NEW TIER LIST for PATCH 11.8 - League of Legends

NEW TIER LIST for PATCH 11.8 - League of Legends

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00:00
patch 11.8 is jam-packed with a ton of massive item and champion changes so our team at skillcap is set to bring you guys the lowdown on how everything will shape out we've got buffs to darius and morgana jungle along with some more nerfs to thresh while hecarim has miraculously managed to dodge the nerf bat just before we get into it what are your thoughts regarding riot's plans to buff these unconventional junglers we'll see buffs to zed darius mordekaiser diana and morgana for 11.8 targeted towards speeding up their clears personally i'm all for increasing jungle
00:32
diversity as long as it's done right and the buff champions don't end up completely bonkers we'll have to see how these new junglers perform throughout the patch but let us know what you guys think of the buffs down in the comments below smash the subscribe button and hit the bell while you're down there so you don't miss another upload with that said let's get started as per usual we'll begin by breaking down the item changes and discuss which champions you should expect to see on the rise or taking a step back frozen heart is receiving a pretty hefty buff as the armor will be increased from 70 up to 80. few champions tend to incorporate frozen
01:03
heart into their core build path with the exception of nasus but we could definitely see frozen hearts priority rise for 11.8 nasus along with malphite and cho'gath will become indirectly stronger from this buff and should be looking to purchase frozen heart against heavy ad comps who are auto attack reliant moonstone renewer will have its stats adjusted as the base heal will be changed from 50 scaling to 100 based on level down to 60 at all levels the second change will remove the effect where being in combat would increase the base heal by 12.5 percent
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up to a max of 50 percent in exchange each second in combat will increase heal and shield power by 4 up to 20 max the third change is to moonstone's mythic passive as you'll now gain 10 extra base healing on the passive instead of 5 ability haste all in all these changes should end up pretty power neutral so don't expect enchanters to become much stronger or weaker often bought in combination with moonstone is staff of flowing water and it will see an adjustment as well the rapid's passive will be changed from granting 15
02:04
move speed and 20 to 40 ability power for three seconds to now granting 20 ability haste and 20 to 40 ability power for 4 seconds gold value wise this change will end up as a nerf as 15 percent move speed is worth more than 20 ability haste however it's not a massive difference the move speed from staff to help kite around and peel is really nice however extra ability haste can also turn into more mobility for certain champions with dashes the change should end up being pretty power neutral but it will really come down to the situation and champion as to whether you're
02:35
gaining more or less value out of this adjustment yet another support item is seeing a power shift for eleven point eight as sharelia's battle song is next in line the inspire passive where you would empower the next three damaging instances to deal an additional 35 scaling to 55 magic damage is being removed replacing inspire will be a new passive called motivate and upon protecting or empowering another ally it will grant you and your ally 25 move speed for 1.5 seconds this new passive can be procked once every four seconds the mythic passive
03:07
will be altered from three percent move speed to now five ability haste per legendary item so overall you're losing some all in damage for more kiting power against heavy dive compositions shurelias will provide so much strength now as the extra move speed will be really great to keep champions like hecarim off your carries like the previous changes though it really comes down to the situation you're in as to whether this adjustment is a buffer nerf so it should end up on a similar power level to before rocket belt sees a decrease in durability as the health will drop from 350 down to 250.
