The Problem with Activision & Call of Duty's Developers...

The Problem with Activision & Call of Duty's Developers...

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00:00
[Music] hello YouTube maybe see our old TV super cold - the war - welcome back Lisa gentlemen today I want to talk to you guys about sledgehammer games and the inherent problem that comes with calls to these three-year development cycle the most recent big update to the scam of course was this past Tuesday and no doubt you guys have noticed that a lot of things in bad updates have not been working properly they change to the resistance division in my opinion is awesome but the toggle feature randomly disappears and matches major Howard's orders have been bugged for the past
00:36
couple of days and they're very difficult to accept the new epic Supply Drop special order has been here for three straight days and according to people who have been afk farming prop on to complete the orders the bribes can not only give you duplicates but they sometimes don't even guarantee you an epic item so basically it's a worthless Supply Drop and according to reports it appears that the black scope bug is still occasionally happening while playing the war game-mode it's no secret that sledgehammer games has been struggling mightily with updates here in Call of Duty war 2 I'll give them all
01:07
the credit in the world they have been updating their game much more frequently than we're used to and they've had a lot more transparency and their communications actually been pretty top-notch but the actual implementation of the patches has been rough to say the least it took them 26 days to get the headquarters populated three months to get the flat guns event working two months to add the emblem gallery to the game and for some reason they decided to release it with no search feature of any kind so basically this thing is just a social score farm for the 50 people who are lucky enough to upload first and they've even done weapon balance updates
01:38
where for some reason certain variants of those weapons did not take on the new changes the list goes on and on and with this recent patch it's becoming more and more clear to me that the cove - the three-year development cycle is definitely having a negative effect on call to the games as a whole instead of developers releasing a game and focusing all their attention on maintaining and updating at post launch they instead immediately begin work on their next game this is why I think we saw so many post launch weapons and maps back in the day the game files it's because they make most that stuff before the game comes out so you don't have to do it
02:09
while working on their next game I think this also explains why post-launch support of various Colby games has been on the decline over the past couple of years in modern warfare he mastered it took Raven Software about four or five months give or take to update the game spawns its server tick rate and the collateral damage bug and we now know that the entire time they were actually working with sledgehammer games to co-develop Tibor game mode here for calls to the one or two so it makes sense right it's hard to update and maintain your current game if you're so focused on the next game and the worst
02:39
thing about the entire situation is both games end up suffering right the current game suffers because developers are so preoccupied with their next game that the current one doesn't receive as many updates as it should and when it is updated sometimes things are completely broken like what we saw this past Tuesday and the new game also suffers because the team is still paying attention to the previous one they are still allocating time and resources to updating it maintaining it and creating new content for it so both games in the long run suffer because of this 3-year development cycle through activations credits this actually has gotten a little bit better
03:10
since they started doing this three-year system right so before it was just Infinity Ward and Treyarch we would have to wait months for big updates to come through and to this day some broken features are still around in the older games right we have the modern warfare 2 new tubes may be called 2d for outside the map glitches we have the black ops gunship killstreak which through this day still does not work in ground war if you call it any basically just flies around into a wall and takes you outside the map it's completely broken the world at war mp40 for some ungodly reason has 59 damage per bullet on console I remember back in modern warfare 3 this
03:42
is my favorite example of a terrible update and Fanny Ward said they wanted to nerf the fmg9 machine pistols and instead they accidentally buffed them like crazy making them even better than before so Colby's post-launch support has never been perfect I don't think you ever will be perfect because everybody has a different idea of what's perfect is right I can make a 20 minute video talked about all things I would change my call off the team over to and I'm sure it Bob you guys will agree with some of it also disagree with la but as well because we all have different opinions but one thing I think we can all agree on is when a patch is added to
04:12
a game that patch should actually fix the things it's claiming to fix and change the things that's claiming to change it's gotten to the point now in the Call of Duty series where when a developer adds an update to the game we can't take their word for it we can't take the patch note seriously we have to go and individually test everything for ourselves to make sure they're actually telling us the truth right it seems like every single patch is followed by a slightly smaller patch or a series of hot fixes that address all the issues that the new patch created in the first place so bottom line developers need to do a better job of updating the games that they released
04:43
we've arrived at a point in calls to the history where new games are super buggy at launch and don't come with all the features that are promised and the updates are supposed to fix these issues they're either late or they are poorly implemented because the developers are so preoccupied with creating their next game this is the problem that these three are development cycle causes right each studio is given a set amount of time to make their game and they are given a sentence tone release date they are to release their game on that date no exceptions regardless of whether or not the game is actually ready these days you see Studios like Rockstar delaying the release of Red Dead 2
05:15
because they want to make sure the game is perfect at launch whereas the studios like Treyarch infinity board and sledgehammer they don't have that luxury I really do think if sledgehammer were given three more months to perfect their game I have no doubt that the headquarters ants events would have worked perfectly at launch I don't think you have had the issues that we had with experience and challenges not working properly or ranked flight being completely bugged I think the game would have been much better if sledgehammer had a little bit more time but unfortunately they didn't have that time and this is why as I said going full circle here they begin work on their new
05:45
games so early which is what causes there are newer games who suffer when it comes to post launch updates if Activision wants to continue with this three-year development cycle I really do think they need to raise the bar of quality control when it comes to the launch of their new games and the support of those games in the months that follow I don't know what that means hiring more people bringing in help from other studios like BX or Raven software or just delaying patches slightly until they are 100% tested and perfected something needs to happen right because as a consumer it's really disheartening to see my favorites game franchise
06:16
struggle with the same issues here after year after year well ladies and gentlemen that's pretty much all I had for you guys here in this video I've been thinking about this a lot over the past couple days I thought I would sit down just rant about this give my thoughts and feelings on the current state of development here in the Call of Duty franchise and of course it'll hear what you guys think down there in the comment section below what can Activision and the three studios do to improve their game development and their update cycles what do you think about them potentially delaying if they aren't ready possibly taking a year off so each studio has more time to perfect their next game or perhaps I've
06:47
talked about this in the past but I really like this idea what if they were to release a massive call to the game that has worked on by all three developers and is updated for years on end like with a rockstar is doing with GTA 5 let's hear all your thoughts that feedback down there in the comments section below I hope you guys all enjoyed this video drop me rating I hope you guys all happy birthday [Music]

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