Solidworks Tutorials Sweeps and Circular Patterns

Solidworks Tutorials Sweeps and Circular Patterns

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Language: English

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00:00
deal with you all today we're going to design this flanged elbow we're going to learn about the sweep tool we're going to learn about some circular patterns and we're also going to add some realistic materials to this so that you get a real rendering that looks very authentic so we'll just get started we'll go to new part make sure those units are set to millimeters we'll go in the top one in a little sketch pull up here and grab a three-point arc make sure it's the three-point arc because there's a
00:32
tangent art there's also a center point art which we've actually used the center point art in our in a previous tutorial that we did so grab three point art and just sketch something out about like that and then you get to flex it a little bit and the dimension or this arc will keep 75 millimeters and we're not going to fully define or anything this is just going to basically be our path
01:02
for our suite okay so now we have to exit holder features and pick sweat ball space as you can see our profile for the path is already selected but we want to click this with a radio button right here for a circular profile and then that way you don't even have to create a sketch for a circle because normally is a circular sketch that gets swept along a path and we're gonna change this
01:34
diameter of this circle to 36 millimeters and we'll click OK almost look like an an elbow of macaroni or something so now we'll click this space we'll go sketch and go normal to we'll grab a circle hover over the edge and there's our center point and just sketch that and we'll make sure that this diameter is 96 millimeters okay go to
02:09
features and go extruded boss/base it's only gonna be ten millimeters in that direction all right so now we're gonna click this face we'll go sketch and go normal to grab a circle and from the center point of this circle just draw a smaller circle before dimensioning it or closing out of the command go over here and hit for construction and that way that makes that circle construction geometry grab a
02:38
smart dimension and that circles going to have a diameter of 66 millimeters grab another circle and hover until this quadrant point highlights and make sure you sketch your circle from that point sketch that out and a smart dimension or these smaller circles it's gonna be 11 millimeters now we're gonna do something called a circular pattern so select the circle go up here to just drop down and
03:11
hit circular sketch pattern and this is one thing about a circular pattern you have to make sure that in these parameters that the right point is selected because basically what we're going to do is we're going to pattern this circle around a certain center point SolidWorks automatically assumed that we were talking about the origin that we wanted it to actually be patterned around but it's not so we right-click here hit delete we're gonna select that center point beautiful now we want to look over here in these other parameters make sure it's at 360 degrees make sure
03:43
you have equal spacing and make sure that there's four instances and click OK so now we'll go up here to features we'll go extruded cut in condition up to next click OK and there we go there's our first one so we'll click this face we'll go sketch go normal to and grab another circle and make it 96 millimeters I'm gonna do another construction circle
04:19
so select this origin sketch this out it for construction and gravel smart dimension and that construction circles diameter at 66 millimeters and now we're gonna draw our small circle make sure you get the quadrant to highlight and start from there and this diameter remember was 11 millimeters and we're gonna select the circle then we'll go up here it's drop-down circular sketch pattern
04:52
and this time of course it selects the origin as our point for our point of revolution make sure we got 360 degrees for instances and there's another thing you can do here too say for instance you had four instances here but you really only wanted three you can either change the instances here or you can click this box this is its assistance kit and just click on the radio button and it is still still be gone but for our situation that we're dealing with we
05:22
actually want the four I just want to show you guys that alright so we've located a feature go extruded boss/base and make sure it just comes out ten millimeters and click OK there we go we've done a sweep and a circular pattern it's just that easy so now we want this elbow to be one color we want this to be polished brass so we can do it's just click and drag the polished brass which is under the metal drop-down
05:54
so you click on the metal drop down and you click on brass I'll go back even a step further all the way back to the beginning okay you click on appearances go down to metal click home brass and just drag it drag and drop and we want it to the whole boss extrude click and drag to the boss is true it didn't go into this hole here and that's what I watch to the cut extrude
06:30
as well just a click and drag and from that little menu that pops up make sure you pick the cut extrude and now on the inside here we have that gold color alright so now that we don't want metal for this elbow part we can click on plastic under the appearance tab a little high gloss and just drag and drop and when this selection pops up pick sweep doesn't really look like much right now but in a second it will so if
07:02
you don't have SolidWorks add-ins up here in this little tab here I want you to right-click and just pick SolidWorks that is and then once it's actually in the tab click on it make sure you select photo View 360 and if you get about 5 seconds the render tools I tab here pops up so click render tools click integrated preview and this does take a second so please bear with me but the result is well worth it especially if you want to add a portfolio piece or something so where an employer would see
07:34
it and be impressed it'll actually look like a pitcher so just bear with me for a second because once this actually renders its gonna look really nice it's starting to work now there we go and as time goes on the pics you get more and more pixels and it just starts to look better and better and better as you can see that looks very very very authentic and the better your graphics cards are better and more realistic it's gonna look one word of warning though um there's a lot of people that just take
08:05
pictures and put them in their portfolios like they draw so if you really want to look authentic to an employer what I would do is I would actually have a screenshot of this actual integrated preview but I would also have the actual drawing without it being totally rendered as well and that way improves more so that you actually drew it and besides most employers get you a draft and test before they hire you anyway so there's no way around it but uh I want to thank you guys for watching hope you guys are learning something if you liked the video make sure you hit that like subscribe share
08:36
and I'll be back with you guys and to do another video shortly thanks for watching

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