that all right
so there we go this is starting to look
a little bit like a robot let's press
ctrl s again to save and then there's
one more thing i'm going to be doing in
this part i'm going to add the little
lights right here on the side of the
robot's head so just right there so to
add the lights i'm going to press shift
38:32
c again to center the 3d cursor so just
press shift c then i'll press shift a
and i'm going to add a cube so i can now
press g to grab and i'll press s to
scale bring that way down i can press
period on the numpad to zoom into it and
i'll just bring it kind of in there in
the robot's head so just like that let's
tab into edit mode and i'm going to
press s to scale i'm going to scale it
out on the x-axis so just press x to
scale on the x-axis and i'm going to
bring this out like that and then i also
want to scale it up just a little like
that and then in object mode i think i
39:03
will just bring it over like that all
right so i now just want to create one
of them and then we will duplicate it to
make a second one now one thing we can
do right back here is we can delete this
face because we're not going to be able
to see this face so i'm going to go to
the face select i can select this face
and then i will press x to delete and we
want to delete the faces and then you
can see it is a bit thick right now so
i'm going to press a to select
everything and i'll scale it and i'm
going to scale it on the y-axis and just
make it pretty thin just like that and
then i could scale the whole thing up
just a little now this is very blocky
39:34
and i do want it to be much smoother so
i'm going to press ctrl 2 and ctrl 2
will add a subdivision surface with two
levels you can also just click on add
modifier and add a subdivision surface
and just make sure the viewport and
render is both set to two all right so i
can now with the object context menu
shade this smooth but that isn't really
the shape that i want i want to make it
a bit sharper so i'm to press ctrl r and
i'm going to add a loop cut going
sideways so i'm going to left click and
then right click so it just hops it back
to the center then i can press s to
40:04
scale and i want to scale it on the x
axis and i'm just going to bring that
out a little bit and then i can select
everything and maybe scale it up a
little bit more
alright so i want to make this a bit
sharper kind of right here because i
don't really want it to be an oval so
i'll press ctrl r and i want to scroll
my mouse wheel out until there are two
loop cuts and then i can left click and
right click so it stays in the center
then i can press s to scale and i want
to scale this on the x-axis and i'll
bring this out much closer to the side
alright so there we go you can see we're
40:34
kind of getting that shape that i want
and that is going to be lit up it's kind
of going to be a little light now this
is kind of round and i do want this to
be a bit sharper so i'm going to tap
into edit mode and i'm going to press
ctrl r and i'm going to add a loop cut
right here so i'll click and drag drag
that over and then just click to place
that so that is much sharper and you can
also bring this in to the robot's head
if you wanted to so i now just want to
duplicate this and make another one down
here so i'll tab into edit mode i'm just
going to double tap the a key to select
everything and i will now press shift d
to duplicate i'll press z to bring it
41:06
down on the z-axis and i'll just place
it right there and then just kind of
zoom out here and if you want to you
could bring this up or bring it over
just adjust this till it's at the spot
that you like all right so just press
ctrl s again to save and this is going
to wrap it up for part one of the sci-fi
worker robot tutorial series so i hope
you were easily able to follow along and
i hope you've been enjoying it so far so
if you want to go ahead and watch part
two in part two we are going to be
creating the robot's neck so when part
two is released it'll be right up there
on the end screen and you can also find
the link in the description so again
41:37
thank you so much for watching and i
will see you in part 2 of the tutorial
series
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