03:38
in exchange the item will now provide you with six flat magic penetration gold value-wise this is actually a nerf as the 100 health is worth more than six magic pen this change is pretty solid as it will give assassins like echo diana and katarina more snowball power but at the same time make them easier to take down leaving less margin for error chem tech future fire is receiving a pretty nice change as the ability power will be increased from 50 up to 55 a small buff to help incentivize support players to build chemtech as a second item against heavy healing enemy compositions
04:09
and then we have two very straightforward item nerfs for 11.8 the first go in the way of titanic hydra the hp to ad conversion is being changed from one percent total hp to now 2 bonus hp to put this into context a level 12 ergot at his titanic hydra and stride breaker spike would gain 21 bonus ad prior to this change post nerf you'll be gaining 14 bonus ad at level 12 with titanic and stridebreaker complete so based on that math the change is a pretty solid nerf and we'll see diminishing returns on ergot's mid game
04:40
for 11.8 it feels like everyone and their grandma have been building lucidity boots for a while now so riot will be hitting the item with a minor nerf the cost of lucidities will be increased from 900 up to 950 gold this will slightly hit many different champions across the board but really shouldn't be enough to warrant the item a bad purchase it just means it won't be the number one most broken boots option for every single game let's move on to the top lane changes now as we have a bunch of tweaks for yorick turns out the changes last patch have left york slightly over tuned to combat this riot will be nerfing a
05:11
few abilities but also giving compensation buffs in return the first buff will cause tower aggro to latch onto mist walkers instead of yorick when the mist walkers attack the enemy this will make york a lot more oppressive when ahead to relentlessly pressure you under tower the second buff is exactly the same as the first but this time with yorick's maiden when maiden attacks the enemy under tower it will now draw aggro instead of yorick and then one more tower aggro buff will see towers prioritize minions over the maiden whereas before the maiden would always take aggro first
05:41
this is absolutely huge for yorick's split push power now moving on to the nerfs yorick's missed walker damage is being reduced from two scaling to 99 down to two scaling to 88 the ad ratio on missed walkers will be reduced as well going from 30 down to 20 percent missed walker damage on marked enemies will be reduced from 200 down to 100 percent to compensate though marked enemies will now take 40 percent increased damage from the next eight missed walker attacks so in the grand scheme of things these changes seem pretty solid some nerfs to york's damage in trade-off
06:13
for more tower pushing power and oppressiveness went ahead will likely see york come away from these net neutral or even positive our analysts believe yorick will remain in o.p tier however if the damage nerfs end up more impactful than we think we'll fill you guys in during our mid patch update tier list mundo will receive a little overhaul for 11.8 as riot will be trying to shift him out of the jungle and back up to the top lane mundo's passive healing will be increased from 1.5 max hp up to 2.5 max hp q minion monster cap will be reduced
06:44
from 300 scaling to 500 down to 100 scaling to 500 q health refund on champ hit will be increased from 50 up to 100 and then e flat bonus ad will be decreased from 40 scaling to 100 down to 30 scaling to 90. top lane mundo will shift up from c into b tier as a result of this buff but with grievous wounds being so accessible and shutting down so much of this healing we still don't see mundo being very competitive a shift in power from mid back up to top lane is what riot is trying to achieve with the rumble changes
07:16
magic resist will be reduced from 32 down to 28. magic resist per level is reduced from 1.25 down to 0.75 passive bonus damage will be changed from 25 scaling to 110 to now 10 scaling to 50 plus six percent of the target's max health also while overheated rumble will now gain 50 percent attack speed these two changes will make rumbles all in power much stronger a new effect to rumble's e will be added so that it reduces the enemy's magic resist by 10 for 4 seconds a danger zone e will shred for 15
07:47
instead of 10. now with all these changes in mind against 80 top laners rumble will be a much stronger pickup now ap matchups will become even worse though so his blind pick ability will remain on the weaker side for now we will be placing the fire spitting yordle in a tier as we see him having much more success in the majority of his top lane matchups another nerf to nar is headed his way for 11.8 as his w move speed will be reduced from 30 scaling to 75 down to 20 scaling to 80 a pretty solid chunk of kiting power removed in the
08:18
early stages which will render nar much more vulnerable to those counter matchups like irelia yasuo or silas we had already moved nar down to a tier as a result of his nerf from two patches ago along with the stride breaker bug fixed nerf this nerf could very well push nar down even further however it will be very close so he'll remain an a tier for now so having a complete look at our top lane tier list we have yorick wukong ergot and riven in the op tier ergo will surely feel the effects of the titanic hydro nerf so he won't be as brain dead broken as before
08:48
but will still remain in op if the nerfs hit ergot harder than anticipated we could be looking to drop him into s for our mid patch update if you're looking to dabble with some rumble this patch the gnar matchup is actually one he's performing very well into at the moment so trying rumble in that matchup would be recommended yorick will now join garen and ergot as the top three low elo picks for 11.8 the best bands will include darius malphite and york as they are all picked a ton and have very high influence over games and remember if you want to improve fast and get the rank you've always wanted
09:19
then check out our hyper improvement system at skillcap.com we have professional courses by the top players smurf commentaries where a challenger player walks you through how to climb out of every rank from iron to diamond and we upload tons of new exclusive guides to our website every week in fact we're so confident you'll improve using our system that if you don't climb at least five divisions while actively using skill cap you can claim a full refund so there's not even any risk so what are you waiting for check out skillcap.com and get the rank you always wanted link in the description below a massive
09:51
set of buffs to unconventional junglers are dropping this patch and let's start off by looking at darius the hand of noxus will have his passive monster damage increased from 175 up to 300 percent at one point on the pve riot had it all the way up to 500 which would have been completely insane taking into account darius q aoe damage along with this buff his clear will surely be on the stronger side at the same time pre-buffed darius jungle holds a 42 win rate so it would be very optimistic if we were to place him any higher than
10:21
c tier diana is a champion we've seen played in the jungle throughout previous seasons but it's been years since she's actually been viable diana will receive two different really nice buffs to speed up or clear passive damage amplification against monsters will be increased from 150 up to 300 percent passive attack speed will also be increased from 10 scaling to 40 up to 20 scaling to 40 these buffs honestly seem a little bit overboard as the effectiveness of diana's passive rises by 50 against monsters diana has more success in darius in the jungle
10:52
pre-buff and because these buffs are more impactful we will be placing her slightly above in b tier morder kaiser is next in line for some jungle buffs as his passive damage to monsters is being changed from a cap of 28 scaling 164 to now a flat 180 cap at all levels basic attacks and spells will now grant passive stacks and refresh on damage to all monsters this is absolutely huge for more jungle as he'll be able to blast through his clear the fact that you've got aoe damage from q e and passive will allow you to decimate
11:23
raptors wolves and krugs we expect more to land in a similar spot to diana mort actually wins 49 of the time in the jungle throughout 11.7 so adding on these buffs will turn him into a legitimate force mord will be placed in a tier as a result morgana jungle will have her clear speed accelerated as w bonus damage to monsters will be increased from 150 up to 200 percent not as crazy as above compared to the previous champions however morg jungle isn't even half bad in 11.7 so riot likely wants to play it safer as a result
11:53
morgana's early dueling potential will still remain pretty atrocious though so the potential to be exploited by early invades will remain a concern there's a chance moore could land in s tier but our analysts are more realistically seeing her holding down a spot in a tier after these buffs zed is the final champion receiving a buff to his jungle clear as his passive on target cooldown will no longer apply to monsters zed's passive monster damage cap will be changed from 200 scaling to 500 to now 300 at all levels but only applying to epic monsters out of all of the changes our analysts
12:24
see zed taking the short end of the stick these changes just don't seem as impactful as ones to the previous champions coupled with the fact that zed holds a 40 win rate on 11.7 even if these changes were to bump that a few percent zed would still remain on the weak side so we will be placing him in c tier for 11.8 for the more conventional jungle changes now we have a small buff to lee sin's e cooldown it will be reduced from 10 down to 8 seconds this buff will position lee very nicely for 11.8 and he will slot in as a good a tier pickup
12:54
a much needed buff to zach jungle should put him in a decent spot for 11.8 w damage will be increased by 25 scaling to 85 up to 35 scaling to 95. the ap ratio on the max hp damage will be increased going from 2 per 100 ap up to 4 per 100 ap solid changes to zach which will speed up is clear and make ap variant builds even stronger now the blob will be moving from b into a tier and finally the rammus mini rework is set to hit the rift for 11.8
13:25
so let's get you caught up to speed on the armor dillo first off rammus q base damage will be reduced from 100 scaling to 240 down to 100 scaling to 220 rammus w will be buffed as basic attacks now extend the duration of defensive ball curl by 0.4 seconds up to a maximum of four additional seconds e taut duration is being reduced from 1.25 scaling to 2.25 seconds down to 1.2 scaling to 2 seconds and the change we've all been waiting for is to rammus alt
13:55
upon casting rammus will now leap into the air and slam down dealing 100 scaling to 250 damage and slowing enemies by 15 scaling to 20 for 1.5 seconds aftershocks will be generated at the target location for four seconds dealing 20 scaling to 40 damage and stacking the initial slow up to four times damage near the center is increased by up to 150 percent based on distance traveled if rammus alt is cast while in powerball enemies near the center are also knocked up and dealt powerballs collision damage
14:27
ending powerball's effect the cooldown of this new alt will be increased from 100 scaling to 60 up to 130 scaling to 90 seconds the old radius is 400 and the knock-up radius is 200 dash distance on alt is equal to 130 of rammus's average move speed over the past one second this will make running ghost over flash even more valuable now overall riot has toned down some stats on rammus's basic abilities but in return have blessed him with a much more valuable and influential ultimate our analysts believe these changes to be net positive
14:59
for rammus and he will be moving from a into s tier for 11.8 so our jungle tier list looks way different than it did just a patch ago the op tier is the only tier that won't see any change as shaco kha'zix elise and hecarim are your best carry options we'll be keeping a close eye on how the new jungle buffs affect all the unconventional junglers and provide you with a detailed update in our mid-patch tier list one other notable change is mundo moving from s down to a tier muno's clear was already extremely unhealthy and in fact riot reduced his q damage to monsters along with his e
15:30
damage won't result in anything positive for the madman of zahn our three low elo recommendations include amumu rammus and volley bear the best bands for jungle consists of shaco viego and hecarim alright so transitioning off those monstrous jungle changes let's have a look at the mid lane leblanc will have her q magic damage increased by 10 at all ranks and the damage from consuming the mark will also be increased by 10 at all ranks this means 20 extra damage from a standard leblanc combo which will add some power back into her
16:00
lane bully potential we really like the direction of this change as it's not too over the top and will turn leblanc into a great a-tier pickup a buff to help cassio's mana issues is headed her way as her e-mana cost is being reduced from 50 at all ranks down to 50 scaling to 42. eight mana off may not seem like a lot but since you max the spell first and it's a super short cooldown ability that eight less mana will start to add up and become very impactful pretty quickly the buff won't propel cass into s tier but like leblanc we now see cass as a really good
16:30
eight-year champ next up we have vladimir's q cooldown being reduced from nine scaling to five seconds down to nine scaling to four seconds one second off such a spammable ability at max rank will actually be more impactful than you'd think especially since vlad max's q first expect vlad to be a super good a tier option for 11.8 and he could even be on the verge of s if more changes go his way in the coming patches one of two mid laners nerfed for this batch is orianna which is obviously in regards to pro play solo queue orianna hasn't been in a
17:01
great spot for a while now and with this nerf we'd recommend staying away from her e bonus resistances will be decreased from 10 scaling to 30 down to 6 scaling to 30. considering you don't even max this spell until last the power reduction at the earlier ranks will hurt pretty bad orianna will now be a c tier mid mid-laner for this patch we have a bit of a random nerf to annie for 11.8 as her w mana cost will be increased by 10 at all ranks this really won't impact annie at all she'll remain a low elo god tier pickup in our s tier the entire mid-tier won't see any shifts
17:31
for 11.8 as we still have galio anivia and fizz as the op picks the rumble changes will reduce his power level in ap matchups however we expect him to become even stronger against those 80 mids like yone yasuo and zed who are all picked a ton in the meta for that reason we will be leaving rumble in ester the best mid laners for low elo include diana malzahar and annie your highest value bands for the patch are yasuo yone and zed so with the numerous changes going the way of mid and jungle riot has kept it on the lighter side for adc and support
18:03
as expected ifelios is the recipient of multiple buffs for 11.8 passive lethality will be increased from 3 scaling to 18 up to 3.5 scaling to 21. ultimate kalibrum damage per mark is increased from 40 scaling to 100 up to 50 scaling to 110 ultimate severum healing will receive a boost from 250 scaling to 500 up to 275 scaling to 525 our graviton route duration is going up from 1.25 seconds to 1.35 seconds ultimate infernum splash damage will be increased from 85 up to 90 percent
18:35
and then lastly our crescendo chakrams generated will be increased from four up to five extra each buff on their own is pretty small but all combined will give a felios a nudge up the tier list for eleven point eight affiliates will say goodbye to zia and lucian and c tier and make his way into b and with the felios being the only change of the patch our tier list is pieced together nearly identical to our mid patch update jynx is the number one op adc for 11.8 many champions follow in the s tier as the power level of all adcs are very similar at the moment
19:06
the best carries to climb out of low elo the fastest are veigar tristana and sivir if you're looking to add a marksman to your ban list one of samira jinx or tristana will provide you the highest value this patch just one direct champion change to support for 11.8 with thresh seeing a nerf for two consecutive patches e cooldown will be increased from 9 seconds at all ranks to 11 scaling down to 9 seconds this change is once again targeted towards nerfing the w max strategy on thresh to push players back to maxing q first into e second
19:37
after two different nerfs now thresh will begin trending to the downside however our analysts believe he'll remain hooked onto op by a small margin for 11.8 if this nerf turns out to be more impactful and thresh does drop down to s we will update you guys in our mid patch tier list taking a look at our support to your list we won't have any movement during our pre-patch update lulu leona and thresh are your godlike picker band champs as covered at the start of the video the changes to support items like moonstone staff and sherelia's will have an impact on many supports but we expect the impact to be relatively neutral
20:08
hence no shifts in the tier list if certain trends pop up throughout the patch though we will be sure to give you the lowdown during that mid patch tier list the three best low elo recommendations we have include brand leona and swain the most annoying and highly picked supports you should consider banning are leona thresh and morgana and remember if you want to improve fast and get the rank you've always wanted then check out skillcap.com link in the description below with that said good luck out there in 11.8 to get to our mid-patch tier list update don't forget to subscribe hit the bell
20:38
and we will see in the next one you

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